People leaving dungeon after they got/didnt get item they want is getting way out of hand, ban them for being toxic. It both ruins run for others and forces person replacing them to do a dungeon that might not have the only boss they need
It’s annoying, but it takes less than 10 seconds to get new players in.
Let’s not get hasty and ban people with 10+ years on their WoW account for something so trivial.
Banning is indeed way too much but at this point they may have to start imposing hour long deserted debuffs or something of the sort.
Yes some people will get screwed over because of that but as they say, the good have to suffer over the actions of the bad.
So you say the 30 min deserter isn’t enough? Will you say the same about the 1 hour debuff when it won’t solve your problem?
The developers hotfixed this by adding a deserter debuff for early leaving, after first boss for example.
Some other suggestions I’ve seen is a Warbound debuff, or putting all the loot (every loot) to the last boss.
I don’t know who’s saying that, but I hope he suffers just for the sake of irony.
Oooh, that’s a good one!
not perma, but for a day > 3 days > week if it doesnt improve its behavior
No, as you can do other content. It is fine for people leaving rarely, but not for repeat leavers.
Nono, I don’t think people’s accounts should get in bad standing over leaving LFD dungeons.
What we’re seeing here is the fundamental problem with LFD and why I think adding it had an overwhelmingly bad influence on the game, and I wish it would get reverted. It really did the game no favours at all.
The people who join fundamentally have different ideas about what constitutes a great and fun dungeon run, and there is no way for them to agree about it ahead of time, and people are completely anonymous so there are no social consequences at all. It very quickly devolves into toxicity (the dungeon is even slightly difficult) and/or incredibly fast AoE pulling (the dungeon is insanely easy), and this has always been the case since its inception.
Further, the second M+ becomes available I pretty much guarantee you that Heroic is gonna die, just as it has for every expansion since Legion.
I hope one day they’ll kill it, but as it is right now I don’t want great but frustrated players to get severely punished. It’d be nice if everybody could get along, but that’s not going to happen - so while I always stay to the end, I don’t want people banned over not doing so. And again, there can be other reasons for leaving like a screaming kid asking to go to the candy store which such fervour you can’t actually play the game anymore, or getting a tummy ache as I currently have…
Instead of forcing people to stay, solve the core issue of players being tired or losing to the RNG (If you’re unlucky it could take dozens of runs to get the item you want).
My suggestion is have the last boss drop a currency, and if you have like let’s say 10 of it (completed the dungeon 10 times on said difficulty) then that’s enough to buy one item from the loot table of the dungeon.
A very well known saying where i am from. But enough joking around, just make any and all dungeon/lfr loot drop at the end of a run, problem solved.
As someone who will (and has, and plan on doing so again) left a dungeon because I don’t want to run that particular dungeon (looking at you Dawnbreaker): No
The only way to eliminate that particular behaviour is moving loot to end boss. Or completely remove the possiblity of leaving an in-progress dungeon (mind, this would also mean you can’t kick people from an in-progress dungeon)
Maybe punish repeat offenders, but I had a dungeon recently that failed over 10 times because they wouldn’t go kill the mini bosses and kept directly going to the overpowered boss they kept wiping to. I told them we should kill the mini bosses so the main boss wasn’t so overpowered, but they kept repeating the same actions and I had to leave out of frustration.
I don’t make it a habit though, but I’m not paying for repair costs that are increased from incompetent mistakes from doing the same thing over and over again. It’s insanity.
Then they just forget about the easiest way to get the item; get other players (who they know) and group up. Just make sure that they have a similar ilvl item equipped and voila; 4 others can suddenly trade that item.
And removing RNG, as much as it has bitten me in the behind before…it’s prob better for dungeons than just a currency. Game designing involves quite a lot, psychological effects is one of a major one. And removing any kind of RNG will only make it a pure chore.
It won’t matter come Wednesday, calm down
(A) You are abusing the word toxic. Toxic can be defined as : actions that would land you jail time for harassment if you did it in real life.
Leaving a party because you dont want to be there anymore (RL equivalent of leaving a dungeon) does not constitute as “toxic”.
Harassing the ladies with inappropriate names would be the RL equivalent of being “toxic”.
What you wanted to say is “trolling”. That is the word you are looking for.
(B) Punishing leavers is a dumb idea. Here is why :
Very bad example. You do not go to a party with the objective of gathering 4 others to fight your way toward a goal. You go there to have fun. Leavers ruin that fun.
All around bad example.
Leavers should be punished, it’s surprising how many are against this, makes me think you (general you) are one of them to defend people being jerks so much.
They are. It’s called the deserter, and is a debuff that means you can’t queue for another dungeon/raid/battleground for 30 minutes
Also, no, it’s not a bad example. I don’t know why you go to parties, but I’d go there to have fun, same way I’d go to a dungeon to have fun. If neither is fun I can then choose to suck it up and stay = bad experience for me, or I can say “no thank you” and leave = good experience for me, that’s not in and of itself toxic. Annoying perhaps, and if it’s the tank or healer super annoying (since they take longer to replace), but not necessarily toxic
A party is a wildly different scenario than a dungeon run. Wildly different objectives, wildly different social construct, wildly different reasons to go to either.
The only thing they have in common is that its something done with other people as opposed to alone.
Choose another one if you want. It still is not “toxic” behaviour if it dosent land you in jail.
The other example i put does constitute “toxic”. You failed to mention that one.
So no. Its not “toxic” to leave the party. You are just self-centered if its for an item or a troll if you do it just to cause grief.
But not “toxic”. Save that term for the real degenerates out there bulling and harassing people.
With that said, i dont defend this behaviour.
But contrary to you, im realistic. I know for a FACT people will abuse the system.
You think that jerks will stop being jerks somehow ? They will continue to be jerks. Just with some different system.
Like this post :
So what i am saying is that if you punish leavers, 50% will merit the punishment. 50% will be inocent and dont deserve it.
And worse : people will still leave. I still have a ton of people leaving dungeons right now even with a 30 min ban…
So…
It simply isent worth implementing this just so you can feel better. Because that is literally all you will accomplish with a punishment system.
So am I, having seen this exact issue being taken care of in other games and it works well. You clearly won’t solve it by mollycoddling jerks.