Battle for Nazjatar/Zone Lag — Unplayable

Yes it’s the same as epic bgs, insane lag, unplayable and not fun at all

Was in ashran yesterday, several players complaining of lag, but they admitted was actually low fps due to gfx setting too high, and refused to lower their settings.

I wonder how many reports of lag issues are actually gfx settings too high, and how many confuse fps with server lag. I don’t get bad lag, in ashran or other epic bgs. There has to be a lot of aoe in one spot for my fps to drop, but never to an unplayable level, because I have lower gfx settings for raids/epic bgs. And server lag seems okay in bgs and wpvp, while others complain at same time in chat.

So they are experiencing something, but is it a gfx issue? I can’t be bothered adjusting my gfx to test ii fps/lag worsens with higher settings. Maybe someone that gets lag, can reduce to minimal gfx settings and see if prob still happens.

I guess if there’s suddenly excess raids in a zone because battle, that could affect things. Excess gets shunted out apparently tho. And I’ve seen lag complaints when zone seems quiet no battle, yet I didn’t get this lag. Strange. If a server issue, all should experience lag in zone surely.

Hey, thanks for the reply, you and all!

I was talking not about FPS/gfx issue, I know those and that’s up to me to manage ofc.

I mostly talk about lag as delay from a server, when abilities take a few seconds to be used/cast, and when enemies just suddenly appear on top of you.

It happened once again, not during the BfN, just in the world pvp, when it’s more than 10vs10, or maybe 20vs20.

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The server lag with big pvp battles is unplayable my fps is fine but getting 5 seconds delay on spells is getting stupid it needs to be fixed soon.

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Ppl who claim is pc issue related are f stupid…
I get the lag even if nothing is happening near me(as a huge grp fighting or anything) and + my pc is solid af… stop tryng to defend them like that… its disgusting

Some potentially do have a pc/internet issue at times, you ruling that out for a % of affected players?

Some are for sure more affected than others. It would be interesting to figure out why that would be, rather than just shut down the discussion.

For example, while others in zone are complaining about lag, I either don’t experience it at all, or it’s brief and not serious as they claim. I would have thought all on shard would experience same lag? Maybe not. Could be factors, such as pc issue, connection issue, location issue. Sure, could also be a Blizz issue. But I sincerely doubt same issue for everyone complaining of lag.

In this other lag thread, some are saying lag, others say no lag. Looks like it’s not a general issue for everyone.

Here’s a list of things to try for connection issues.

Here’s a blue response with suggestions for diagnosing potential issues using WinMTR, maybe post a thread in tech support forum.

It’s not us, it’s your endless mutple raids on shards. The servers can’t handle it!

The nazjatar Zone is completely unplayable when the pvp event starts or if the opposing faction decides to form a raid to nuke the other faction. I just logged on to casually play the start up quests on my hunter and i have 4-5 sec delay on my abilities, from pressing the button till the actual execution of the ability on screen.
I experience this WAAAAY to often. on a dayli basis. now that i got my flying i have nothing more to do in nazjatar because it is a pain in the a** to play at the zone with all that lag.
the Idea about it is good. but it’s just not working for a majority of people.

Blizzard this needs to be addressed and taken care of

I have seen it now time and time again. When the Battle for Nazjatar hits, the shard gets flooded with Horde raid groups. There is loads of lag and as soon as the battle ends it is over.
If the shards are as balanced as Blizzard claims then lock the shards during this battle and let just the occupants of the shards fight it out amongst themselves, instead of letting farmgroups migrate from shard to shard to collect easy kills and rewards.
This way it seems more likely for the hackers to ruin our fun, then for the player to actualy enjoy some world pvp.

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Shards are not balanced. Win one of side who have more raid grps - others just quit when see its a lost and search for win/win shard. In most of the cases its event in one goal for any side. Peoples just /afk at flag and take their rewards every 3 hours - zero challenge, zero any activity.

So very much this. I don’t know why it’s able to happen but when Battle for Naz starts, it’s relatively even, then boom, lag then 30+ Horde suddenly appear from thin air. It’s so disheartening to constantly try to play them at their own game and just mostly shard onto losing sides again and again.

A great idea in theory but i n reality it’s down to luck with shard hopping and whether or not you feel you can be bothered to put up with the same over and over again.

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Then stay on your own shard, form a raid there.

Why dya think we ended up sharding for new groups? Tried twice to form our own, they just weren’t happening.

That post above was meant to be from this char, I’ve no idea why it posted in that alt.

It won’t always work. Better to take control tho.

Just look WPvP 40x40+ lags and ppl disconect and you understand all.
In any place where there are massive epic battles, there will be lags. On the battlefield, a little better (because there is only 40x40), if it is in an open world, and there are still some players nearby, you will want to delete the game. Blizzard does not want to correct the problem, because not so many players play in WarMode, and a lot of money and effort are needed to solve the problem. He writes even less about this problem. Sometimes it seems to me that they specifically ignore this problem. Everyone who cares about the fate of WPVP support the topic with a post and like, thank you!

This is true and why we tried to encourage our own server/shard but we found that if it’s not an immediate success then people just leave and that just keeps happening. In the end it’s easy to give up and just log off after several unsuccessful attempts per night most nights for the last few weeks.

Shame, because outside of the Battle for Naz, world pvp has been outstanding in the new zones and so, so much fun!

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You shouldn’t be able to join a shard where the battle have already started. Fixes 2 problems at once: stupid disparity where raid farms the opposing town faction and the lag.

That’s human nature. But ye, the point of the battle is race against time. Getting a good start often results in a win, so focus on fast raid formation and encouraging; get to a flag, call inc, stay on flag, etc.

As raid leader, at start, best to stay in one spot with map and lfg open. Players not at or moving towards a flag fast enough, insta kick em, will be replaced in lfg v quick. You also can choose good number of healers v dps.

Remember, can’t win em all. Even if you do the right things, opponents can potentially do it better, or have more numbers and therefore more effective.

Not everyone in zone is in zone for battle. Need lfg to create full raid.

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This thing has always been an issue the delay on skills but it’s progressively gotten worse over the expansions and I would love to see a fix to this, from what I have noticed that with each graphical update they, spells / models… It clusters up the server and they can’t take it which ends up for trashy game play the servers can barely handle 20v20 in one place it’s a complete joke honestly. I would love to see some new technology on this so we can actually play the game we pay for.

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