Are addons getting out of hand

Some people are focused on efficiency; some are not. The addons we have help us to find people to play with who have the same goals as we do.

Addons and weak auras have got out of hand, on pvp if ppl are not cheating with some AI bot software quite many are using weak auras that tell them what to press and when. Could debate who is playing the game when there is txts and icons on screen telling them to press something now cause opponent pressed something x. So all they need is weak aura with customizable txt/icon sizes and sound blasting horn sounds for warning and they can do something that they perhaps would not been able do without the said addon so essentially the game is played more by the addon at that point.

it all about what is missing in the game and what game should already have as option

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I know, and that’s not my peeve! :wink: The thing that bugs me about WoW’s gameplay is that with quite a few specs or talents you don’t really understand what is going on unless you are really determined to get to the bottom of it. Which is cool for those who love to do that. But it’ll naturally lead to quite a large portion of the playerbase feeling out of touch with their class I think, it would explain quite a few complaints about bloat and such (whether correct or not).

It’s difficult to put it into words exactly, but I think people may underestimate the wish of average players to feel like they master their class/spec quite a bit too, instead of being told: for the content you are doing it’s irrelevant, just yolo your way through. Both can be true at the same time.

In a way I think this emphasis on complexity and information clutter creates an intrinsically less satisfactory experience for the middle of the pack.

Either way, it has nothing to do with the original topic and those addons so I’ll be good now :smile:

Chi-ji can go to hell. There’s way too many things going on with that spell.

Why is IO more toxic…?

I can decline someone without talking with them because of low IO, or i decline them without talking with them because my friend logged on.

For the person getting declined there is no difference, just because you’ve talked with your friend before, doesn’t change anything for the guy getting declined without a word.

I am not part of this discussion between you both, but lemme give some input on it.

I have rn around 1600 Mythic rating. Say, you want to have someone with 2000-upwards rating in your group, so you naturally “exclude” me from your potentially invites. What you can’t see/know is the reason why I don’t have 2000+ rating tho. In my case it is because this season has been not very motivating from a transmog PoV (compared to last Seasons tier sets and unlocks for M+), as a result I haven’t been playing that much unlike in S2 where I got to 2500.

I think what Dribbowls point is, that various people with “unfit IO rating” have probably very good reasons why they are lower in their rating/completions than others. May it be due to bad pugs, IRL matters that are more important than the game itself or just like me, lack of motivation to play for nothing interesting… And by excluding them you (in theory) make the game more toxic for them, despite them having good reasons for their situations.

That’s at least how I read it.

Exactly, so stop blaming add-ons; and I don’t think players should get any blame either, all the blame should go to the developers.

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You said something very important here…

I make it more toxic for them (In theory) … not RIO… Tools aren’t toxic, people are.

As the game works right now, if i make a group, i can have what ever criteria for inviting people i want. I could ask for Unicorn Farts and Phoenix Feathers for an invite, does that make Unicorn Farts and Phoenix Feathers toxic? No, but that is the OP’s argument when you boil it down.

All that aside tho, personally i don’t think it’s toxic that i get to decide on who i want to invite to my group, using what ever criteria i want. While there might be a reason why someone has low IO, that doesn’t mean they should automatically be entitled to a spot in my group.

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Yes some addons are

Personally I only use a bar addon which allows me to move UI assets around as well as a roleplay addon that allows me to detect other roleplayers and read their characters information before engaging with them; both of these are harmless. I’d argue that because RP is not enforced on RP realms you actually need RP addons to identify other RPers to be able to RP consistently and Blizzards UI is so damn ugly I don’t think I could play with it.

Both of these addons are simply harmless however to what you describe, I feel like these shouldn’t be an issue.

The issue is also that blizzard balances the game around people having addons; there is no point in talking about removing them unless blizzard announces they are going to stop doing this.

Ret damage is stupid silly at the moment. I think almost EVERYONE is getting beaten by them in AOE situations (Maybe the exception of Demo lock) but thats a diff post. :slight_smile:

Because you have not given the person to find out if you enjoy the player’s company based on the fact there IO score is not up to par and instead of finding out the person its much like discriminating against someone because they drive a Ford instead of a BMW or similar principle, If you invite a friend from your social tab it’s because you have spoken to them and actually enjoy their company so why would you group with a stranger but you might actually find the guy who drives the Ford more pleasurable to be around.

Sure the end result IE Getting Declined either based on score or friendship status is the same result for the person signing up for a group it’s a different route.

and even more proof that IO/Ilvl is not a reliable measure of ability.

