I do think the Shield should only silence the first mob it hits which would be a good compromise but I do agree that the silence on all mob’s it hits is a bit op but as stated I think this is ONLY a problem in the top tiers of M+.
I have played all of the tanks in every expansion (With the exception of DH) and I never felt “prot paladins” are so broken, I think all the tanks are pretty strong in various scenarios.
It would depend on many factors like how strong is the healer I have?? How much DPS do I have and how experienced is the tank player ?? Like for example If I saw them all the same IO 2500 lets say and 630 lets say but the Monk player has a LONG history of keys in previous expansion and the prot pally only has TWW in his list then I would take the monk due to experience.
That would be comparing apples to oranges. You obviously need to compare similar players to determine which class is the best. Of course I will take a Protection Warrior with 10 years of impressive m+ experience over a Protection Paladin scrub who just re-rolled.
Death Knight - Anti Magic Shell (Amazing in magic fights) and can also shield 2 party members as well as Anti Magic Zone for those big AOE magic hits. Gorefiends basicallys acts as a AOE taunt also .
Monk - RoP and Roll/Chi Torpedo excellent for kiting when you need to get away or give your healer a breather. Leg Sweep also for a stun.
Druid - Incapacitating Roar and Stampeding roar for when your team are a bit slow at moving out of stuff amongst typhoon and vortex for complete disruption,
Just some of the things that other tanks provide.
But as stated in the content you are doing from your IO record 10-11,s ANY tank is viable.
First of all, the small bonus Anti-Magic Shells aren’t specced ever, because they don’t prevent debuff applications (most people don’t know this) and are applied completely randomly, even to Warlock Imps or Hunter Dire Beasts. That talent is absolutely worthless. Additionally, Protection Paladin provides more group mitigation and healing than Anti-Magic Zone on raw numbers alone. Gorefiend’s is never chosen because of the existence of stronger talents. Compare to Divine Shield which also does aoe taunt, is specced by everyone and makes you completely immune to everything.
Protection Paladin is better at kiting than Monk, because he does not only have the same amount of moblilty, but also a spammable aoe slow and can keep building aggro at the same time with ALL of his damage abilites. Protection Paladin is the absolute best at kiting.
Protection Paladin also has an aoe disorient. Stampeding Roar is a fun spell, but Blessing of Freedom is better, because it can be applied more often and to the person who actually needs it AND removes snares. Now, if we get m+ boss fights in the future where group movement speed matters again, we can praise the amazingness of Stampeding Roar once more.
Yes. It’s Blizzard’s fault. Thank you. That still doesn’t change the fact that all tanks except Protection Paladin are useless in m+ right now. Don’t get mad at me. I’m just stating the obvious.
Interrupting may not be the bread and butter of delves or raids, but it is that of m+ right now.
Most interrupts = Protection Paladin.
More interrupting = less deaths.
Less deaths = more happy and alive players.
More happy and alive players = less time needed to complete the dungeon.
Less time needed to complete the dungeon = more happy players.
It just keeps going in this amazing cycle. All you need to activate and enjoy this cycle of positivity is a competent Protection Paladin, like me, or you if you want to become one yourself.
Keylevel +10 is where rewards stop for mythic dungeons, Blizzards adoptation of balance seems to be accepting that outliers exist season to season, but making sure that the reward cap difficulty level is reasonably achievable by all classes.
Because its a multiclass game and different playstyles are possible, you cannot balance the game around every level of an infinitely scaling difficulty scale. At some point damage will scale so hard that trash spells and interupt bait spells turn into oneshots, Which those spells were not designed to be, they were designed to be trash spells and interupt bait.
With that in mind, about the game not being balanced balanced at keylevel 15+
Thats likely because it was never intended to be and if you want to thrive at such a level, rerolling to a different class to maximize your own potential is your only option.
This also hints at the only possible solution of how to balance a game with infinite difficulty scaling, that is to make sure its a monoclass game where you have a predetermined skillset you cannot change in any way with a playstyle you can also not change in any way. The problem with that, is that’s extremely boring. You have no real choice if you want to progress further, just like how it is now beyond a certain difficulty level in m+
It also happens to be prot paladin this season, pretty sure every tank has had its meta season historically atleast once in m+, it’ll be another class again in the future.
I care about unnecessary deaths on ALL m+ levels. Especially the delvers joining into +8s completely unprepared need all the extra protection they can get. Your lack of empathy towards weaker players is shocking.
Oh, sorry, you misunderstood. I was talking about the dangers for non-bad players. Baddies can obviously die to pretty much anything. I can protect them from web bolts, but I can’t do anything against them falling into holes.
Me too )
In m+, there are many very dangerous abilities for both ordinary mobs and bosses that cannot be interrupted. even with the help of control, not to mention the usual interruptions that you were talking about.
Your second statement about paladins is also wrong. Can you guess why? )
Nevertheless, yes, paladins are like tanks now - meta.
There are no difficult abilites from other ordinary mobs and especially not from bosses. A 3 minute fight against 5 web bolt casters would be more challenging than any boss in m+ this season.
Well, there is a logic here. I translate: despite the fact that his bdk is so tenacious, it is still useless, because there is a paladin in the game with all its capabilities.
and again you’re wrong )
for example, take at least two packs of mobs in GB with giants at once, you’ll see the result )