That’s something I didn’t know
More damage = more threat. If the elites in the dungeon are 1-2 levels higher than you, mostly you are going to miss abilities. Missing abilities = no threat & threat reduction, since you will be losing threat already made before the miss in attacks.
Faster 1h = more auto attacks = more rage. In dungeons do not focus on sunder armor unless you are prot spec. Why? Because by the time you will hit sunder armor x3 on a mob (trash) it will be at 20%. Bosses yea, 1-2 sunders. End game sunders is a must.
And then this below.
If you would replace DPS with TPS you could be right. Or TPR to be more precise. Weapon speed is crucial once you get into AQ as the HS window of opportunity rage cost is less with faster weapons. And HS gonna become your chief threat generator in AQ and NAXX.
Your mother was a hamster and your father smells of elderberries.
If that doesn’t work, you can always try farting in their general direction.
This is wrong.
Whether you’d attack once and get 8 rage or attack twice and get 4 rage, you’ll end up with 8 rage in both cases.
There are two main reason why you prefer faster weapons as a tank:
- Rage gain from damage dealt is more consistent - compare a 1.3 Alcor’s Sunrazor to a 2.7 Frostbite. In 13 seconds, you would’ve attacked 10 times with Alcor and 4 times with Frostbite. Considering that the enemy has 5% block, dodge, parry and miss, 2 of those 10 attacks with Alcor’s would statistically not land, as well as 1 of those 4 attacks with Frostbite. Now think about the potential rage lost from those attacks and you’ll see that the 1.3 Alcor brings much more consistency because of its speed;
- More Heroic Strikes - let’s say a boss just pounded your butt so hard that you’re now sitting on 100 rage. Let’s also use the same 1.3 Alcor vs the 2.7 Frostbite. It takes 6 Heroic Strikes to dump 100 rage. With the Alcor, you’ll be able to do 6 Heroic Strikes in 7.8 seconds. With the Frostbite, you’d need 16.2 seconds. Now remember that Heroic Strike has a +145 threat component of its own (without considering Defensive Stance an Defiance modifiers). As you can see, Alcor’s would easily come out on top of Frostbite in terms of TPS because it was able to do the same job twice as fast.
PS - if anyone ever comes here claiming that daggers belong to rogues: the only time when this should go to a rogue is if they’re specced in dagger combat, and only for their off-hand. For main hand, even the Scarlet Kris has better top-end damage than Alcor’s, and there are far better pre-raid options such as Felstriker and Heartstriker.
Very helpful thanks!
Hi, what has worked well for me:
Spec arms in a way that preserves rage. Not only in between changing stances, but also in between fights. The talents are called Tactical Mastery and Anger Management.
For pull, shoot primary target. Charge only if safe (extra rage, than change stances).
Pop blood rage as soon as the pack arrives. If it’s one target, sunder armor until three stacks, then occasional revenge, but generally preserve rage for the next pull.
If it’s a group, sunder armor primary target once, than demo shout to keep the rest on you for few extra seconds, sunder primary target again one or twice, than sunder armor on the rest (tab to change targets), at least once, until they become primary target. Again, preserve rage on the last mob.
After the fight, the talent “anger management” should help you preserve the extra rage for the next pull. Never try to use all the rage when you are fighting the last mob.
I use shield. I play a human warrior, so using 1H sword also helps (racial).
My shaman 2h Axe has 2.7AS - you need faster weapon to generate more threat. The dagger you mentioned is good example, but you can find 1h weapons that are also fast and hit a bit harder generating more rage / threat.
I mean DPS of weapon.
Yeah, I could imagine it different in raids, with dungeons I barely can afford HS once in a 10 swings.
That’s a VERY, EXTREMELY BAD 2H. Replace it with some proper 3.6-3.8 weapon.
There are two main reason why you prefer faster weapons as a tank
And one why you might not. More parries.
It’s a shaman, it doesn’t matter. One of the pre-BiS options for Enh / Ret / 2H Fury is Brain Hacker, which has 2.1 speed.
Suspect most players don’t know (without now googling) what being parried by a boss does and why it is bad…
True true. This is tbc specific but for the most part it should still be valid I think.
https: / /sunwell-community.com/index.php?/topic/5161-warrior-protection-guide-elitistjerks/
Seems decent enough, thanks!
Yeah just ignore itemisation, any mention of expertise and the abortion that was devastate. That’s it i think for the major things.
Guys, listen just go fury dual wield tanking with some Prot spec built in with shield if needed and you will never lose threat both in dungeons and raid!
Cleared MC dual-wield tanking with no problems . And onyxia is so easy to maintain threat on with DW fury/prot build
You need a bit of gear, but yeah. Mostly pre-raid bis and you can probably fury tank all you like. While levelling, as long as you have some dungeon gear on your healer shouldn’t complain too much.
Heroic strike is garbage for threat unless you’ve got rage to spare. Heroic strike replaces your white hit, so you won’t generate rage. Just sunder spam.
I tell my DPS that it’s no problem to me if they get aggro, and if they pull and can’t handle to come over to me, I’m not running all over the place for them. I make sure threat is cemented on everything else before I taunt it off them.
If your dps want to pull, let them. Of course, you should always try to optimise your threat building, but if they pull that’s their problem.
Them, 20 yards away: “I got aggro”.
Me: “f”.
PS Don’t know what level your warrior is, but Anger managment should be your first priority. You shouldn’t spend a point in prot until your 20s. AM lets you get rage from charge.
I am late to the thread but i did my first instance run last night in DM, had a few issues with dps pulling but after asking them to stop (they where New to wow) it went quite smooth. Was just Charging in (When safe) hitting them with a clap, switching to Defence, then using Demo and rotate Sunder/Revenge. Or line of site pulling with bow Bloodrage ,Demo/Revenge spam.
Though i cant speak for high lvl it was fine for us!
And why would i ever care about that? You actually look like the one who SUDDENLY became aware about all the parry-haste hassle and that eye-opening looked like the end of the world to you. I have a bit of news for you: noone cares. I played on server where every bloody mob in game had a thrash ability and noone cared about that, parry is a joke be it even 14% if you picked wrong race.
Gives me more rage? /shrug