Yes. Your word…
That’s the purpose of the AH mount and the spider. Rep mounts should be a nice reward for getting exalted, now they’re unobtainable or not worth it for most people.
I hope barely anybody bought them recoulers of 5.1 mounts for 72k, this is no excuse. They ahve a spectral gryphon in Drustvar. They didn’t even do that one. Atleast horde has a spectral one, but the other w fall in same camp as our gryphons. Not worth it.
As a returning player after 10 year absence I’d say the game took a turn in some different direction of which some aspects I do not like at all, but it’s not half that bad as I expected it to be and to say it’s dying - I don’t think so.
It honestly does not matter if millions of players play it anymore.
The game has transcended that.
In fact, World of Warcraft would probably be a better game today if it never skyrocketed to cultural success, which is the main reason Blizzard’s ego went unchecked for years.
That in turn allowed the community to go blind in regards to what was really being done to the game.
Now we are here, and playing a game Blizzard is slowly turning into a Korean Loot Box Happy XP Fun Fun Blade 2 game.
The comparison is not shallow. The comparison isolates the difference between CM on one hand and GR and M+ on the other.
CM did not reward progression.
GR and M+ not only reward progression, they are parallel progression systems.
And if you mean I was wrong about M+ rewarding gear up to the highest in the game, I grant that I took a shortcut there, and I do know that on average Mythic raiding loot should be better than M+ gear, after you have farmed both to death, if you get the right RNG on top. OTOH, if you get the right RNG from M+ instead, then that will be better. I note that Scocreep-Tarren-Mill is right now sporting 2 M+ pieces, as is Rogerbrown, and a few HC pieces and Benthic pieces. Josh as well. I’m not going to go through them all. RNG has put an end to any idea of “highest”.
IF M+ didn’t reward gear, then the comparison with CM might be tenable.
I don’t necessarily assert that GR wasn’t influenced by some earlier similar activities, within Blizzard or elsewhere. Timed runs have been a feature of some games for much longer than either WoW or Diablo existed. I’m not trying to trace any family trees on that facet. If you believe that CMs inspired GRs, and those in turn inspired M+, I’m not inclined to argue; nor do I care. It’s pretty hard to believe that Blizzard didn’t reference GRs when creating M+ though, especially considering Jay Wilson.
It’s the other part of your original point I’m addressing: the effect of the systems.
CMs had no effect on the rest of the game in Mists. M+ has had a huge effect on everything in Legion and BfA. We have world first guilds frantically doing M+ to stay ahead, and the effect lower down is even greater.
GR and M+ both use ramping difficulties, rewarding better gear, and using keystones to open new levels. Certainly some details are different. You point out the number of people in the party as a factor in GR, but that issue is moot in WoW. GR are randomly generated, but that also is moot in WoW. I don’t regard the details of keystone acquistion, usage and depletion rules as core: the fact of a keystone system is the fundamental thing.
No, having looked into it a bit more, I’m even more convinced. I mean, I knew from the start, because when M+ was launched, lots of people were talking about “Greater Rifts in WoW”, like https://www.mmo-champion.com/threads/1893427-Greater-rifitng-like-d3-in-wow but it went over my head entirely since I didn’t know Diablo. So I “knew” it, in the way that we all “know” something when people talk about it before we’ve looked into it. But now I know it.
My 434 ilvl?
Can’t see it when you’re on hidden either way you probably got unlucky since I can see enough groups at way worse times.
I can see it just fine without logging in to the forums, maybe you need to click his character
Alliance is dying though, completely. There are so few keys at night you are lucky if there are anything above 7 up. And even more lucky if they invite you
Not just M+ even mythic raid farms for Legion. Or well anything past 11pm… Typed rare in 12am and came up with 1 Alliance group. Sad.
What’s the point of this post ? Wow will never die there always will be players who play it , dead for you that’s another topic .
You are entirely subjective , while u try to look like you’re stating facts , you are only stating you’re facts .
