AV is not balanced

You do realize the Horde spawn is roughly 40 seconds from the IB GY right? Recovering a game horde side is laughably easy.

That’s weird seeing as only paladins that are under lvl 60 or freshly dinged 60 actually have mana problems, mediocre healing and damage.
But you’re probably right. Being able to spam cast max rank Flash of Light and heal for around 1k hp without crits and 2k with crits without actually going oom happens very often if you’re a lvl 60 paladin with decent gear in pvp. And then you have the part where you add in the 400-500 dps they can put out in single target when they don’t have to bubble and heal themselves back up. Must be a bug that only affects lvl 60 paladins with decent gear.
Can you tell me against how I am supposed to reliably spell lock a paladin? It’s more than enough that spell batching and slow server ticks exist so you lose 1-2 seconds in that interrupt window. You actually also have an aura that gives up to a 50% chance of “ignoring spell interruption when damaged” which also affects interrupts and is understandable why all paladins are using Concentration Aura. Having a 50% chance of straight up ignoring that 10-12 second cooldown interrupt that’s mandatory to take out a holy paladin stacked in armor or the warrior he’s spam healing without ever going oom.

Usually you do 2-3k crit dmg with Chain Lightning and then follow it up with a Shock crit on 1k which then adds up to 4k. But funnily enough you can interrupt Chain Lightning since shamans are lacking that little Aura ability.

Yes the map is imbalanced because it favors Alliance. Can horde win AV in 6-7 minutes? No. Why is that? Because the map isn’t laid out for Horde to be able to easily skip past everything and go straight for the boss. Oh and then there is the (exploit) that Blizzard forgot to fix which allows Alliance to pull Drek’Thar without pulling any of the warmasters unlike with Vann where his Marshalls are chained to him if he’s pulled. When 7 minutes have passed, Horde are reaching the bridge whereas Alliance have already killed Drek’Thar and won the game. So the fact that alliance players are crying over an unfair map layout against them is hilarious to read every time.

And yes you also still have access to the most OP healing class in the game which is a huge plus in terms of anything. Pushing, Defending, Afking, Passively running past horde killing you off thinking that they’ll eventually let you go.

It’s a miracle that horde are actually winning AVs considering the imbalances.

You type a load of rubbish I have a paladin with 850+ healing in cloth pve gear and I don’t flash of light crit for 2k and good luck getting that healing power in plate gear as it’s about 400-500 + healing in full T2 which in plate gear heals for 400-600 maybe crit heal for 800 occasionally with blessing of light buff which gets purged anyway.

The paladin aura doesn’t give you 50% spell interupt read the spell.pushback is not the same as interuption so it effects shamans and Paladins equally for getting kicked and shamans acutally have a ranged interupt which means shaman should never lose against a holy paladin

Pve gear yeah I can flash heal all day and in pvp I probably could out last a priest in mana that’s if I’m just using flash of light but I don’t have half the output burst healing the other healer classes have the main reason premades take Paladins is for freedoms,bop and cleanse and fact sarafice breaks sheep’s not because they have strong healing abilities.

It’s just funny you think holy paladin is a class that outputs 400-500 DPS what a joke.

As for main part AV what do u mean u cannot skip past ??soon as SHGY is capped you win the game with huge distance Allience need to cover to recap and because of the map layout you can easily avoid the Allience push as u can attack that Gy from 2 different flanks around balinda

solo pull drek is impossible only works in a premade as u need to bubble pull the warmasters out while tank takes drek and nobody dps warmasters as they need to get kited away good luck trying that In a pug but oh wait horde can acutally solo pull van with the prospecter NPC running in fear doesn’t pull any of the Marshall’s. Not to mention how easy horde can back door the hill one little jump and you are in the base and fact that if we decide to recall we appear next to the flag guards and the horde raid while horde just appear on ramp no with NPCs attacking you.

1 Like

Fewer ppl knew about the exploit, horde realized that stalling meant a 95% win rate because they could exploit the map advantages instead of rushing pve content.

Also it was never dominated by the alliance, it was 50/50 even during the premades era.

1 Like

Don’t forget they can just waltz in the base and cap towers whenever they want. The denial of some Horde players is laughable at this point.

3 Likes

so you say that what im stating is 'absolute rubbish" and then admit less than a sentence later that you guys do in fact give up “when X happens/doesn’t happen or Y time has passed”… there is your problem.

and alliance can’t do that? lmao, its arguably easier for alliance to do it.

It’s far easier for Alliance to do that. Just saying.

horde has long queue so when we get into av we super hyped so we ride on that wave, also i often raid lead and take the role as battleground leader, if people dont listen it sometimes a lost, but if they listen Always a win

given that the map is not symetric it’s obviously not perfectly balanced. I do find it funny that the one thing you’ve listed though as being in horde favour is the biggest alliance advantage. In rush games the alliance have an advantage, and can get to drek faster, and win more than 50% of those games.

In long games horde have an advantage, and well the horde are very good at forcing those games nowadays

Oh okey so all the paladins I’m meeting are straight up cheating then to get that increased healing.
Oh it doesn’t give 50% chance to ignore interrupts? Okey so then it’s just Blizzard who are stupid for giving Paladins 2 separate spell-pushback talents. Please tell me what is causing every paladin in pvp to ignore almost every interrupt thrown at them while they are casting? And no they are not fake-casting cuz they finish the cast and heal their target up to full health again. Only other time I can’t actually interrupt a healer is when there’s a priest or druid standing nearby, yes you guessed it, a paladin with Concentration aura. Weird how horde casters can’t straight up ignore interrupts. Probably because they are missing that one very special aura.

