Are there any players doing higher keys/mythic raid happy that combat addons are going?

You’re correct, but most wow players are just bad. They need the cheats and still can’t think to not stand in stuff. You can easily see this with as low content as NORMAL Dimensius. All the addons people shout “stand in purple cause x” and they all wipe lmao. It’s was crazy to experience, in a pug ofc. I left right away, if I see addons spamming chat and people still fail at basic level mechanics in the lowest content it’s bad. Literarily half the raid wiped cause they did not stand in the purple area.

One of the first mechanics that is called out by addons lol.

I raid mythic, CE last tier, currently 6/8.

I couldn’t be happier about the removal of WA, go watch a video of Fract and you’ll see why.

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Interesting I will watch and thank god for people like you to speak out. I can imagine raiding CE you also don’t always feel like installing 6 billion aura’s that clog up cpu time? You want all the performance in the raid to react faster.

Yes, I agree with that.
There’s a reason why they’re just raiding normal or doing +5s. The absence of addons will probably impact that range of players negatively. But then again - those are the casual players the game is trying to cater to more in Midnght… so… isn’t this kind of a double edged approach?

I’m not raiding (just pugging HC for boots lol), just doing M+, currently doing 17s and dipping my toes into 18s and I also think it’s a positive to have less WAs required because they really do clock up your CPU a lot.

So in essence, I like that they’re trying to implement more ingame solutions. BUT I’m sceptical about their competency implementing them. That’s the issue.

I think they good players will learn the new way a day or two and still be head and shoulders above the rest, but it will help with new players and console release, which is what the goal is I pressume? Addons cannot survive a console release, would be unfair. I also think a new middle skill set of players will do more higher content.

Perhaps more healers, who wants to heal now, you need 60 addons or you can’t function.

The question that remains is how well those ingame features will actually work and how the game gets rebalanced.

If the game gets too easy, good players might just leave because it gets too boring.

Edited my post above though, in case you missed it.

O yee I 100% agree with you there. The devs have not shown competency in a good while. But I think even though the start might be rocky it will come out better later on.

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Yeah that’s the thing. I’d rather prefer a more “seamless” transition from addons to no addons.

Like a season or two of having both simultaniously to wipe out bugs and shortcomings and THEN removing the addons completely.

Just so players have a fallback option in case everything goes south which is not that unlikely when talking about Blizzard.

Well, you told me that only 3k noobs would like this and only because they’re bad. And I just said I’m 3k because I cba for too bad spammy classes with tons of weird interactions I need addons or WA’s for.

How many more do you think there are? Did it ever occur to you that some people appear like bad casuals because they don’t like the game, but wouldn’t be otherwise?

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Ye but I can understand why they don’t. People will complain content is to easy. This experiment needs to run in full so they can hotfix on the fly. If they are capable well, that’s to be seen. I do agree with the direction and that’s new for me. I haven’t been positive on that for a long long time so i’m a bit positive now that they find a way.

That not. But players can see when a mob is turning towards them for an attack, can they? Use the damn eyes. :eyes:

All mobs suffer from the very same simple rule as player characters.

“I can’t see my target” (aka, “if not in front of me, me not smash things!”)

I think that’s a massive over-exaggeration from my own experience. It’s not that easy, especially considering the average healing potion with a 5 min CD only heals you for like 15-20% of your HP total, UNLESS it is a specifically crafted potion from the AH the average, not-WoWhead browsing player may not even know exists in the game.

For instance, the Bronze tier Cavedweller’s Delight potion, which is much more likely to be in a casuals inventory due to Delve rewards, heals 2.6 Million HP and 153k Mana.

Going by my own stats, that’s 19% of my total HP and 6% of my total Mana as Holy Paladin on lvl 80 with 706 item level.

Meanwhile a crafted Bronze Tier HP potion heals 5.1 Million HP but grants no Mana in turn. That’s roughly 40% of my current HP, granted but with no additional Mana in turn.

A regular Mana potion of the same Bronze quality gives me ca. 10% Mana. All with a 5 Min CD. The average combat rotation of a boss between mechanic repeat is around 3 Minutes in general.

You do that move only once and then you have a problem.

Which is why I am, despite some complaints from top tier players right now, all for going through with this change.

