Blizzard have never listened to feedback as much as they do in Dragonflight

merger might not go through

'ole Bill might need to grease some more wheels in the US trade commission

revenue appears to be going down according to latest 10Q filing (but thats across whole ATVI, not specifically WoW), so they may be doing it on their own initiative.

after looking a bit more at the filing, thers no way they pad the loss with anything they can offer in the shop.
Its a modest billion difference in net income from last year to this, so am guessing they had no option but go the old school way and give in to players’ demands.

SL fail quantified if anyone is interested (i did well by not playing lmao)

http s://investor.activision.com/node/35701/html

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Aaargh! Then the users they are listening to don’t relate to me.
What was bad? Professions. Why? You can only learn 2. It’s boring to level. How has irt changed? It is now complex, boring, impossible to level unless you do dungeons (yawn) and most importantly not fun. Task orders? Really? Pointless.
What was good? Flying mounts. Now we have this stoopid dragon flying with obstacle courses which you cant use because of the “dragonflight lag”.
Oh well, I will head off and find some treasure. Oh no! It doesn’t exist cos it’s bugged.
Message to blizzard: go play runescape, come back and apply your game engine to it. Better still, poach the runescape game content guys. Now that would be a game.

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There is a difference between being genuinely interested in community feedback to improve the product, and being forced to listen, and implement content which you wouldn’t want to implement in the first place.

First of all, Blizzard was forced to “listen”, and implement changes. If not for the lawsuit drama, exposed ongoing abuse, and mass playerbase exodus, they would never cave in.

Secondly, they “listen” blindly, meaning, they implement design without understanding why what they did needs to exist in a given form.

A good example of this is Crafting, which was redesigned, and improved to a degree, but it’s still a mostly useless system which is fundamentally undermined by the broken progression reward loop which is feeding players all the loot, and thus making crafting pretty much obsolete.

A proper RPG progression-reward loop should rely on deep expansive content, and work like this:
level > quest > gather > craft > improve | repeat
if improved enough > achieve (beat dungeon/raid boss)
if lacking power > repeat loop until improved enough
if improved enough > achieve
etc.etc.etc.
Ps. To a degree, this is how Vanilla WoW was.

WoW today is like this:
Speed run leveling > speed run improving by getting free powerful gear from quests, or grind your face on boring M+ > do a raid > quit game out of boredom and/or burnout :rofl:

This game has become a weird dichotomy of either being boring, and too easy, or too painfully grind heavy game. It lacks all the expansive creative content, and depth which makes online worlds feel alive.

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It’s not a change in the mindset. It’s just the fact that the “BfA/SL were already in production”-loop being broken.

Mostly? Yes.

Every time? Guardian druids (among others) will disagree with you.

I miss Shadowlands.

I don’t know if I just have Legion brain, but without something consistent to do every day that improves your characters performance tangibly, wow just feels empty now.

I also don’t really like mythic+ anymore, and certainly don’t like how it has become the undisputed focal point of content for all things pve.

I want to say, from my perspective mythic+ as a concept has been a colossal mistake. Its inclusion has changed the community, and designing with it in mind has massively constrained design space and massively devalued the rewards from raids.

It’s not like they can get rid of it anymore either, it has entered player expectations as a mainstay of content. Sad really.

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I have to say it is a massive breath of fresh air to see them be so responsive. I think they also changed their development process a little bit in order to facilitate that, so hopefully this is a trend that will continue into WoW’s future.

Still, a ton of my friends IRL are on the fence about Dragonflight after having been turned off by Shadowlands. They know I am a huge WoW fan so they take my opinion with a grain of salt (as they should). Blizzard burned a ton of good will in SL, but I believe they’ll win that back if they continue on this path :slight_smile:

Intresting.
Could i know what makes you miss it? (Unironical Question)

The covenants. The old characters(Sylvanas and Kael’thas) for nostalgia bait. The raids(Last time I did a normal raid instead of LFR) and the lore of the cosmology being explored. Especially the stuff about the First Ones.

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i did enjoy castle Nathria and SOFTO, i even did my first heroic raid whole in SL.

I wonder if in future we will know more about these entityes, and maybe explore the other realms like Zereth Ordus.

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they are adding a new allied race, Elf gnomes.

Knowing that Titans are not the top of the food chain and this makes Odyn mad makes me happy. I hope we can put him down for good eventually for the villain he is.

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Elf Vulpera more like and I heard they can be Demon hunters as well.

When will they add Elf elfs tho?

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So, who asked for those twitch drops?

I’d rather take good gameplay over new characters, especially when said new characters aren’t remotely decently written

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Currently it is very easy to lvl up in Shadowlands towards 60. I reached from 50 and didn’t even have to leave Bastion for it. Dragonflight however is a pain and only my Dracthyr is 70 yet.

I don’t find the level experience much different except if I ONLY do WQ for leveling
Spam WLK dungeon + WOD questing pre 60, and spam dungeon post 60, works very well on me
I level my alts through BGs while mining and picking herb, this way is fast enough for me

What changes were made to the game owing to the californian lawsuits?