Define harmonizing. Because giving us only ONE option is not harmonizing anything.
Mark my words Magiola. When Blizards UI stuff bugs and they take 7 months to fix it dont whine.
When raids and dungeons turn out to be as complicated as today, and you have no addon to address the challenges. The only excuse you will have is simply L2P.
When blizzard fails to do a proper healer party frames and nobody wants to heal… Il just tell you to suck up the LFG queues.
I will be here. And I will tell you to “adapt” and “L2P”.
In the context of this subject; Every player has (gets) access to the same features/info/…, in an officially supported manner. Thus without having to rely on third-party addons.
Mate, I’ve been using the default Blizzard frames since they started making it more dynamic in DF. It works fine. Don’t need the dozen tweaks that many play with.
They already don’t want to heal… list a Floodgate as non-healer. It’s just a crappy role in the current iteration of the game. Either you are bored out of your mind, or you can barely keep up. Much middle ground is not to be found.
I already adapted. The only tweaks that I currently have in the form of addons will actually become available (or already are).
I do feel bad for the ones who needed 112 addons to be able to play. They’re gonna have a rough time.
I have nothing to add to the discussion - it’s a mess I don’t want to participate in. Hope you all discuss it well though, so maybe there is fun to come back to at some point. Right now my interest is at zero, but happy to see your presence again Bukachu
yeah i kinda got bored at the start of DF and dipped after killing that purple dragon, so far having fun tho since i got back to wow but playing casually just doing 15s and chill gaming
You dont need any addons for 10s and 12s. That is true. But you WILL in Midnight. That’s the point. That is what I am claiming.
You can survive with just the base UI and nothing else right now. Today Blizzard knows that everyone that raids Mythic uses addons. And they design Mythic Raids accordingly. They also know that almost nobody that does Heroic Raid and +10s uses addons. And they design things accordingly.
But when blizzard implements all those “inhouse addons” they WILL make encounters in +10s and +12s (what you currently play) designed with the idea that everyone will have the 123 in-house addons.
Are you POSITIVE that is what you want? To have to configure 123 addons you previously could play with out? Except that instead of having to go to Curse Forge for them, now you have to press “Esc” and “Options”. That’s about it.
I play with minimal 3rd party addons too. Just VohDoo and ONE WA (targeted spells). But in Midnight, I WILL be forced to use the 112 addons. No more excuses.
There is ONE thing blizzard is correctly doing with healers in Midnight.
They are severely nerfing CDs, defensive CDs, and modifiers. That is what they should have done from the beginning.
Bursty damage comes from healers being able to burst heal. If healers cannot burst heal anymore, there is no need for bursty damage to challange them.
However. In some specs they have gone too far. Modifiers make specs interesting. And some specs (such as RShaman) they simply deleted them, instead of nerfing them.
What i forsee actually happening is they will remove your burst, they will prune defensives but the status quo won’t change. You will just be unable to heal it. Then there will be a mad scramble
You will have to be OP baseline to compensate
the thing is, this entire thread is just turbo casual players that do content so easy and braindead that you could do it with no arms and they can’t see that as it gets higher these addons are required. Drives me nuts.
For example, unless theres a single spellcaster per pack…how can people live without “targeted” weakaura in a pug? stuff goes off. Is there a Blizz baseline version? Im not doing 20s…at that level 1 spell = death
And it also drives me nuts that casuals are applauding all this. Thinking that everyone will play like them, with out addons.
But the reality is that Blizzard is moving towards EVERYONE with addons. Regardless of what level you play. That is their idea of “homogenization”. And casuals that are used to play with 0 addons will now be forced to play with them. The same people that are applauding these changes.
You want to know the worst of all this? The “targeted spells” WA exists in the default UI from Blizz.
https://www.youtube.com/shorts/NHXQHWeALRw
Here it is. The difference being that it appears in the nameplates instead. Which is a super chaotic way of displaying that information.
So the information IS there. Players have ZERO way of customizing it now. Instead of having it CLEARLY stated in the party frames, you now have it in the Nameplates. AND its the player name that shows up. So be ready to memorize the name of every member of your party.
And FYI: The healer party frames and click on frames macros are from WotlK. Still. So… yeah… healing will be garbage because you will be doing it on a garbage UI.
No. Because, as annoying as reality is, people don’t like to heal because it goes against their power fantasy in gameplay (hitting things with big stick, zug zug!). So making healing more approachable for people to consider picking up the role is the only way to go.
Unless you want to make every DD and Tank self-sufficient even in the highest content.
There’s a plethora of reasons. Many things like healers having to dps or having to trust dps to use defensives or whatever can ruin it. Plenty of people like to heal. Making concessions like that isn’t the way. Just design it better.