Ye it’s funny because then all those holy paladins that spam Holy Light and Flash of Light with their 1-h and shield are also cheating to increase their dmg output. It’s really fun when they crit 1.5-2k with their Judgment and auto attack for 500-800 with each hit. You know, with their 1-h, against a plate warrior. Damn that’s a lot of cheaters on alliance side in AV. And you all still complain AV is unfair LOL.

I don’t see no paladin bubble pull on Bajheera’s video on how to win AV. Oh and premades aren’t necessary. It’s called coordination. Something alliance seem to lose after 5 minutes of the new meta where they give horde SH GY and then try to rush in??

Alliance also have a backdoor into horde’s base so stop complaining about backdoors. YOU HAVE IT TOO. HOW HARD IS IT TO UNDERSTAND? The guards don’t do sht at flags so why are you even factoring in them? It’s very easy. Once you take control of the base, you make sure to put people at the recall spot in case someone recalls, and some times they do. But it’s just 1 guy recalling after the other, staggered, basically asking to be killed. You also have paladins who can just pop their 12 second bubble and run into Vann whereas horde has to try and run past the 20-30 allys camping the entrance to Drek cuz we don’t have a 12 second long immunity to all dmg and cc. Oh and you can still actually kite Galv and the warmasters unlike Balinda who’s a mage and the Marshalls who can charge. Good luck kiting a mage or someone who charges every 15-20 seconds.

The IWB choke is the same as the IBGY choke, just that horde have a really hard timing looking behind the big fat mountain for alliance gathering up ready to push past. We can also still not pull Vann solo because if we pull Vann, like alliance pull Drek, we actually get all the marshals and prospectors as well. Weird how that happens.

remove recalling in avs so we can all do a rushfest on either side and its even :slight_smile:

No it’s not the Alliance has a longer way to run. Look at the map from start to finish.

1 Like

Yes it is exactly what I’m saying conc aura does not give you 50% chance to resist interupts and silences I told you before it’s 15% with 3 talents deep prot the aura only effects knockbacks when damaged you are just delusional. 2k with a judgement as a holy paladin haha you live in fairytale land.

Paladin bubble is just same as a mage popping a lip in horde side. Your talking about the Allience backdoor yes it exists but is 10x harder to do than horde side just try both and you will see and yes both backdoors should be patched not to mention there is an Elite general protecting the horde counterpart but not on the Allience base flag you are so horde biased it’s unreal

Horde advantages

  • Very Easy backdoor into Allience base
  • 20 respawn in cave close to IBGY
  • Much faster reinforcements since all horde gys are closer than Allience counterparts
  • Strongest defensive position at SHGY high ground (horde side only)
  • Solo pull van with prospector (coordinated team)
  • Not blocked in dead end at any horde GY
  • Both towers shoot players at most important GY IBGY
  • Shamans
  • Better recall position
  • Stronger summoned boss as lok gets stronger after every player kill which doesn’t happen with ivus
  • Balinda is weaker than counterpart
  • Drek’s warmasters do alot of high whirlwind damage compared to the allience counter part
  • Can reach neutral GY before Allience can as well as balinda

Allience advantages

  • Paladins
  • Bubble pull drek in (coordinated team)
  • Better defence position at bridge (game already lost)
  • Rams use charge compared to wolf’s rend
  • Wing commander is better than horde counterpart yet I’ve never seen the wing commander summoned myself to see for myself
  • Bunkers archers defend flag better than towers
  • SHGY is closer to neutral GY
3 Likes

Give us a cave switch AV already so we can end this dispute once and for all, and so that the alliance finally sees they’re losing because of honor per hour meta and not because of the mythical horde advantages.

2 Likes

The AV is clearly not balanced.

Horde players can argue as much as they want that their will is the reason for 95%+ wins but this alone is insane considering the %.

Idk how much map imbalance is affecting things but again considering the win/loss % it must be a solid reason.

It really doesn’t matter what’s the problem here, this will be for Blizzard to figure it out, as the situation now is ridiculous. And something must be done.

5 Likes

The simple fact that the Horde cave got moved further away in TBC is alone a proof that Horde has map advantage.

3 Likes

I’m actually outraged by Blizzards stance on this, they know the win rate for horde in AV and so do we 90%? maybe more. This is not a BG, this is not balanced.

Why would they even make the change so we can not see BG’s numbers? Because what we Organised ourselves to help balance vs the horde’s natural advantage in pvp. Of which i won’t get into. How was it so unfair that we organised ourselves that, that required changing? but literally starting 35% of the way up the map isn’t?

The horde choose their race because it gave better racials, as such their are more of them on most servers. They should accept the cues. OR BLIZZARD should have added a faction joining limit to balance servers on creation. Neither faction should have to suffer the poor effort blizzard made on release given the countless private servers they had data to draw from.

I recommend to everyone that they if they want to continue playing, every time you sub, click the unsub instantly, and when the form asks why you unsubed. Tell them. You can still keep playing for that month and next month resub and do it again.

4 Likes

You I like.

The simple fact that the Horde cave got moved further away in TBC is alone a proof that Horde has map advantage.

all this really proves is that alliance cried as much back then as they do today :rofl: