Best way to generate 'Threat'?

Hey all,

So in my most recent adventures I’ve found myself unable to hold threat using a normal 1h and shield, 1h being around 2.50 - 2.70 attack speed.

I tried a few different options and found that a 2h weapon or 1h dagger or fast attack speed weapon worked the best.

Now the issue with 2h is obviously the loss of avoidance and damage mitigation such as block.

I’m happy using a dagger, luckily the one I have has an on hit effect for shadow damage. Although I’ve been mocked for using a dagger - I find it quite fun.

Any thoughts?

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Dps must give you a few seconds to build aggro and then start hitting.

Classic is a team game in most aspects, dungeons being one of them.

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Step one: You pull the mobs/boss. The team just stands there watching.
Step two: You build up rage and when you are able to use the first spells, the DPS start with white damage.
Step three: When you feel confortable that you annoyed the boss enough to make him ignore your team, you tell your team to blast that SOB to oblivion.
Step three: Remind your team to use their damn aggro reducing spells every now and then.

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Drop the shield and put another one hander.

Most players do use their feint, feign death ect - It’s more the persistent agro. Someone scores a lucky crit and boom the mobs run off. This is generally pack agro more than boss agro. Little to no issue holding a boss - I’ve just found a dagger to be the most effective :rofl:

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If anyone mocked you for using a dagger as a tank, they have probably little to no knowledge about the game/tank.

Especially with a hit on effect, a dagger is great for tanking. 2H is also good but you generally need a good group to follow in case of.

To generate threat, sunder armor is your best tool. Heroic Strike, Revenge are also really good. Thunder clap isn’t great unless you swim in rage, I tend to use Battle Shout and Demo Shout to generate more aggro (The more allies get applied with Battle Shout, the more generation you create). It’s a good tool generally.

Swap targets to apply thunder armor. And do not dual wield tank if you are not hit capped or close to hit capped. It is absolutely terrible during leveling.

Edit: Meant Battle Shout not Heroic Shout.

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Bloodrage and throw sunder after sunder until 5 stacks.

I’ve tanked like this for years and threat is never an issue if you’re specced prot.

If you’re in a group with higher level DPS then you need to communicate and ask them to calm it down, and wait for a few sunders before going full tilt.

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Seriously, stop listening to poor advices, drop the shield, get another 1 hander and spec fury. The only thing needed to tank is having most of your gear being plate and some hit rating… Fury holds a lot better agro than protection, especially in aoe and the damage reduction from having a shield is not needed to clear dungeons safely.

Hard to stack 5 sunders on 4 targets before people spam abilities though right? This works for single or maybe duo targets. Not including casters at range ect.

Faster sword, quicker Sunders + Demo shout at all times, and shout at the dps who refuses to target your focus mob.

Also throw in a clap before switching to defensive.

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What Krowe said. A fast weapon helps alot with initial aggro and rage generation. Also a miss/dodge on a fast weapon is less problematic as with a slow one

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Some theorycrafters claim that spamming Battleshout generates more threat than Demoralizing shout (no link available, I heard it on the Countdown to Classic Podcast) - I haven’t really been able to test it myself yet.

At the moment Demo shout appears to be bugged, so it’s actually generating more threat than is intended (unless they fixed it already?).

A lot of tanks (for some strange reason) think they need to do damage to hold aggro, which is entirely untrue. If this was supposed to be the case, Blizzard would have made all Warrior threat generating abilities do waaay more damage than they currently do. As a result of this, you see warriors prioritising Heroic Strike/Rend and wondering why everyone’s pulling aggro from them all the time. Nobody cares about tank dps, but everyone cares about the mobs sticking to the tank like glue. As a dps, there is literally nothing like unloading on mobs you know are never going to face you front on, and thinking to yourself “God damn, this tank’s amazing”.

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Always keep piercing howl up in aoe situations. Having emolation oil also helps holding aoe aggro. Other than that, sunder around and use revenge every time when you can. I never tank with shield tho only equip it when things go rly wrong. Arms + 2h works fine to tank

Totally fine for training dungeons. You won’t get in any raids with anything other than 1h and Shield. Like, never. Your healers will hate you and you have no way to mitigate crushing blows without block.

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I think they fixed that at the same time as the raid party xp bug

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Nah not at the same time of each fix. But they did fix the demo shout like 2-3 days after raid party

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Revenge, sunder, SS, HS, T-clap, SB, hamstring, cleave, demo all have a static inbuilt modifier on top of any damage they might do.

Learn to prioritise which ones to use often and why. The way it works it’s a pretty simple mechanic where blizzard effectively designed a static baseline into the class against which they could balance.

Pretty clever.

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Ah fair enough, thought they might have! It’s still great unbugged though.

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Revenge on cd.
Shield block if needed (hard hitting boss, or several mobs).
Spam sunders (tap+sunder on trash).
Heroic strike(or Cleave on trash), only when having surplus rage.
Demo shout on hard hitting bosses, or several trash mobs.
Thunder Clap on fast hitting mobs (mobs that dual wield normally), or several trash mobs.
Shield Slam on cd, if specced prot.

Get a fast (2.0 or faster) weap.

Fury is fine for tanking while leveling.