For Science I reduced my AD 20 to a 16 and invited no one under 475 and under 2.7k rating (For a supposedly fast crests run) 6 minutes in Healer ragequit and left because the juggernauts were killing him, We had a lock with us so not sure why he didnt bait the juggernauts with his pet, Sure its a DPS loss but it also reduces the number of deaths by a bunch so overall might be the smarter play for the group.

Exactly you can have bad IO due to not having the time to jump into and out of PUG’s all day long and as the example shows above is that EVERYTIME you form a group theres a chance it,ll all go south and either someone ragequits, or leaves which can then leave you in a position, SO its not uncommon for people who might not spend so much time on the game to be “better players” than people with higher scores but because they have less time and less luck in groups than people who can hop in and out of groups all day this would result in a lower IO score giving the appearance of a “Bad Player”.

This is true no one is entitled to be auto-invited to your group same way no one is entitled to be employed by an employee unless you have something to offer the company employing you like some desirable ability (Which is why Tanks and Healers generally get accepted with a lower expectation than DPS) .
This is where I think the game has the wrong outlook and people have forgotten that real world symantics should not apply to a game environment as without other players the game does NOT exist, So if we all said "No one under 3k rating, and 487 ilvl you really restrict the number of people you play with and generally people pushing that high into keys are way more serious than “casuals”. So i think deciding on who you invite to your key is your choice but if your expectations of others are too high then you exclude almost everyone.

I wonder how people would feel if Blizzard implemented the system to
You cannot invite people with (50 IO +/- or 3 IVL +/-) to your own ilvl IO, Ultimately you would still have control but these might be people you wouldnt normally pick due to Ilvl or IO restrictions.
So therefore anyone who signs for your key would almost be the equivalent to yourself “on paper”

Sure this would mean that at a 2k Rating that guy with 3.4k Cant sign for your key but then he,s overqualified for that position anyway according to that system and if you work as hard as he did you will get to his rating eventually.

Hah, fancy being reminded of that.

For everybody’s information, in case you care, I’ve basically stopped logging into WoW, and my left hand is feeling much better and I’m more relaxed and joyful.

This game is a burden. It is far, far too difficult and fast for its own good, and the struggle isn’t my enemies, it’s just playing my character. I don’t feel powerful, I feel hindered. It’s exhausting to play. I’m tired of it, and I’m really only here (the forums) because I still… I have these feelings for this game because I’ve played it for so long, but I am just so, so fed up with the design direction. I just… I can’t. I might have gotten too old, idk, but I can’t. It’s too much.

I remember coming into DF being pretty happy overall - not ecstatic - but happy that the chores were gone, and my class was weak yet felt powerful because it was simple to pull off the basic rotation and so the challenge was to stop my enemies with my powers. Then 10.1.5 came, and they overhauled all mage specs to be massively complicated and much, much faster. I played it for a while but I’m just… I don’t know how to express this. It’s not that I’d use swear words. I’m just incapable. I feel hopeless, and I’m bored “struggling against my own powers”, so to speak.

Here’s the post by the way:

When you would do this you kill M+ completely of course. Like how are we able to even play with people we know with those restrictions? Or with people in communities who you do not even know the score and ilvl of. Imagine you have a week holiday and your friends make +50 points you are kicked out of your premade… :joy:

The idea of the score isn’t about a guarentee of skill, it is about showing more experience which hopefully turn into less mistakes.

You had an example of a +16 AD where you want to prove higher scores are still no good players (with the assumption low score people without experience are???), but there are whole youtube channels dedicated of all crazy funny stuff that happens on low keys with unexperienced players. Chances are higher people know a bit more what they are doing when they already have done relevant content.

No thank you. I want to play with my friends, our io scores vary tremendously at times especially at the start of seasons. Also if someone wants to gear a new alt we go along to funnel. Same with guildies. I’ve been on so many runs when our tank swapped from DH to Prot Pala because he needed certain items and I could help him get them.

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I use every addon and aura humanly possible to have, I still also think that theyre got out of hand. Also agree that game is probably built around assumptions that ppl play with all of them which makes me think alot of them could be baked in the game instead fans working for free updating them constantly. There is no reason why we dont see diminishing returns in pvp example without the help of addons :thinking:

If I’m going to be declined, I’d rather it happens quickly rather than wasting my time and energy talking to someone who is then going to decline me anyway.

Maybe they could add “If this person is on your friends / guild list then you can play with them regardless of their ilvl / io” at least this way you was forced to at least group with this person at least once to see if you both can play nice together or not.

In communities like no pressure we just throw in a LFG-channel our key and start it ingame in LFG with a name with “NOP” in it. So people outside of the community does at least not know the keylevel. Players from nop have to set a note when they sign up.

I have grouped up with quite some people not on my friendlist or in my guild.

Are you for real?

Kind of annoying if you keep having to add people as friends to get to play with them.