BfA is not exciting as prior expansions, but I didn’t expect much of their first step away from long defined lore that they were working off up until the end of Legion. Is it dying? It seems pretty profitable to me going on info I read and I am having fun in game doing my own things.
I beg to differ OP. I’ve never seen WoW more alive, well and kicking.
Started playing in 2005 so I can say this confidently; if I had a dollar for every “WoW is dying and let me tell you why…” thread I’ve stumbled across I would be a very rich person today.
Are we still denying that World of Warcraft is dying?
So that’s a yes then.
You can’t compare three features that are the fundamentals of both systems without going into details and then go on to say it isn’t a shallow comparison, I noted some of the differences above, you can look away and ignore the facts and still say they are very similar, that’s your choice.
Telling me that you took a “shortcut” is a lousy excuse to your lack of knowledge because you don’t play D3 and you probably don’t do M+ otherwise you would know that it doesn’t reward the highest gear.
GR is a lot more rewarding than M+ and isn’t necessarily rewarding the best gear up to GR 70 where you unlock primal ancient gear but doing so allows you to upgrade the legendaries gems.
GR is not a parallel progression system, GR is the endgame in D3, it’s what people do, we don’t have raids there, we don’t have PvP there and rifts is where people spend their time besides doing bounties which are similar to WQ in WoW but again the devil is in the details.
It’s pretty hard to believe that Blizzard didn’t reference GRs when creating M+ though, especially considering Jay Wilson.
Fair enough, I don’t disagree and I pointed out that it might be the case but then as a developer I can tell you that concept, design, implementation can be scheduled to different dates so just because the release of a feature happened in D3 doesn’t necessarily mean that the concept of M+ wasn’t planned beforehand after CM was introduced to WoW, maybe they shared ideas which is only sensible for designers/teams that work for the same company to speak to one another and as you say Jay Wilson might have been responsible for both.
I have yet to see a multinational that don’t want to make profit and squeeze all the way a product to make profit. As long as this game makes money, I don’t see it dying anytime soon, unless it reach its time.
are you replying to me?
if so, then you are talking about worldwide, which is 5M which is what you yourself said. but you cant take worldwide figures as the basis for EU players concerns. if there are 0.1M players in the EU, and then 4.9M players in the rest of the world, does that really help EU players? REALLY? we might as well all quit then!
so again, YES YOU ARE RIGHT, worldwide there are probably around 5M players.
BUT in the EU there are probably only about 1M-1.5M from peoples best estimates. if you’re not happy with this number, blame blizzard for stopping sub number releases. otherwise, yeah, you have to accept it.
exactly. CM had goalposts. you could complete it. M+ is forever and is a way of keeping a portion of the playerbase locked in endlessly circling content. you will never win. there will always be a harder key, even if you cant complete it. imo while the core idea of CM’s were good i think, the implementation of M+ never ending is a copout trying to ensure that some players will be stuck in M+ forever instead of trying other games for a little bit once they complete the CM.
i dont think many peoples opinions have changed much over the years.
vanilla = good
TBC = good
Wotlk = good
Cata = ish. bad element coming from the change of the world, and DS /LFR
MoP = good (although i didn’t like it).
WoD = poor
Legion = Good (although the introduction of intense RNG, and certain grinds like AP and WQ’s are terrible imo)
BfA = poor.
both WoD and BfA are looked at as poor. but BfA is mainly cause of its high reliance on RNG and grinds. otherwise i think a lot of people might actually like it.
Rant, rant, rant…
Everyone who disagrees with me is a delusional addict!
You can’t expect to convince anyone of anything or invite to any kind of civil discussion when you insult anyone who disagrees with you right out of the gate.
On top of that you’re saying that everyone who doesn’t share your opinion is in denial, because obviously you are correct and everyone else is wrong.
5 minutes in the corner, then try again.
If i was not addicted I wouldn’t play… Addicted players is the only thing keeping it going.