Banning accounts for leaving a dungeon is a bad move. People have lives and this is a videogame.
Accounts cost money. dumb take. People can leave dungeons for any number of reasons
Edit: Edited to be more politically correct. Im new here
Banning accounts for leaving a dungeon is a bad move. People have lives and this is a videogame.
Accounts cost money. dumb take. People can leave dungeons for any number of reasons
Edit: Edited to be more politically correct. Im new here
While i mostly agree, you should really change your wording there if you dont wanna get banned.
As a general rule, yes. And that´s probably most of why it´s not being introduced as an automated system.
But anyone who has PuG-ged in this game for any appreciable amount of time knows full well that in many cases, that’s very obviously not what´s going on, otherwise people wouldn´t be able to predict exactly when other players will leave with oftentimes flabbergasting accuracy.
And these players that fit the “He´ll leave after X” sterotype to a T are nothing but poison for the community, and by extension the game, and therefore cannot be removed fast enough or for a sufficiently long period.
It seems from their phrasing they only wish to target those who very regularly leave keys to grief. Not people who leave because it’s a mess or there’s no chance at timing it. I’m pretty sure otherwise social media would have exploded already, and it doesn’t seem to have done so, with threads on this topic just speculating.
I’m sure some innocent people may get caught up in it tho, which always sucks.
Communication in M+ has reached an all time low. Not even in quality, also in quantity. People don’t speak, people don’t react, people don’t respond. 90% of the time you only get a hi at the start and gg at the end. That’s it.
Someone who never interrupts is even more likely to not say a single word.
Let’s not pretend that communication is a valid strategy in these cases. We even have the option to disable our chat…in an MMORPG…
A very good point… the thousands of innocent players getting caught up in the gears that people are assuming actually exist all seem to be either very much not banned, or very ok with having been banned, because as of this time there isn´t a single semi-viral tweet or facebook post about someone complaining about having been banned for leaving a dungeon to take care of their baby…
It´s almost as if they actually did exactly what they said and this entire discussion is based on nothing but assumptions and strawmen … OMG, whatah Shockah!!!
What is funny to me, is Blizzard introducing a reward system that basically incentivizes people to leave if not timed unless you want to get substantially less crests… And if you’re after RIO and the key is bricked, why then keep going?.. And now, after sometime they go “Nah nah! Punish the leavers!!!”
If a group does +15’s and they brick it early on, is it then a death roll to see who leaves first?
https://warcraft.wiki.gg/wiki/Social_Contract
Everyone agreed to this, and it clearly states you can get suspended for disruptive behavior.
So them banning people for purposely leaving M+ is completely in line with that.
Just to have that clarified.
Now whether they detect that correctly is a different dicussion.
If person “got” (boosted) to 2.8 and still does not know how to use kicks, if DPS cannot use their defensives, which causes 15 deaths before even reaching the first boss, communicating is like talking to a wall.
Cba even texting, because I got warning and silence for this.
And, to build on that, it was also always, from day 1, explicitly stated in the ToS.
But people never read that, so they had to introduce the social contract to tell people not to behave like unsufferable [insert vicious insult of choice here] just because they can.
The mere existence of the social contract in and of itself, much less any hullabaloo about how it´s unjust, is really a very damning indictment of just how much our species has devolved into mindless livestock
Then they should start banning players who continuously run M+s without interrupting as well, or without using defensives, keep on dying by standing in goo, etc. Quite disruptive behavior, don’t you think?
The amount of whataboutism on this sentence is a case study.
pugging key is basically a no option at this point. there are too many variables why you leave a key and its not clear how this now works. i will try not to pug keys anymore as heal
dont want to risk my account for this garbage mode
Oh no, the point is that “disruptive behavior” isn’t defined anywhere. So suddenly falling back on this clause for M+ leavers is very very worrying, a slippery slope.
I am myself very much wondering how blizzard measures intent. I don’t think anyone will join a key with the intent to wreck it. Or blizz really only has banned 10 players worldwide who instant left 25 times when the key has put in. And in that case it wasn’t worth the bluepost.
I think by how poorly worded, generic and pointing at extreme cases the bluepost is that we are somewhat in that range.
Sure we are probably talking about way more accounts BUT the sanctions probably apply to such extreme cases that pretty much everyone banned was probably expecting it.
And also havent seen anyone yet say they were banned, unlike previous ban waves like RMT Mage Tower when forum was FULL of people like " i made my younger brother log my account once and got banned"
So Blizzard will destroy that toxic cesspoll we call puging scene?
…
…
Hope they use holy fire for that one. Regular fire might not be enough…
WHile true, the slippery slope in and of itself is already a logical fallacy, because it simply assumes the worst possible outcome without any evidence to support it.
Slippery slope logic is the primary reason we stil have a war in Europe. The assumption that “if we do this, nuclear war will break out”, even though all evidence points to the contray being the more likely case.
Slippery slope is the primary reason decrimililazation of certain substances is taking absurdly long in so many locales, because “everyone will just sit at hoime and do drugs all day”, despite dozens of examples to the contrary and zero evidence to support the hypothesis.
Yes, slippery slope is absolutely the best reasoning to use, never failed, ever… No, in fact it´s really nothing but pointless fear-mongering 99% of the time
I rarely leave and generally stay in depleted runs because I don’t care for score but rather completion for loot and weekly, but sometimes you just get unlucky with the groups you join.
A few weeks ago I only needed one more run for my 8th weekly key and I happened to join two absolute disaster runs in a row, which I’ve left. First was a Dawnbreaker where we wiped on the first boss twice, and the second was an Ara’kara where 3 minutes in we haven’t killed the first pull and were over 30 deaths because we kept throwing ourselves at a giga pull over and over and nothing was getting kicked because the comp was warlock, boomie, and shadow priest.
You can’t say those were unfair to leave, so the question is, would I be considered ban worthy because I left two groups in a row, despite not leaving frequently otherwise and usually staying for depleted runs? I’m sure a few people will pop up here who would happily burn me at the stake for daring to even entertain the idea of leaving a run before it’s finished even if it takes 3 hours.
It’s not as simple as that.
Just look at what they’ve been doing:
Having undefined rules to follow, is shady in all forms. Combine automatic sanctions and the lack of actual appeal support…then the slippery slope is suddenly not as far of a stretch anymore.
But yeah, you’re right. In almost all cases it’s a logical fallacy. Just not in all cases, as sometimes…sometimes…there are enough supportive arguments to warrant the clasiffication.