Arena is full of glads boosting players

This seems to be a growing problem for me in arena, were around 2k in 2’s and 2050 in 3’s and all we face are glad’s boosting 1 person.

I’ve played 24 games today during 12pm to 4pm and 13 of them contained 2 glads on the enemy team which just ruin us.

What can I do? i want to face players around my skill level but instead i face rank 1 players over and over again.

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this is the least problem you have to worry about tbh you funny little rascal

you will notice stuff is broken, unless your not playing the broken specc, then u will move to forums and begg for changes, thats pretty much what wow is about today

just spending time on forum begging for changes

very note worthy comment, keep up the good job man!!

OT
you cant really do much, boosting as been increasing since Legion (always was there, but now has reached unreal lvls)
its in Blizz hands to do something.
my idea would be to not allow players with 100/200 rating more than you to queu in arena, boosts would still be there but would be far less.

dunno man, deal with it i guess : /

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Your issues are not within the Game. Your problem is sitting infront of the desk.

And when you face rank one players, learn from them and improve. Watch their Streams, even better if you watch Gameplay of your own Comp to see how to do it better. They still play the same Game as you do with the same tools.

I’ll never stop.

Rewards…

Owning PvE content may be fun (PvE boosting damage the LFG system) but owning PvP content (with PvP boosting for equip) is a damage to the entire PvP community.

i think with the change in SL that alts can use the glad mount you feel that you are playing against more glads but in reality its glad players on their alts.

Also having alts is way easier atm than in bfa so glad players will play their alts at lower ratings more.

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The point of MMR is to match you up with equally skilled players. Them gaming the system by tanking their rating and stomping noobs is beyond stupid and should be prohibited in some way.

Taking huge steps beyond playing the game (watching streams, taking notes, recording your gameplay, …) just so you can play the game at an average level because players way stronger than you forced their way into your bracket is not the answer.

You don’t see a GM Chess Player showing up at a local tournament, wrecking everyone and telling them. “Well time to get gud. Just look at your notes bro.”

Your comment is just a poorly disguised, git gud, troll post.

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Yeah, why have people invented leagues, rating and seeding in sport, just throw that rookie or avg. player vs the world boxing champion, he’s gonna learn a lot, while lying in the hospital, right?
Or pair those league C football teams with the multibillion champions league teams, great way to learn how to be a sparring bag and get smacked and humiliated.
And that’s even considering equal gear, which is not the case in WoW.
You are totally a troll.

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Games at every rating feature players with 2400 enchants and previous expansions glad mounts. I feel like the game is old enough that there are just that many good players that want to push rating, and the 2400 battle starts at 1600.

They could implement that if a player with a higher rating, by say 200+ is paired with the lower rated, their ilvl is downgraded to what the lower rating player is. And on top of that they get a punishment to rating gains and bonus to rating losses.
Both of them.
So for a loss, the rating loss of both is calculated taking into consideration the rating of the higher one and for a win it’s taking the the lower one. The ratio could be even more severe to punish the booster and the boostee.
Then, to prevent dropping, or at least to some degree, if one drops his rating bellow certain amount from it’s higher point - gear should be downgraded to the ilvl for that rating.
That way, boosting, will still be possible, but will be significantly slower, harder and will require a lot more effort from the booster.
That will also probably make it much more expensive and less people will want to do it.
But this won’t happen, as Blizzard are all in for the money, no matter the cost in gaming fun for the playerbase, they make a lot of money by selling those tokens.

Dont play a competetive game mode if you cant handle competetiveness.

He’s not wrong though. You can learn something from playing against players a few hundred rating above you, but you can’t really learn anything from playing against players who are 1000+ rating above you, as you’re just going to get completely stomped in every way possible.

Mmr is there for a reason. If not then all arenas would have a similar system like skirmish where you can face anyone.

Big problem is that M+ gear is trash, and there’s barely any incentive to do it, so PVErs need to get rating to get decent gear at a higher rate. Like, I did a 10+, and it gave something 203 gear? That’s worse than normal Nathria!

All of the suggestions to “prevent” this sort of stuff is too narrowminded. You’re only trying to deal directly with the problem, without looking at the repercussions.

However, there are ways they can discourage boosting. Although, as Broxiz said, account-wide titles and mounts leads to people easily confusing alts with mains.
That doesn’t mean there aren’t people boosting or coaching, but its real number is probably less than people are saying.

So the way to discourage boosting would be to make it harder. It can never be prevented completely, but the system can make it a lot more convoluted so that it doesn’t become as popular because of the increased amount of effort it’d require. (For example, how there aren’t as many smurf accounts in WoW as a subscription service compared to moba games where accounts are usually free to play. If WoW would be f2p it’d undoubtedly lead to more smurf accounts, for sh!ts and giggles. But it’s not as much of a thing because it’s discouraged with the cost to play, so that’d be the same effect it’d have on boosting if boosting would be made more strenuous.)

An example of making it harder would be:

Depending on how long those “penalty games” would last, it’d make boosting someone new take that much longer each time. Make it long enough and fewer people would even be bothered to pay for it to begin with, since they’d have to wait until they actually get their money’s worth. (The thread was about the lack of social glue though, but it can also have that kind of effect on the side.)

The rating system has more problems than just that though, the gearing system is messing things up royally. It’s making rating climbs require more games than it should, and for some comps it’s affecting them much more than others.

In other words, ilvl has a very REAL impact on win potential, and with these insane ilvl differences and so many different “walls” in place with upgrades to ilvl rewards, together with the time gating, it’s inherently creating large ilvl gaps between different kinds of players.
It isn’t a concern once everyone is equally geared up, but it’s designed so that the majority will never be equal in ilvl in realistic conditions. (It’s not impossible, it’s just very unlikely.)

see on the bright side,you get to play with good players and get better!

That’s why we cannot wait until TBC Classic comes out. All problems will be solved. Have a good weekend m8.

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There’d be no wintrading like how two teams can wintrade their way up the ladder on high enough rating by queuing when nobody else queues and both teams ends up with +rating at the end, if they go with the Elo system that was used in TBC. Feeding rating would still be a thing though, but it wouldn’t really be likely since the battlegroups are large enough to always keep a certain amount of players playing so a very high rated team can’t intentionally queue into a freshly made team because of that.
Feeding is still possible in retail, but it’s not as easy as wintrading.

(This is just an inb4-post, before any negative Nancy would come in here to try and bash TBC Classic.)

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Most competitive games and sports have rules and mechanisms in place to prevent smurfing, boosting and other forms of unsportsmanlike conduct.

WoW on the other hand encourages all of these things with PvP gear being usable at the highest level in PvE, giving an incentive for PvErs to buy boosts - thus ruining PvPers experience.

The real driving factor behind this (and the reason Blizzard isn’t doing anything about it and other forms of derogatory boosting) is the WoW token. Blizzard makes tons of money of off PvErs buying tokens for their PvP boosts (and vice versa when PvPers needed to PvE for their gear).

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Imagine playing Disc and pretending that the reason being stuck on 1400 cr it’s because it’s underpowered while it’s 2nd best healer at the moment xD

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