Blizzard dev's don't understand the purpose of the Crafting system in a RPG game

Seems that its you who dont understand its purpose in WOW game. Thats how it was since the start of wow and didnt change by any moment. Wow was and is still one of the most succesfull mmorpg in the world but the oldest one of them. In your message you blamed entire system of this game but this system was the same since the first day of wow. You go to instance/raid, kill mobs and get gear from drops. It dont need any changes in that way (only ajustments).

Lol man you’re saying I should get my gear from crafters, and not from vendors / dungeons / raids? You’re joking, right?

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That is not 10mins questline so yes a lie deal with it.

Trying to sound highly educated when you do not even use basic grammar :person_facepalming:

Since we are talking about sharing papers, would you mind sharing your biology paper on how is a wolf’s butt capable of containing metals needed for crafting a two-handed great sword? Sounds like an interesting read.

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Either way they are clearly relevant so

Relevance doesn’t equal usefulness.

It’s a basic quest which autofills for doing other basic things.
It doesn’t matter if it 1, 10, or 100 min, it’s a basic quest, it doesn’t require any relevant level of skill, and it rewards people with Heroic raid ilvl items which is the point of the problem.
So as much as you want to nitpick, I didn’t really lie, because I got the item, which you said didn’t happen. So if you want to go around and accuse people of lying then you are also a liar by omission :person_shrugging:

I don’t know what is more ridiculous, the fact that you are complaining that a non-native English speaker doesn’t have perfect English, the fact that you don’t speak perfect English yourself, which makes you a hypocrite, or the fact that you are just arguing out of spite, and effectively just spamming.

Why would wolf carry any metals?

On another hand, here is a paper about a genetic study of a species of Snail which uses iron to form its shell: https://www.nature.com/articles/s41467-020-15522-3

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Then how comes you are the only person i know of that has got a 402 item ? so yet another lie from you. You must have an insanely high item level for it to “proc” that high.

As are all of your posts, the forum was a better place without you.

Your logic and conclusions are bad.

Wrist
https://worldofwarcraft.com/en-gb/character/eu/magtheridon/dethrax

See, all you have is just spite, and offensive tone.
Go outside, touch some grass, or snow :slight_smile:

Coming from you :rofl:

It’s not an RPG it’s an MMORPG. There needs to be a reason to do multiplayer content.

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It’s a valid statement to make when facing someone who posts blank opinions, while those opinions don’t make any sense in regard to facts/context.

On another hand, you are just argumentative, and your spam is pointless.

Nothing what I said removes the reason to do multiplayer content.
If you think that a gear dropping from a mob is the only valid reason to do multiplayer content, then I guess you played WoW for far too long to understand that MMORPGs can be played in a different/better way.

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Elevating craftsmen to some God-like tier is simply beyond ridiculous. I am not against having professions viable even to end-game but there should be many routes people can gear up depending on taste(PvP, m+ runners, raids and etc) not have the whole game funnel and support just 1 aspect of it.

Like it or not that’s exactly how WoW works and it’s how the playerbase like it, even though they complain about it. When Blizzard takes gear away from content ‘no one’ wants to do it.

Gear is the reason why people do raids and PvP.

Crafting items is not some God-tier thing.
It’s a normal and organic way of redistributing loot in a game which doesn’t make gameplay shallow, and one dimensional.

Originally in fantasy, mobs only dropped items which they were holding, or wearing, and the rest of the items were usually crafter, given, or found.

The reason why in games mobs drop gear which they don’t hold/wear is that someone found out once that this way it’s a) cheaper to make game, b) easier to make people addicted to the game.
The average person wants instant gratification, and WoW caters to this audience, but overall it’s a net negative relationship for everyone, and shouldn’t be cultivated.

If they complain, then they don’t like it, simple as that.
Arguing what playerbase wants when it’s just your subjective opinion doesn’t prove anything.

Also, no one is taking gear from content, it’s still exists, just the way of acquisition would be changed from boring one dimensional way, to more natural organic way which would make overall game have more depth.

You do realize that the age of MMORPGS when people needed to work up months to reach end-game has long passed. Now people want to “log in, pew pew, log out”. If WoW was in vanilla-TBC era now in 2022) then its 99% unlikely it would have been just as successful as it was in 2004-2007.

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Skyrim doesn’t have a live-reacting consumer market and population that influences crafting, prices, demand and availability


Ay, don’t forget blacksmithing in that section. We can craft single-use repair kits for repairing armor/weapons, lockpicks for chests and shovels for digging up treasures on the Dragon Isles. That isn’t “nothing” :smiley:

All opinions are subjective.

WoW history has taught us when there’s no (gear) reward no one will do an activity. That’s not my opinion.

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