Allies need to learn to throw games when losing

Thats under assumption that all players are after honor?
Some maybe want to pvp just for sake of it

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Don’t queue for BGs then

Putting the effort in does get you bonus honer by killing lts? That’s what I’m saying, you put that effort in and if there’s still a team defending DB your that bit closer to wining, that’s all. It’s still going to be a rare win but giving up easy is making the wins rarer

I don’t care about the wins, I care about getting as much bonus honor in as short a game as possible.

If it takes 30 minutes to kill two LTs, it’s not worth it. Just rinse repeat and go for the easier ones.

So where to pvp then if not bgs?
It called battlegrounds, not honor farms

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That paragraph is just like something you’d find in a guide for middle management of an American corporation on the topic of “motivating your underpaid employees”. Phrases like that are some of the cringiest you can read in all of human communication, imho.

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I give up :joy: keep loosing then and keep your honer gain minimal

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:joy::joy: I see! But I still stand by what I mean, maybe you don’t like the wording but the points still there, if people didn’t give up so easy it wouldn’t be so bad :joy:

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No, it’s the other way around. He’s interested in playing the battlegrounds to play the battlegrounds. If you don’t care about that it’s up to you to just not queue for them.

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Turtling is fun

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Level 58 talking about honor per hours kekw.

Agree with OP.

If I’m feeling frisky - a little crazy - I might stick around for the turtling. By stick around, I mean my character is still in that snowy arsecrack of doom, but Real Life Me has gotten up and brewed myself a cup of coffee and had a smokebreak. Maybe a shower.

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Problem is that’s a reason Alliance loose a lot of games. Sometimes Alliance has clearly stronger team but Horde wins by stalling the game, at around 30 min Alliance starts to /afk.
If SH is lost it’s up to the Horde to return south and wipe the Alliance team. in USA Horde has 1 hour wait time so its common strategy.
Rankers play WSG or AB so Alliance team usually is’n strong enough to keep IB gy or hut without support.
Common game play is Alliance rush south without defending SH, Horde caps SH with 5-10 players rest starts thinning Alliance assault, Alliance ends up north, Alliance stops playing, Alliamce looses.

You can argue about map advantages and disadvantages for 15 years…

But the fact is, in Vanilla, Alliance had longer queue times and thus it was Horde coming to the forums complaining about AV favoring Alliance.

Turn the tables 15 years later, Horde have the queue times and now it’s Alliance coming to the forums complaining about AV favouring Horde.

That’s not coincidence.

You have to want the win, and if you are in queue for 30+ mins (or over an hour on US realms), you will feel more motivated.
You are not the only Alliance with a defeatist mentality, hence the abysmal win-rate snowballing out of control.

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Don’t queue for bgs if you want pvp? How far up your own a$$ are you?

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I don’t understand the logic in AV with horde I understand it’s AV weekend but why not just win fast rather than making a turtle out of the games and prolonging the games… Russian Horde play better than any horde I have seen right now that isn’t Russian :stuck_out_tongue:

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Horde meta is to do a 30mn+ game and take everything for 6-7k bonus honor because queue time is from 20mn to 30mn, and more when it’s not AV week-end, they need to make AV worth. Add the fact that playing PvP for battle is more enjoyable than rushing 7mn PvE.

Doing fast game don’t change queue time, when a game end 40 Alliance and 40 Horde are released to tag again, it doesn’t change the queue time at all. So no point to do a fast game when you have a long queue time.

Alliance can rush Horde base very easily and end the game faster in a “no fight go rush” situation. It was proved on the AV release when Alliance was winning the rush more than Horde. This is because Alliance base is a nightmare with ranged mob that hurt like a truck, and the ability to kitte Warmaster into africa. Lose award less honor and reputation, so no point to rush for a lose.

I don’t know why Russian rush like that, maybe they play with the same players again and again (like “semi-premade”) so they can organize thing. When you play in full pug, there’s no point you can do that honestly.

It’s a problem cause he’s right about honor efficiency.

the system DOES NOT incentivise fun games or games where you try, if the best honor involved fighting hard and turtling and whatever, it would make sense but it doesn’t.

Now that I’ve got two chars to the rank i wanted them at, doesn’t bother me much anymore but you have to understand that the system incentivises, at least for ally, go in quick games maximise honor by getting all the lieuts and the towers if possible, since horde turtle all day we can’t get 5.5 k honor in 15 mins like before which would be optimal, it’s currently; play av, we aren’t gonna win? get lieuts, lose fast move next game.

and the problem is that this IS the best honor in av without premades smashing the horde anyway which is not a thing anymore etc

so once again it’s a problem in the core design of av.

if holding on and fighting hard gave far superior honor to lieuts and fast loss, ppl wouldnt lose fast and move next game.

the only alternative honor in av is a few people in a group ganking mid for honor kills simulating world pvp for 100 honor per kill as opposed to say 10 in 40 man fight.

that and you have lvl 51-59s in av for whatever god forsaken reason fighting ALONGSIDE 60s they cant even hit…

its people like you that reminds why i don’t play Alliance.

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Russian horde are so bad I don’t where you get the idea that they are good. Whenever I’ve been in a pug or a premade bg everyone spams the chat in delight when we find out the other team is full Russian