By your logic we should also make playing dps awful and that will get less people playing it lol
Healers don’t necessarily have to DPS unless their rotation requires it. And then it is only for combat participation mostly. Would you rather be a Mercy from Overwatch hopping around all day and never defending yourself?
As for the Defensives of DDs… I NEVER expect them to use theirs, I am not even counting on that. I just keep their HP up, that’s all I care about, aside of the occasional debuff.
I will be brutally honest with you. When I am the healer, all the other players HPs are just my resources to manage, my own fight to fight. I decide if I let someone die or not. I conduct the harmony of the groups success or destruction. The way how I do it, doesn’t matter. As long as I do it.
The priest that stays behind healing has been a staple of the fantasy setting since time immemorial. Its as old as D&D itself.
So I call this a BS idea.
The REAL reason people dont heal in WoW (specifically) is the following:
FIRST REASON: The job of a healer is… HP bar goes down. Do something to get it back up.
To this end, a healer dosent play like a DD. We dont have “targets” that we select and do stuff on. We have a Party Frames and we have special keybinds to click on said frames to do something. With out targeting.
What blizzard should have done in Vanilla is to copy-paste addons like Healbot. Literally just copy-paste them. And if you switch talents to healer, you automatically get that default UI with default click keybinds and a tutorial.
But no. You switch to healer. Your healing spells get droped by default in the 12345 keybinds and the party frames dosent even appear.
So “new” healers try to heal as if they were a DD. They click on people in their screen as if they were mobs. And they press 12345. And obviously get overwhelmed.
MIDNIGHT: What is blizzard doing to address this? NOTHING. They have not even started to create a healer UI. It’s still the one we used to have in WotlK.
SECOND REASON: Combo-wombos and reaction time.
When people take damage. It’s not just ONE source. Ever read in the forums healers complaining all the time that DDs dont Kick and are morons?
What does that mean exactly? What are they refering to?
They are referring to the fact that there is unavoidable damage. Which healers deal with. And then, there is ONE other mechanic (like a “fire bolt”) that overlaps that AoE. And THAT causes deaths.
And there is only ONE way to deal with that. Simply know when those “avoidable things” will happen. So you can react accordingly.
Which implies addons. Addons that many healers dont even know exist (such as Targeted Spells WA).
MIDNIGHT: What is Blizzard doing about this? NOTHING. The targeted spells are in the Nameplates instead. Which is DD-centric way of looking at things, but an absolute madness for healers.
SO yeah…
This. And not only in hard keys. In easy keys as well.
its the same logic. Your argument is they need to make healing easier to get more people playing it. So lets make dps harder to get less people playing it. Both are equally stupid.
Bad design stops people healing. Not ease or difficulty
There is. It’s called “Target nearest friend/friendly player” keybind. Or in case of specific 5-group content “target party member 1-4” keybind.
You just have to set it up manually, if you need it. I personally prefer to simply click the nameplates on the party UI. More than sufficient.
Bad idea. Instead of fully learning healing yourself, you get some directive thrown at you and a new UI that could be fundamentally different in behavior than what you are used to. Sounds to me like instant-discouragement.
“Overwhelmed”
Also, what party frame do you want to give them if they aren’t in a party at that time?
All they need to see (which by default SHOULD be the case even) is the nameplate HP bar appearing when a player is not full health. For me, it does. And when I’m in a group, there is always a party/raid frame
They don’t need to because it works perfectly fine the way it is. You speak from a position of preference, Uda. Not from one of necessity.
It means the DDs and Tank don’t manage the major interrupt spells that then cause bigger damage (as a penalty for not interrupting). If that happens, that’s not the healers fault, that’s the groups fault. But it would be the healers fault to not inform the group of keeping track of those.
My god, don’t act like pressing a button to interrupt a spell is hard (which btw. the interrupts in Midnight even become longer in duration for us players).
Yes. And you don’t need addons to use your brain memorizing combat patterns in encounters. That’s literally the point of combat difficulty.
" If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle." ~ Sun Tzu
That’s literally a base principle of ancient and still modern combat rules AND how life works.
If one suffers from bad memorization, then I would say perhaps combat-driven games aren’t the best pick for them as entertainment.
Incorrect. Sit down, F on the exam. They increase the uptime of interrupts from players on AI/NPCs to reduce the stress load. And then they will work from there.
What comes next? You demanding that no one should ever have to cook food in their life as well to survive because a few people struggle with it? ain’t that hard! Not cooking IRL, not playing WoW decently either.
One is exactly the opposite of the other, smarty!
When you make something easier, the good people don’t suffer from it, but the bad people benefit from it more.
When you make something harder, the good people might have trouble, but the bad people definitely WILL suffer from that change.
