AOE limit should be raised to 10

Wrong again.

Then do tell me what level of keys you did :face_with_raised_eyebrow:

No need for splitting hairs. You know what I mean.

You’re in no position to tell me what I can and can’t say.

Besides this “solution” affects the rest of the game as well, not just M+.

There are other ways to get the same results without negatively impacting other parts of the game.

imagine caring so much about mythic+ that when anybody mentions the subject you turn into a toxic mess lmao

m+ ain’t all that and neither are you lmao, stop embarrassing yourself xo

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I don’t have to tell you anything but I will - for all it matters :woman_shrugging:

I think 16 was my highest in the first season of BFA.

I am happy with the aoe change, but you are not so take to insulting my level of understanding.

The mythic+ that we have now are just the same, the stuns and kicks that are most important per dungeon, the mobs to focus down first (affixes allowing).

It can still be important on lower keys to silence and cc because not all may have gear.

I really wouldn’t call myself toxic but much love hun <3

But that just confirms my suspicions then
 there’s is a huge leap of how the dungeons are played after 19.

It’s not an insult it’s just that you haven’t experienced it in a way where you see even more intense coordination than having 3 people disable a target so you can pull a dungeon one by one :<

Guess I’ve become toxic in the last 8 hours :sunglasses:

There will be the same abilities needing to be kicked
 the mob priority won’t change.

Oh you were hiding a little brag behind your post - gotcha!

Yeah - the most truthful thing you’ve said so far.

No, not really.

But the importance of what mobs you pull, in what succession and how well you deal with your control of them changes a lot.

When I want to brag I go on instagram, not the wow forums but okay :slight_smile:

Weird :face_with_raised_eyebrow: People tend to tell me i’m quite pleasant to be around.

I’m not on on about how you are in the game, but how you’ve been on here.

I act pretty much the same though :face_with_raised_eyebrow:
On here I just reply more :neutral_face:

Ahm did you know that big damage come from Bursting sore ?

Also if Aoe cap mean not 500 trash per dungeon im fine with it.

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Because there is no logic behind it. The worst thing about fury warrior and mm hunter is the 5 target aoe cap, everyone i saw talk about it, hate it. So they had 2 options, either change those 2 specs in a way that people would like it, or change every other class in a way to be like that 2 spec.

I’m just sad that people barely talk about it and at this point it’s obvious that the change is going to make it to live servers.

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Probably to stop mass yolo pulls in m+ dungeons. Make it harder and more challenging.

Also for raids with many adds on certain bossfights.

Then design the dungeons differently
 Harder mobs, make the use of CC’s necessary, priority kills on trash etc


Not the artificial limit on how many targets you can hit at once.
Make more organic by making it impossible to pull the entire room at once, because you got mobs that heal, mobs that stun, buff, debuff, CC etc


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Just add mob that instantly kill party if there is more than 4 mobs pulled. And aoe problem will stop exist in dungeon.

16 in season one is way harder than 19 in season four.

AoE capped or not, makes no really difference when there is going to be mechanics that require pulling smaller packs.

If that’s the case it makes the AoE cap pointless, and will just serve to make many of the leveling dungeons frustratingly slow.

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Yes i play dk meself :smiley:

Straight to gulag

I agree 100%

This is like the GCD change, a thing nobody asked for, but Blizzard will do it either way because Ion thinks it’s good somehow.