What does this actually mean?
Were you in the top 2% of frost mages by m+ score in a given season?
Do you mean parsing by points?
By damage at a given key level?
What does this actually mean?
Were you in the top 2% of frost mages by m+ score in a given season?
Do you mean parsing by points?
By damage at a given key level?
I don’t know warcraft logs gives a orange 98 for bfa and purple 93 for legion, I don’t use that crap so f if I know what it means. I just noticed it recently because I went there to hide everything as I don’t support 3rd party crap of any kind. You tell me, I think orange means good. Regardless I did not do many keys, maybe 40?, just a few and never all dungeons as I just don’t see the point to grind it out. And now I do 0. In midnight I give it a shot again since addons are purged.
Then it’s just saying the key is in the top 2% of total keys done that season. Which given the sheer volume of low / vault keys run weekly compared to anything else is not actually a very meaningful statistic.
For context, an 11 streets currently shows as a 99.
No the run numbers are different per run, they are purple or orange as well. It was something about average performance idk man, I really don’t use that crap. And imo warcraft logs should be banned from api access as well. All info should be available ingame. Absolutely mental that you “need” to go to a boomer website to find info. That’s why I disable it, i want to promote finding what you need ingame.
When you talk about dps performance, it is a number compared with other players in that keylevel. So it is very easy to get to purple orange on +2 with a heavily overgeared character for a +2. But timing +2’s aren’t that impressive.
Yes, it’s your average across your highest points score for each key. This is heavily skewed by the fact that the significant majority of keys run are at m+ weekly chest cap or below.
So the equivalent in the modern system would be 10s and 11s.
Ye they are not +2’s I can assure you that. But also not 20’s like Bukachu. He was way more skilled than me that’s for sure. I was around 15’s. Kinda enjoyed those with pugs, above it became pain and I do not want to commit time in a guild so it just stopped there.
That depends completely on the season. +15 in season 1 was quite impressive. +15 in season 4 was completely nothing.
idk, i’ve tried +5 so far and it’s just more hp but there’s no affixes from what i’ve seen. It’s just more tedious, and a lot more unclear due to color overload on screen in native ui. At least my first impression, granted I didn’t bother to do more and the experience was bad. I died couple times without knowing why, one shot and it was prolly 1 of many ads needing a interupt but I can’t see that without addons so ye not going to bother.
Again, people who don’t do hard content want this change because they want to do hard content but it’s just not appealing atm.
Yes, this is the reason why they do it especially for high level content but you argued about making the game more accessible for the average players while the average player didn’t really get affected by this issue in the first place.
I totally get your point as well as your 2 examples with school and souls games but what I’m saying is that it was irrelevant for the average wow player either way.
To go along with your souls-like example. The average content (inlcuding +10s) is, with the available gear) so easy that you literally don’t need to memorize boss patterns because they just tickle anyways… so, just stand in the charge and keep dps-ing and use a potion after you got charged 3 times by the boss to heal up again.
I agree with this point. WoW is notorious for having to use third party services to get information that is otherwise inaccesible to players. Be it addons or websites.
WoW has become rather unintuitive for new players.
I’d argue it’s inevitable in M+ as it’s scaling into infinity.
I do understand what you mean but what I meant is that you simply have to count on it. You don’t have agency over them surviving if they don’t use them at a certain point. You simply cannot heal 1 shots.
I think you had a slip up with the quote here?
Anyways - I’m not talking about “not thinking a single fraction of a second whom to heal first”. I’m talking about the UI simply not rendering a buffs/debuffs on the frame because there already are too many.
OR different debuffs not really being discernable because their icons are too similar and small.
Default fames render a vast majority of irrelevant debuffs you either don’t care about or that are irrelevant to you because you can’t do anything about them anyways while also, at the same time, rendering debuffs you DO care about the same way. You can’t untrack, ignore or highlight debuffs based on importancy.
This makes it workable but not good.
Yes, but they want to. What now? The current Zeitgeist is that people want flexibility in their gaming hours. Raids already have an archaic structure that completely ignores the Zeitgeist and is absolutely uninteresting to the vast majority of new gen gamers.
I’m sure Blizzard wants more new players in WoW so it makes sense to design end game pillars that are more flexible than having to have premade groups and schedules and I’m saying that as someone who always tries to find premade groups because it’s more fun.