Let’s take one button assist, for example. Good players suffer by it existing. OBA are absolutely terrible players, almost universally. I have a weakaura to detect them. They never kick/dr/mechanics suck. They made rotation easier…should make the content easier for everyone right? No. It’s just enabled trash players to do content they shouldn’t be in. The game isn’t JUST rotation. You have just given these people confidence to do something they shouldn’t.
Same would be true for healing. You make healing easier, you get more garbage players playing healer. Ok so their healing/rotation is easier…but it doesn’t fix that they themselves are not good.
Accessibility is a double edged sword. Yes it allows more people to play, but as someone that puts effort in when i play…i don’t want these people there in the first place
if you gave a monkey the ability to speak English…it’s just going to speak kaka. It’s not magically going to become super intelligent. Same thing
looks at some bugs remaining unfixed for years
And let me guess. BLizz will fix any new UI/in-game “addon” bugs in matter of hours the moment they appear?
Blizz has always been slow to fix and introduce stuff which actually benefits players(now removing or nerfing stuff. Yup their fun Police is staffed 24/7) and you expect me to believe that Blizz will suddenly rival current addon authors which sometimes updates stuff in matter of minutes the moment a bug is discovered?
Really?
A bad player using the button assist will improve. A good player following the button assist will be the equivalent of trolling by playing intentionally bad.
The difference lies with the respective user. Not with the tool itself.
See it like this. The button assistant is like a crutch (literally). A good player is someone who is capable of walking just fine without any help. A bad player is someone who can’t walk without aids.
The good player has no benefits, perhaps even just drawbacks from using the crutch. But the bad player can only benefit from using the crutch to walk. And eventually they might rehabilitate and are capable of walking without it.
That’s a failure on teaching the game then. Not the OBA.
A fool who doesn’t know how to write won’t write good books with a typewriter.
As for the confidence, would you rather prefer them never trying to improve instead? Improving doesn’t come from unconfident positions.
So you want to gatekeep people, instead of just filtering them out or playing simply with friends you can trust to perform?
If you have 4 spells. Now you need 9 keybinds instead of 4 (party1, 2, 3, 4, 5 and your spells). That is the most stupid thing one can do.
They do that in PvP and its ridiculous how many keybinds you need. Because there you need 9 target macros.
Stop suggesting moronic solutions that noone uses.
As for the “closest ally”… that is also ridiculous. That guy might be at 100% HP. You need to target the one with low HP, not the closest one.
Why is it a bad idea? That IS healing. HP bar goes down. Do something to get it back up.
WHERE are the HP bars displayed? That’s right. There is only ONE place. Party Frames.
So what exactly do you want healers to learn if its not dealing with the “party frames minigame” which is the bread-and-butter of healing?
GEEZ… what’s the point of being a healer with out a party? If you do Solo Content, being a healer is the same as being a DD. But things take longer to die.
Because unlike tanks, healers take the same damage as DDs. You get 2-shot by white hits.
So its pointless to not be in a party as a healer. And YES. New players should know that.
REALLY?
Have you tried to heal with it? Do you know dispels are displayed as a little, barely visible ball at the top left corner? Did you know that there is a maximum of 3 HoTs it can display. And and ALL debufs are shown (including “satiated” from BL), with a maximum of 2.
I mean… I find this insulting that you accuse me of speaking from a “position of preference” from a guy that heals 9s and 10s.
Sorry. But no. You cant give me lessons on this stuff. You might think its ENOUGH for a 10 to heal with the WotlK party frames. But that is like shooting yourself in the foot. Like running a race with both legs tied. You simply catapult in performance if you use Cell.
So. You dont “need” the addons. That is true. But you are 10x more performant at your roll if you use them. That is also true. That has nothing to do with the level you play by the way.
Right. Last time I played Prio you had Linxes jumping at people. You had sharp-shooters doing “shoot” that cant be kicked. And mages casting “smite” that do it so often there is no chance to kick them all.
And MEANWHILE you have massive unavoidable AoE coming from all directions.
And that is just Priory. I am sorry. There are not enough kicks in the world for all that. Some of those “shoots” and “fireballs” go through. You need to know if its on a 20% HP player. Or on a 100% HP player. There is a difference. Even on a +10.
OKOK… If there is ONE mob that does a grey “shoot” you cant kick… your whole argument becomes invalid.
PLUS. What kind of expectations do you have of people? A PuG group coordinating kicks? Remembering to kick everything? PLEASE. The lower the key, the more fails there will be. It dosent matter how much you silence a mob after a kick.
And here is the thing: If you play on a +10. You can “blame DDs” for failing as you always do. OR, you can install the “Targeted Spells WA” and you can keep that DD alive no matter what mechanics people fail. It’s in YOUR best interest to finish the key. Not to wipe every time someone does a mistake (which WILL happen in low keys).