BAN Raider.IO

It is literally your experience translated into a score. It’s just factual data.

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Thanks for this link, actually, it is useful.

But RIO isn’t even a macthmaking system… it just give you some score for a dungeon you do to give some slight idea of how much experience you have. It was never meant to emulate an elo/MMR system like competitive games have. I don’t see how you keep connecting those two.

You can’t even properly measure personal performance to weigh into other than timed/not timed just because how complex this game and M+ is.

And what did not make sense? The error I am talking about is the discrepancy between the real performance of a player and that performance perceived from RIO’s data. On the first run, the correlation is high, but then because the second run depends on the second run, the correlation falls and pretty soon it simply disappears. The error snowballs and the rating measures itself.

You know what armory is ? Gear-scan from vanilla. You know what ilevels is ? Gearscore. You know what BfA M+ data in armory is ? again based on add-ons in-game.

If Blizzard would implement own score it would likely be just re-made player add-on like they always have done their upgrades of such nature.

There are really two options :

  1. They either make armoury optional - i.e. you turn off display of public armoury
  2. They’d end up just copy RIO for the “official” metric.

Ability to turn off armoury would actually be cool. :smiley:

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You wrote something like that several times already so let me answer once again, but I already answered before, not sure why I have to re-answer. RIO is used as a matchmaking system. That’s the connection. And it is not good for that.

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No, it isn’t. It’s used to check peoples experience.

In order to accept or reject. That’s matchmaking.

No, it isn’t, lmao.

Ok but does this score really tells how player is good or not? And does it really worth all this discrimination it produced?

Let me compare you with RL example…
There is 2 guys in school
One guy read book 20 times and get mark 4 after test
Another guy read book 2 times and get mark 3 after test
#marks are bigger = better

Which student is better and smarter and more capable? And if we translate those student experience in WoW, which student will rio say its better? I see there BIG issue, can you see it now?

Yes, it is, ROFL.

Tell me one feature of this game that actually shows if player is good or not ? We can presume based on many things, but nothing really factually tells it.

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No, it isn’t. Not taking someone because they lack the experience you think they should have to accept them isn’t matchmaking.

Exactly there is none, yet because low rio I will be threated like rubbish of rubbishes, and get declined like cattle.

So get your rio up if you think low rio is a problem. It isn’t exactly hard to do +15. Especially not on classes that can heal or tank.

That makes no sense. It would be like discounting all guilds that didn’t kill a raid boss on the first pull.

Everyone has a learning curve no matter what level they play at.

Even people who push high keys have failed runs getting to that score. For example



It is impossible to time every key you do, there is trial and error, unless you specifically leave every key that isn’t going to make the timer.

Everyone will fail keys from time to time, no matter what their level. This is an incredibly skilled player

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Mate, look up how the word matchmaking is used. You are composing a group for an instance. You perform the filtering. Looking for people who are a good match for your group / content. That’s matchmaking. Usually the term is used with the word “automatic” near it, but manual matchmaking is also matchmaking. Even for PVE.

How about you do that? People picking and choosing people based on their own criterias isn’t matchmaking.

It is. The end.

No, you’re just plain out wrong.