Timers in M+ and enrage timers in raids exist. DPS are important. You can’t just have an entire raid gray parse and expect bosses to die in time.
Again, in higher content certain priority targets NEED to die before the healer runs out of CDs and the group runs out of def CDs.
Yes, this is irrelevant to you because you don’t care about anything above +10s but this IS FUN for us.
I don’t want content I don’t have to care about what’s happening at all. If I wanted to, I’d chill doing world quests all day long or play something like remix where I can brain afk through mythic raids in 10 minutes.
You’re talking from a +10 perspective here. That’s not the case in the content I play. HP drop erratically in higher content. A single random spell kills you if you’re not at 100% HP or using a def CD or you’re not kicking it.
Why do you think title players use addons? Are they not good enough players to predict damage?
It potentially becomes really boring though. I’m not saying it will but it could.
They never had to track anything for the content they were playing to begin with.
Hard and fun are not mutually exclusive. A lot of people have fun being challenged by hard content.
Look at Legion Remix. People LOVE it, yet I hate it because it bores me to death because everything is too easy/mindless.
No, absolutely not and I can guarantuee you that. The skill difference between me (3.4k rio atm) and a title player like Kira for example is night and day.
I’m using addons, I’m giving my best, I learn as much as I can about the dungeons and my class/specc even outside of the game but I’m no way close to Kira.
The skill difference between those players and me is as vast as the skill difference between a 2k rio guy and me.
This has nothing to do with addons. The reason you think that might just be due to the lack of your experience in that content, I don’t blame you for that but thinking that 0.1% players and 3k players will get significantly closer to each other in skill just due to missing addons is dilusional.
Edit: Just to add something here - The skill difference over the ladder isn’t liniar, it’s exponential.
For example: There is not a lot or even next to none skill difference between a 1200 rated guy and a 1300 rated guy.
Between 3500 and 3600 however, there is a VAST difference.
Your predicted or assumed outcome can only happen by vastly reducing the possible skill ceiling of the game by watering it down, not by removing addons. Aka by removing diffculty/making the game a lot easier and less complex.
The road always ends somewhere but squeezing the last drop out of it is fun.
Yes, that’s the data of TWW S3 as of today. Remix has been out for a week, the season has been out for 2 months. This single week wouldn’t have changed too much about it but we can check it in 1 or 2 weeks again.
omg your post crit me for 15 million mate, god that is one long essay.
Yes it’s always about lowering the bar so someone else can step over it.
Haha, sorry - I always try to be rather elaborate in my posts so details don’t get missed.
saying this while your highest key this season is 15 is crazy ngl hahaha no idea how mouthbreathers like you get the ego
15’s is top ~4%, 10’s is top ~40%. The keylevels are quite different. Obviously you can be that good that you sneeze through 15’s, but that doesn’t mean a 15 isn’t quite a lot harder than a 10.
lower the bar lmao, it’s not. it’s raising the bar for cheaters using addons to play the game for them. And even if it was, you’re just gonna have to deal with it, if you want to play with people in the next expansion or two, or with bots. The player pool is not growing atm.
Yeah, true. That’s a bit of an attitude. 15s are at top 3.6% on EU. Nothing compared to title, but far from “mouthbreathing”.
lower the bar lmao, it’s not. it’s raising the bar for cheaters using addons to play the game for them.
If it was that way everybody could get high rating by just using addons and by looking at A LOT of people currently doing +10s… no addon in the world is going to help them push +17s or +20s.
The addon ban won’t catapult your average 2.5k andy any closer to a title player.
saying this while your highest key this season is 15 is crazy ngl hahaha no idea how mouthbreathers like you get the ego
People playing the war within VASTLY overestimate their skill set and how difficult the game is atm. IT’s tedious, not difficult. They also severely downplay how hard keys got in legion and bfa while doing +10 max themselves and then doing copious amounts of math to explain why that would be +25 in bfa lmao.
15’s is top ~4%,
Just tells me how many people left after SL. and or how many can be bothered to get addons like me.
Legion remix proved me wrong.
i take back most of my positive opinions about blizzard.
im 1000% sure whatever that is going to happens about addons and midnight it will be another bugy disaster