BAN Raider.IO

What you read. With a misused rating like RIO, under- and over-demand are both amplified. Remove RIO and the amplification disappears - unless the replacement system is similarly flawed (but it does not have to be).

Are you high or something?

Is English not your first language? I can point you to a dictionary.

What you’re saying isn’t logical. It’s stoner logic.

Demonstrate that it isn’t logical. You are just throwing words around.

Just look at classic. There’s no rio there.

Should I expect a continuation or is this about the extent of what you can muster?

If you can’t see the flaws in your logic, then you should probably just stop posting lol.

Can you specify which games are you talking about?

I’m gonna have to give this one a lol/10

Still not a single hint on how that can be accomplished in this reality?

ROFL, that’s about what I expected - “you are wrong” - “how?” - “well, look at the sun and clouds” - “and?” - “if you cannot see that this makes you wrong, you should stop posting”. OK. :- )

Your argument that solo queue would work in M+ because it works in some other games is as flawed as it gets, yet you refuse to say how and expect us to just take your word for it because “you happen to know some things about matchmaking systems”. You’re doing the exact same thing.

You are delusional, supply and demand ratios arent there due to rio.

People like M+ and are in search for specific keys for the item they want / need or that they like said dungeon.

Rio isnt influencing the supply / demand ratios.
Removing the addon wont change the interest and challenge of M+.

If you think, people only play for the score you are sadly mistaken.

People play M+ for a mutitude of reasons:

  • Substition for raiding
  • The challenge in itself
  • Enjoying content that keeps challenging them (hi affixes)
  • Small group scaleable content. So they can play with just their friends.

For many people, rio is nothing more than a tool instead of some sort of “prestige” score i want to showoff.

I also explained in my post, that groups are made regardless of rio and you will get declined regardless of rio.

Requirements vary per group and are up to them to be set.
Removing rio or armory may lead to interviews where you have to answer this question:

What is your timed experience in this key?
Answer: i only timed a +12 but i know i can easily do a 13 aswell with the experience

Sorry, id rather take someone with a 13 timed key because we want to push to 15

So what did it change?
You still got declined, you still have to search for a group. Your ilvl is high enough for said key, given you ran a 12 timed with a different group.

Ow wait, i know what changed:
You cant blame rio or armory for being declined anymore.

Nothing else changed at all.

About a solo queue system, that would be way too difficult to even pull off.

Just look at games like Call of Duty, that use this: skill based matchmaking system, and high end players / tournament players end up with people who barely can aim.

If you would make a solo queue, how would it match everything properly?
You can still end up with a tank that literally got guided through a dungeon by his group but he doesnt know it on its own.

A 30k dps player might end up in runs with people who simply do 40-50k dps and they are like we rather finish this dungeon instead of kicking him / getting a deserter buff.

Inflating his rating, even tho he cant do the proper dps or interrups because the other 2 dps did all the work.

A solo queue and ranking system will not work.
So many variables, so many ways to boost it and most of all, it will remove the chance to play with friends and guildies who dont even use rio to begin with.

Or would you determine that a selfmade group might simply enter a dungeon and put in the key and run it?

But would they gain rating or not?

Etc etc, i can go on.

But i start to feel you are as stubborn as praetorian.

I still dont see how a queue will increase tank/healer ratio compared to DPS

And if thoses runs have a high rate of failure ( which they probably will have), high demands roles (e.g tank / heal) will probably opt for premade groups instead

Leading to even longer queues for the LFG system

LoL, DotA, HotS, GW2, all auto-battlers, all mobile games with both types of queues, soon HS.

I know I didn’t answer your post with the specifics about the rating, but this is really outside of scope of this thread. I don’t have the stamina to participate in one more discussion right now, apologies. If that’s what you meant by hints on how that can be accomplished, then sorry.

If you are asking a general question of how ratings accomplish pairing people with a similar capability and a constant winrate, that’s accomplished by the very simple thing - by changes to your rating after a win / loss. It’s a universal balancer.

imagine getting 3 dps priests in high shrine key xD

solo que for m+:

3 Likes

yeah but in mobas you get teammates based on your mmr and then you pick and counter pick to form a synergetic team. If you get wrong classes in m+ run you might as well leave at the start

1 Like

One singular number, what structure, and no, it’s still conjecture. You can spin the numbers either way, that’s not how statistical analysis works. Stop using statistics to misconstrue theories, almost any semi-relevant statistic can back almost any opinion regardless of which side they’re on.

Read what you just quoted. Solo and team queue can coexist. If more people plays solo queue that’s fine, but an all-encompassing score can continue to exist on top of a solo queue rating. Games with a solo queue rank also has a team rank, and some with an overall rank.

“Battle royales are the most popular gamemode. The introduction of a battle royale mode will increase the player count. This is absolutely undisputable.” Doens’t mean we should add it though. Also, this is still just conjecture and speculation. The world was supposed to end in 2012 based on hardcore facts too.

Wait so you WANT a bot to tell me who to invite? Yeah no. That key is mine, I get to choose who to play with, and if there’s anyone who doesn’t want me in their key, I don’t mind, that’s their choice. Why are you forcing players to accept people they don’t want to play with?

Idc if someone’s got a good RIO, if they’ve never done a +15 TD in time, I don’t want them in my TD run. Can’t wait to get 3 melee and a fistweaver in the queue or 5 druids.

In what other game has this worked out the way it’s theorised to? Overwatch? League? CSGO? Games with famously unbalanced MMR systems? As I said, you can have a solo queue rank, but there’s no need to remove RIO for it.

I’m sure the feral druid won’t ever be blamed when the key gets depleted in solo queue, solo queues are well known to be friendly environments.

Supply and demand ratios aren’t there due to RIO, but RIO alters them.

If the average time to fill a tank slot is higher than that for all DPS slots, then tanks get an invisible bonus when they apply in that people are willing to overlook bigger “deficiencies” in RIO score than for DPS. In addition, while the group waits for the tank, more DPS come, and filtering for them becomes stronger as the group replaces the initially found DPS with better ones - by RIO score again.

This creates a RIO bonus for roles in higher demand and a RIO penalty for roles in lower demand. This then makes people playing characters in roles in higher demand outkey the content and move up the pyramid, leaving people playing characters in other roles behind. This exacerbates the wait times because the number of people who would be a tank for those DPS just got lower.

That’s how the differences are amplified.

I will try to read the rest of your post now.

I can already see the blue post from Blizzard:

In an effort to increase a better overall M+ experience we decided to disable all api sources and other data hooks to disable raider io and all related systems.

Furthermore, due to this change we are happy to announce:

  • 30% more players are now playing a tank specialisation.

Effective per region hotfix, you will see more tanks queue up for M+ runs.

:smiley:

1 Like

I am completely fine with team queue remaining after solo queue is added. Moreover, you are free to use whatever BS score you want in that team queue - it won’t stick, but you are free to try.

Absolutely, we are in agreement. If you thought I was arguing for removal of team queue, I was not. It should be kept. It’s just that a solo queue should be added.