So people who do content (Raids) are more valued over the ones who only want to do: PVP, WQs, Mithic dungeons.
Players have been moaning they “finished” DF and there’s nothing else to do.
Time gate is there precisely to prevent people who play too much, to have too much advantage over others.
People who put more time, will always have the advantage. I guess without time gating it would be worse.
Well players have been complaining that they don’t have nothing to do in game.
Wouldn’t that shorten the time to do stuff even more ?
In Portugal we say:
“Careful with what you wish for, because the devil might be listening.”
No one claims that changes to the game were made specifically due to this lawsuit.
… tho the changes in the company structure were made due to the lawsuit.
The lawsuit was just a part of a PR disaster which enabled people to finally be open about (amongst many things) the horrible state of the game, and this lead to a rapid player exodus including content creators completely cutting ties with the company, and the game.
To salvage the situation, and stop people from leaving, Blizzard was forced to listen, and keep implementing changes which the community wanted. The problem is that this is not willing change on the part of Blizzard, but a forced PR operation to salvage w/e they can, and the changes we saw so far are a blind attempt at making people happy. I say blindly, because those changes are either superficial, or they lack changes in other parts of the game which would make the whole system to function properly.
DF overall feels like a brick which someone covered with frosting to pretend that it’s a tasty cake.
Questionable.
For example does the player who plays 1 hour per day have the same time to explore the game over the one who put more hours in to it ?
Wouldn’t the second player that puts more hours in to it finishes the game way faster and so more likely to complain the game lacks content ?
For example people who don’t raid are avoiding dozens of hours of content.
LFR, Normal, Heroic and finally Mithic.
I raided during TBC and MoP.
Gearing up in Karazhan took weeks and several hours per night.
MoP, I only raided twice as I only played for a month. Several weeks of gearing up just to do normal.
Tbh, if they did get rid of it, I’d probably stop playing. Raiding twice a week with mooching around in world content in between isn’t enough to keep my interest.
No, not really.
It’s a standard practice in MMO games to gate content to prolong the experience, so it’s not being consumed all at once. If WoWs LFR, and story quests weren’t gated, all the turbo-casuals which is basically was the majority of current WoW player base, would cancel sub first or second month, and won’t sub instill next raid is out which means a lot of revenue would be lost.
I think most people come to see the game and quit after they hit max level, tbh.
The LFR is out, most people already killed Raszageth the Storm-Eater, time to quit.
Also patches don’t attract players as much as new expansions.
Finally the story will only finish in the last patch. So it’s already time gated.
I think the only people that stay subscribed after the first month’s are: people who play this game for years.
Doesn’t matter if they are raiders or casuals. Blizzard already have their subscription guaranteed.
I stayed subscribed without buying SL.
Just went and explore what I still had in BFA. So I ignored a whole expansion.
I don’t raid and I most certainly don’t feel the need to rush content.
The question wasn’t “does gating exist”, but “why it exists”, and as I said before, the fact is that it exists because there is simply not enough content in WoW to keep people busy.
There are however ways to make some people’s preferred content like raids, available more times per week after it is no longer the cutting edge difficutly.
As collectors, this gives us a ray of hope. The next step would be to make legacy reputations account wide to close the vicious circle (since mounts, transmogs, et cetera are already account wide) by giving the choice of a token or something similar. It would also be helpful if fishing was account-wide, as it makes no sense to have a profession with 1,275 skill points that is purely based on chance and not on the type of fish you catch.
They not listening enough, you know that saying too little to late?
Check the new statistic with the player numbers, is bad. Very bad. 350k players left of 20 million as it once was, why do you think that is?
Imagine if classic was released with every single raid available, right from the get go ?
How long it will be until casuals get destroyed in Naxxramas gear ?
Genius thought right there.
/S
Btw name one expansion since Vanilla that everything was available since day one ?
You can’t ?
Though so.
There’s enough content in the game.
Why would they implement more, just so people skip it ?
I should remind you of BFA.
If the vast majority of players are as you say: “turbo-casuals” why was Blizzard sending mails to everyone, urging them to go claim their rewards ?
Like the 20 000 000g mount ?
ShadowLands ?
The expansion best known as system lands ?
In which people leave in droves for FF ?
I just see an angry player that can’t use his advantage (free time to play) to get more power over others playing solo.
Btw one statement doesn’t invalidate the other, if you had stop to think about it.
Far from it all raids were staggered from the start and so were dungeons , especially herioc as some you needed flying for and all needed rep and keys.
There’s enough content in this game.
Not for you obviously.
New flash: the game isn’t infinite, no game is, and if you are not happy talk with your wallet.
Also;
It’s the developers who dictate what’s in the game. Not you or anyone else.
Just because you are not happy with what you got, doesn’t make my argument invalid.
Edit:
“The Phases of Classic WoW
World of Warcraft Classic has been split into 6 distinct phases, roughly following the original vanilla content cycle, in order to give players time to experience content without greater rewards from later activities devaluing earlier ones, such as the PvP Honor System and Battleground gear outclassing much of the Molten Core raid gear. Check out our Vanilla WoW Overview to learn how this content originally released.”
So this statement is very far from what you stated:
Classic had everything ready to go from day 1 and still not all content was available.
So far nothing you posted dismisses the fact that you are the one that considers the game lacking content.
All you resort to is defending this:
To which I replied:
All you have left now is: “I’m right and you are wrong”.
I also noticed you only come to respond after several hours, hoping your comment will slide through.