So with your example, you think the following happens all the time:
I start a group for any given key:
I invite 2 dps and 1 healer.
It takes 10 minutes to find a tank i wanna take due to his experience.
And your “logic” is the following:
That i would replace the first 2 dps i invited constantly by better scored players because it took 10 minutes to find a tank i would like to play with?
You cant be serious right? Sure it happens people switch out a player here and there.
But you make it sound like it is this ever changing group till the tank is found.
Or that groups are taking roles in demand with lower experience just to get on with the dungeon.
And no, a solo queue system wont work, group finder does that up to HC dungeons.
And guess what? Healers and tanks: 2-3 minute queue times.
Dps: 15-20 minutes of queue time.
This isnt an rio issue.
Dps roles are simply played more.
The responsebility from tanks and healers simply is bigger and doesnt fit everyone.
And above all, playing tank or healer in M+ isnt exactly a thankful job because there is always a comment on your route / healing / dispels or pulltime. But that is a discussion for a whole other thread. (I have always tanked and still do for the last 15 years.)
I am starting to think you dont even have a clue what you are talking about.
Shouldnt you be making a feedback / suggestion thread about the solo queue system you imagined and put your efforts in that?
Seeing you are fine using our BS rio system in the current lfg tool?
/thread