As others have put it before. Blizzard is ripping the band-aid off in one go, instead of peeling it off slowly and more painfully.

Never said I do try that.

If someone dies because they don’t pull their defensive to avoid the OHK, that’s their fault and I’m not taking any responsibility for that death happening as a Healer.

That is something I understand as a problem as well. Although not as major. It’s for me more annoying. But tbf, WoW has a lot of issues with highlighting which enemies are CC-able for instance and which are not.

Like, to this day I still don’t know which elites in a Mythic+ will be affected by my Hammer of Justice or not. It’s such a guessing game. Them having an Icon on their Border frame would help a lot. But so would help a lot more options to customization in general. And that is still something we as players can demand AFTER Blizzard laid the foundation stone with the UI reworks.

Wasn’t Delves made specifically for them tho? Seems to me like they have their niche. They just can’t deal with the fact they don’t get the best gear in the game. And that can’t happen without entirely rendering other content useless.

I am aware. I was speaking in the sense of “what difference does it make if it takes 1 boss wipe rotation more or less” in play? Sure, you save like 5 minutes but that’s not much tbh.

Hitting enrage or the end of the timer however, is a whole different story because those are factors communicated beforehand as important by the game itself.

I think those players got way too comfortable having an easy way with addons instead of competing against each other literally on even ground.

Imagine the situation in that area of content without such addons. What would happen? My guess is their performance would plumet to an area representing their “true skill” level instead of their inflated “addon carried skill level”. And once that happens, Blizzard can start tuning the content in a better way, instead of having to design content weighted against addons.

Then I would say perhaps you should be looking for games specifically designed to be hard like, for example, Cuphead or all those Mario Maker level creations that require pin-point perfection to complete? And the aforementioned Souls-like.

WoW never was designed to be a hardcore difficult game. And honestly, shouldn’t be either. Otherwise the majority of players can’t keep up, which is exactly why they step away from addons now. To make the true endgame more “reachable” for the (above) average players.

You said it yourself. You use addons. Do you even know your “true skill level” without them?

Maybe use one of your alts, disable all addons and see how well it goes. I’m pretty sure you will end up in a different bracket than you think you belong into regarding rating… Which is my point. A lot of players seem to be in a number section of rating where they shouldn’t be.

What ultimatively will happen is that the “numbers” get crunched and the differences between 2500, 3000 and 3500 will be less and less "meaningful big.

Maybe for you and a few thousand others.

100% this and no never occurred to most of these people, but it seems to have occurred to Blizzard.

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All should be, it’s so dumb, half my buttons don’t work on half the enemies and bosses, bosses i could understand but some elites, lol suddenly i can’t freeze you great. Half my kit gone. That’s why it feels like so many buttons as well. You need to have it for half the situations but it also doesn’t work half the time.

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It’s considered casual by anyone who plays the game at least semi seriously.

% means nothing when big part of wow playerbase has no interest in M+ or doing anything above highest reward.

Cus im playing wow casually rn, like very casually and im doing 15s with my friends cus they started playing 3 months ago and they’re getting into the game

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Mind asking them for us how they feel about that difficulty and the topic? Would be an interesting perspective from new players.

ye totally. most players do not touch mtyhic 0. If we only take into account those that do +2 and up it’s prolly about 60% that does 15’s. And if shave off those who do it for rewards it’s even higher, it’s not that deep indeed… If you want, you can do it. But you have to like it. Currently I don’t so I don’t bother at all.

They dont care, most people dont care honestly.

The only people who do care are a very loud minority per usual who peak at - Heroic full clear/first 3 mythic bosses and some 15 keys after countless hours who are too worried they wont even be able to do that without 78 addons

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100%, it’s funny the very best players and the casuals are not worried, only the mid tier gamers that rely on addons to feel above average are worried and sweaty af now.

Casuals will have fun regardless, like me, i’m as casual as it gets now, i only do tier 11 delves and don’t bother with m+ at all. And the really hardcore will overcome it within a second and be really good as usual, no biggie. Some might even like that they have more fps due to no addons cpu overhead.

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We didnt need more addons since bfa.

I mean… yes, maybe that’s why they’re doing it in one woosh. WeakAuras alone is a strong contender for making anything too easy on certain encounters.