When a player or NPC parries a melee attack it gives them either an additional attack or at least a faster attack, I forget which. This is why it’s very important for melee to stand behind the boss.
If you have a bunch of rogues and fury warriors spamming the boss with their dual wield hit penalties the boss will absolutely wreck your tank due to all the extra melee attacks.
Make sure you’re using sunder for threat generation, nothing like rend or whatever. It’s sort of essential for the group to give you just a few seconds to generate the rage, not so much the threat. People often confuse this, of course rage doesn’t always equate to threat but you need the mobs to be hitting you, in order for you to be able to generate the rage required to use your threat generating abilities!
Which is obviously completely unrelated to a tank in a pug during leveling.
If you burst at the start and you overagro, any sane person would learn from it and wait a few seconds with the next pull before bursting. And if they still overagro, by the next pull they will wait even longer. It’s really that simple.
You are a bit inconsistent. Attacks from behind the boss never get parried, so how attacks from melee dps correllate with tank? And second, parries never give any extra attacks lol, they reduce the swing timer. Tank is never even near to be “smashed” by parries.
I think you’re reading what you want to read, if parry reduces swing timer, it means boss gets more attacks which means the tank will get hit more often. There’s nothing confusing about that.
Secondly the boss doesn’t parry if melee dps are positioned behind. That reinforces the swing timer parry theory.
Which means in turn tank getting more rage. So what’s the problem again? Tank can theoretically go down only if the boss has a thrash ability. All talks about parries killing the tank are laughable.
Dude I would stop talking if I were you, Hottage stated the reason for dps being positioned behind the boss was so that the boss doesn’t parry. I reiterated that.
I made this thread for constructive advice not irritating wanna be world first elitists.
The melee attacks against the boss which are parried (regardless whether a DPS or tank made the attack) will reduce the swing timer for the boss against the tank.
This, over the duration of the fight, can cause the boss to hit the tank a lot more times.
During vanilla I tanked Blood Lord Hakkar as a Retribution paladin in full DPS gear, and cleared Scholomance in DPS gear wearing a wedding dress to make the fights more interesting.
Ah now i got your point, you should start with that. Your previous posts misled some people here to believe that crapobosses could kill tank with melee hits.