Yeah, the addon doesn’t think anything. It takes information about the player’s past runs and gives it to you. That’s it. Tools like this are meant to minimze this “error”, not percetly measure performance. The closest you can get to perfect performance measurement is combat logs, and even those are just detailed logs that are for the players to review before coming to a conclusion.
Without any data to look at, this error becomes anywhere from 0-100% and you are completely at the mercy of chance when pugging, while with the data you have the ability to narrow it down to as low as you possibly can.
I never said you think it is. I said you think it is supposed to be, which it isn’t.
If you look for perfection, you’ll never be content.
I’m not reading that nonsense for the third time. Rio doesn’t even measure performance to begin with. It just takes raw data, puts them into an organized format and lets you look at it. The number you get as score is just a cherry on top.
You made this error issue up just to have an imaginary point to hold on to.
Oh so we shouldn’t give people any tools because they are too stupid to use it properly. We just clump everyone together so that nobody has any clue who you’re dealing with until it’s too late.
Sound like a great idea if you want to make the community even more toxic than it is.
Difference discussion what has nothing to do with rio.
And with the current systems (like key and lfg) people invite people with experience over people without experience. It is not that complicated.
If you don’t have experience, you won’t be invited because people DON’T KNOW if you will be good.
A person with experience can at least show that was able to complete the dungeon before.
If some people think low rio=dogpoop is not rio fault, you just encountered a toxic person.
Even without rio that person would prob say “pff no KM let me kick this clown” and proceed to find someone else.
It’s a fine concept but I explained how it snowballs into all noise without signal. The implementation matters. RIOs implementation is amateur, and as such it happens to suck. Such is life.
I see that the score seems to be the only thing you look at, but you’re also arguing that no info on completed keys should even be available, not even on the official armory. Unless I’ve missed a post in the last 50 or so replies, you haven’t really given a reasonable solution to you “problem”.
From what you’re saying most of the time, you’d be fine if there was no score attached to the addon and the only info would be which dungeons were completed by the player, how many times and at what level.
Rio is nothing more than a list of done dungeons. It give somewhere an irrelevant total score about it, but some people like stuff like that. Rio is nowhere claiming it is more than that. How is that an amateur implementation? Rio itself is not thinking for the players. It is not judging, it is not group forming. It does nothing.
How about you stop performing your rotation with on-screen keyboard and grind some sweet rio? rio is amazing but it has its flaws. it should show parses to check if someone does big deeps or was carried. It should also show avg interrupts / dungeon, avg deaths per run etc
Exactly, no info on the completed keys should be in the armory, and perhaps all interactions with the armory in general should be forced to be private.
You did miss a post where I said what the right solution would be in my view - here’s the text:
No, there should be a hidden MMR and an automatic queue.
Plus manual groups for those who want them.
Granted, this is not a big post, I can elaborate, but maybe it’s not for this thread.
dooode you’re clearly a big brain player. although in my opinion wow has one of the better online communities I wouldnt mind attitude.io to report toxic players