Ban world buffs in raids

This small change would make the game a lot better… No searching for buffs on different layers , no logging out for hours on end to preserve buffs. Content would be harder and therefore loot would be more prestigious.

World buffs and breaking game mechanics and making the game trivial and easy … please for the love of god take away world buffs for raids , keep them for dungeons and pvp sure…

all its doing is killing the game faster …

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I wouldnt mind it if they removed world buffs upon entering raid instances, at least for the first month or two after they open, would make things more challenging than steamrolling the bosses before they get to do their mechanics.

The server we shall not mention did this and it was great. But its not going to happen, i know #nochanges is a meme at this point, but its just gonna open for more possible changes and we dont want that.

2 Likes

I doubt it’s going to happen but the game would definitely feel better without them. It’s one of the reasons why I’m looking forward to TBC for no longer having to deal with them.

Incidentally, it always amuses me how nearly all Classic+ proposals focus on new content but rarely mention addressing these flaws in the game.

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The world buffs would still be there in tbc though?

and therefore loot would be more prestigious.

Disagree with this, I’d say loot in Classic is scarce (2-3 drops per boss, often even loot no-one needs among it) and is solely time gated by weekly lockouts. Even without worldbuffs most guilds can bring themselves to clear BWL fully. If you can’t even do it without having worldbuffs you would have other (more serious) problems I’d say.

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Vanilla wbuffs won’t work on characters above lvl 63.

As for TBC wbuffs, Ad’al’s song of battle only works in Tempest Keep dungeons (Botanica, Mechanar, Arcatraz), and the wbuff resulting from handing in Magtheridon’s Head is just a rep/exp buff. The only “world buff” applicable to raids that I can think of is Hellfire Superiority, but:

  1. The only raid it works in is Magtheridon’s Lair
  2. It’s a zone buff, not a personal world buff, so you don’t lose it upon death. All you need is somebody outside to keep the PvP targets capped to keep it up.

I’m sure that our parsing overlords will still do w/e they can to have Hellfire Superiority for Mag, but for the rest of the raids there’s nothing of that kind.

Undocumented Servers did this. Your would get your world buffs purged when entering a raid for it’s first month after release.

What about you just don’t use them? Just because others do it doesn’t mean you have to do it too ^^
Mostly people use it because they see raiding as an ePen contest among their guild.

3 Likes

while i agree that world buffs burn the game faster, as it makes the players in power overwhelming Mode.

But you don’t have to use it if you don’t like it, and if u hate it? it doesn’t mean that it should vanish from the world! Tbh why would you even care if others use it or not?

game & In real life is not much different, you can’t expect everyone to have exactly the same conditions! life is never fair and if something bothers you? Just avoid it and move on.

You know a mechanic sucks when the best/only way ppl can defend it is “you don’t have to use it”.

i don’t defend it because i don’t care and don’t use it myself :smiley:

Things don’t need to get changed just because some people get mad…
Does it bother you that others will use it when you decide to not use it?xD

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It bothers me that they make gear completely moot - what’s the point of even getting good gear if a character in pre-raid BiS gear with full world buffs and consumables is significantly stronger than an unbuffed Naxx BiS character?

You can say “you don’t need” as much as you want, but maybe once ppl move en masse to TBC once it’s released you will start looking back at Vanilla and realize what’s bad about it.

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Do you have a habit of replying to people saying the exact same thing as the post you replied to?

let me ask you the question more generalized:
What is the point of getting gear?
Why do pve players need Naxx gear if their pve content is finished after Naxx? To flex around in cities?

So consumables are also a problem or what?

The point is that you don’t need to get those worldbuffs. If other players get them to compensate for their bad gear then what’s the problem again? Your gear isn’t worthless just because of that. You don’t need to log out to preserve the buffs, you can actually still play the game and you don’t become useless after one death or when the buffs get purged…

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Naxx ok, but what about BWL or AQ? What’s the point of getting those items if I also don’t use wbuffs/flasks etc., when somebody who does trumps me even in pre-raid gear?

When flask + elixirs gives 225 SP (which is about half what I’d get from gear), yes it is. I mean, for a comparison, in TBC you generally get around 120 SP from consumables, and over 1000 SP from gear.

The point is that I’d rather have those wbuffs removed so that logs/parses are an actual reflection of people’s gear and skill without requiring extenuating circumstances like having to log off the game for hours to end.

Those buffs were removed from the game in TBC for a good reason.

So the point of all this is because of logs aka ePen competition…
poor soul…

Guess what - there have been massive changes to the game with every expansion…
This is classic wow.

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Tbh, even if I was the only DPS, it still sucks to have so much of my DPS potential depend on such a wonky mechanic, and it makes deaths (or heck, even friggin mana breaks) more punishing than they should be. If I wanted to play the content on a timer, I’d be playing Retail.

I’m not the one asking for it to be changed - just go read above what I said to begin with:

I never said Blizz should change it, nor do I expect them to at this point. But are you really going to argue that it’s not a bad mechanic or that the game wouldn’t be a better place without them?

There are two reasons why i think it’s good.

  1. Players can put in extra effort to separate themselves from others who don’t want to put in that much effort. Flasks are super expensive and getting worldbuffs is a chore and you have to log out after you got them. Some come to a raid prepared like this and some others don’t. If your raid makes it a requirement to be prepared like this then it’s not the games fault - it’s just a tryhard guild and there should be the option to be a tryhard guild.

I can make a lot of money thanks to tryhards because i could sell consumables and dm buffs.

  1. It makes world pvp more intense/interesting because buffed players have something to lose and that changes how they play. That makes it also more satisfying for me when i am able to kill buffed players because i know i ruined their ePen competition. Classic wow is about the drama.
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That’s where I think we’ll have to agree to disagree. I personally don’t think the game should have ways to reward playing it to unhealthy extents (it literally is among the loading screen tips), and they were removed from the game for this reason.

You can tell from my server choice how much I care about it. Especially griefers like you.

It doesn’t matter who cares because i care about it on my server and now what?^^