Bots are still going to be an issue, because it’s not addressed nor it will ever be. Every game there are at least 5 AFKs in cave, random autorunners, auto casters who use recalls to base and stand there AFK in hopes that they “engage in combat” and not get reported for AFK, honor leechers who stay in one place without ever casting a single spell, have done 0 damage (or 0 heals) and then there are the most obvious 24/7 online time bots. All of them should not ever get bonus honor. Sure there is in game reporting, but there are enough people in game to report them because nobody cares or are busy trying to actually win. Also during 6min Drek rush nobody even notices them. If I remember correctly in WPVP and in a group, the more damage you do to an enemy player, the more honor you get. The damage dealt is split up to all players in range. Assuming healers get honor for healing team, but I’m not a healer. Why couldn’t this be applied in BGs as well? If you’re an honor leecher just standing there and haven’t done any damage, you shouldn’t as much. As for healers you do need to do actual heals and not like level 1 spells for players with full health. If you haven’t tagged any enemy player, switched targets, it’s obvious you’re not even playing the game. Does Blizzard have any back logs and algorithms to check this? Even if you’re a hardcore PVPer who plays 18h a day, that anti-AFK bot will join BG while you sleep. Please, Blizzard, send some GMs to EU servers and keep an eye out for top rankers (there’s a huge honor gap between legitimate players and 24/7 online anti-afk bots), watch their games, use what ever your god-like GM spells you have to see what they are actually doing in BGs. As for the changes, I now see this change as 8x5 deadly combo groups. All groups of 5 are going to be on comms anyway. Group 1 will be defending one spot, while other 5 from group 2w will be defending another and so on. We shall see how this plays out.
Its realy good game when one class can push two button and run out from boss room. And they win in 10 sec. And Horde can do nothing IMMUNE. Super Blizzards work… GJ
You really think we want that? Having this 10 vs. 40 games is the most boring thing you can have…
Horde can do the exact same thing with multiple methods
How long are your queues atm? Expect them to be double next monday
How you login on your Account Paladin on horde side ? You are true wizards.
I remember when start AB, Paladin take Flag in bubble Blizzards 4 week repairing this…
use flask
…
Ok use Flask. You have free flasks ? How many flask you can buy for me ?
there are always some ways.
Eh you can have a mage use a lip and pull works fine, or attack some elite outside, when its low it runs in and van pull without marshals
Mage cant run in Ice Block…
Limitited invulnaribility potion +skull of imp doom for movement speed. Once out, blink then block. Marshals will run back towards room so you need to cancel block, they run back to you, run some more and block again when they reach you they run back you cancel as late as possible run more blink when they reach you u die. All this lasts around 30nseconds
Limitited invulnaribility potion.
You can kill whit spell ? next ?
Have people outside protecting. Not like alliance is defending anyway
Most of the time is spent in block. Unless mage is solo outside and 5+alliance are defending, mage can eaisly survive long enough to block ×2
Ok, you have true. When a Marshal no swap target, they try kill invul targets. This is BuG and blizzards nothing do.
For blizzards is best when PVP npc have AI = O
Marshal is bodygurad for BOSS and they nothing Guard.
I understand when Guards are pulled outside and raid kill them. Its ok.
But when Raid attaking on BOSS. Guards must Defend the boss and no defend tree in woods…
Other thing that works is war pulls guards and shield wall. If boss not dead before shieldwall ends, second war aoe taunt shield wall
Ok do it… Other side have chance its ok…
But loladin invul pull you give 0% chance…
shield wall is like bubble