By using exactly the same route in Un’goro I used to use back in 2005, I’m not making even 25% of what I was making back then.
I think Blizzard didn’t adjust the number of nodes and repop rate according to the 5x higher server population. A dev once explained how nodes work, you can only have a specific amount of nodes in an area at the same time. If you have 5x more players, that limit should be multiplied by 5, but it obviously was not.
To elaborate…
If you have 2 players circling a zone, and 4 rich thorium nodes max allowed in that area, with a repop time of 10 minutes (imaginary numbers, it’s just an example), statistically every player would on average be able mine one node every 5 minutes.
If you have 10 players instead (5x more like the server population of classic vs vanilla), every player would only be able to mine on average every 35 minutes.
See the drastic decrease of income per hour now ?
It’s 1 node instead of 7 in the same time ! Only 14% of what they were getting in Vanilla !
Sometimes it almost feels like the original developers of the game designed the world to work with a certain amount of players in mind, and arbitrarily changing this amount tremendously has effects on the game… Hmmm, who would have thought?
Maybe we could change the level cap to 120 while we’re at it. The 60 level cap was probably assigned randomly, right?
I understand that many of you see pservers as “the devil”, but it doesn’t change the data. The information is THERE. You may choose to ignore it. Fine, be ignorant, but the this is what works best. It has always worked best on mega server (your current reality) and it always will.
These changes need to come into effect, and pronto.
These things being more expensive is good. It furthers the difference between bad and good guilds, good guilds will save tons of money by only having to spend 1 mongoose per raid, not having to use any protection pots other than on huhuran, c’thun and KT.
And the other people get a very needed increase in difficulty by having consumables far harder to access.
You don’t understand. It’s not just expensive, it’s not sustainable.
You are talking to, currently, the guild master of the top guild on Golemagg () if you look at logs. We are not speed running, we just play the game well. We do not flask for MC (because who does that) but every player we have understands what is required to play in a guild like this. We have also cleared all content on pservers (Which, from my experience, has been vastly more difficutly than classic content).
So please don’t speak to me like I don’t understand the values.
I repeat, this is NOT new. All the pservers I’ve been on has tried to get away with no dynamic respawn and “blizzlike” nodes for mega servers. Every single one HAD to change that in order to make the game fun. It is NOT fun having to cut of an arm and a leg to buy a stack of mongoose, it is not fun popping a WCB or Ony head and getting no buff.
Like I said; it is actually more Blizzlike to add correct dynamic respawn + nodes to the mega servers, because there are not enough resources for the population.
Inflation is not “unique” to private servers.
You wanna know what’s funny? The large game companies, including ActiBlizz, got actual economists to help design and provide guidelines for in-game economies.
The server economies you see in-game is intentional by Blizzard, and monitored constantly.
Private servers never had access to that input, and merely reacted to complaints.
Blizzard is NOT all knowing. They clearly do not see this stuff, or rather they do not see it yet.
This is what happened on pservers. eg; Plaguebloom, due to having limited spawns to compared to the size of the population, prices went up from 15g-20g+ (normal btw) to 80g+
Management and players saw that this was not Blizzlike and changes the dynamic spawn rates and increased nodes. After that prices went back down to 15g-20g (normal).
That is how it is. This is how its going now. Lotuses have already gone up from 30g to 100g+ on my server. This server is still in it’s infancy and now that layering is gone the prices are still just going up.
“reacting to complaints” in this case = actually fixing a problem.
They know more than you alone do. And they know more than the collective behind developing private realms do.
What that means for retail however, is that the downfalls are intentional. The bad stuff is how they want it to be. But the classic design is not a “fluke”. The inflation is not a “fluke” like on private servers. It’s handled by real life expertise. You are just an ant, living the ant life in classic.
When I see something, that looks exactly like the same thing I see happen on multiple other servers, happen here on a Blizz server, I must assume that there is something else in the works.
How do you survive in real life? Every day must be so exciting for you since it seems your mind blanks out all your past expereience and knowledge.
You are suggesting that people don’t get to play, just so the server can function as a small server. Thanks but i’ll have the mega server with the adjustments to make it so everyone can play normally instead thanks.
Edit:
Here’s another funny thing, and this comes with the knowledge stuff and learning from mistakes that I was talking to you about.
There were people like you also complaining on the pservers spouting the same nonsense. I get that when we are on a forum like this, you can argue whatever you like and feel great about it. The fact of the matter is you haven’t got any experience regarding this. You are just spouting random rhetoric. I have, however, experienced this over the course of 4 years on 3 different pservers.
This is the same thing. It needs to be addressed and asap for the servers to function normally.
So you saw the results of it. As I mentioned.
Literally every argument you’ve had that I’ve bothered reading (didn’t read the entire thread), have been based on you understanding the results of things. You have yet shown an understanding for the mechanical nature of it, as in how it became like that.
sigh, nvm, ur just here to argue for the sake of arguing.
PS: It’s funny how ur observations are ok regarding this topic (despite … not actually having any observations since u haven’t been in this scenario before) but mine are somehow not, as in your words, i do not have the understanding of the mechanics behind it.
As a parting word that you may want to ponder if you ever were thinking about anything other than argueing for the sake of it; These servers are NOT the normal size of regular blizzard servers. A realm does only have a limited amount of resources. This same thing applies to real life too. The only difference is that we are able to adjust this, unlike real life, as this is a game. Thank you.
Why would hardcore farmers be punished because you guys are not that efficient in your farming? You can do other ways to farm gold and buy the herbs you need. If you don’t like it, get in line like everybody else and fight for it. If you want to pot, flask and so in classic (thats not even needed) to compete for your logs, then once again, fight for it. Stop cry on Blizzard forums that they should adjust dynamic respawns so prices for people that play day and night and farming would lose all their working hours. It’s always a way to get your things if you really want it. And if you now think it’s way to competitive or you can’t catch up with them - free migration is there on all the big servers. That’s your solutions.
You know, in real life, inflation makes things pretty messed up. You know this if you look at any 3rd world country. At some point more and more people suffer, it only affects the people who are rich later on though since they can “manage for longer”.
This is a game. A VIDEO GAME. Economy is important. There is overpopulated servers. This is a fact. This happens to also be fun, but in order for the fun to flourish the servers must have the resources normalised. We cant just turn on dynamic respawn irl, but we can do it ingame.
Don’t be that guy that just says “get over it”, when there are clearly very obvious alternatives, that have in PRACTICE worked. Like i said, pservers hold a lot of information that Blizzard needs to take into account.
Alright, shall I provide some parting words myself then?
Yes, there was a planned balance between the size of the server and the amount of resources available. Which is skewed with the larger servers now. So consider where it all comes from now, and where people are spending their time.
So let’s say the majority are in a dungeon, getting those cloth and the raw currency drops for the most of it, and the greens/blues are mostly vendored/disenchanted, thus being split between the raw currency and the enchanting resources.
While you have the world resources, like the deposits(veins), herbs and skinning. These will mostly be covered by the people leveling, still mostly seeking the world resources rather than the instances resources.
So the driving source now being the raw currency dropping most of the time for people, if you’d compare the “buckets” of it so to speak. This drives up the prices of what’s more rare, that being the actual resources such as herbs etc., while cloth and the stuff being enchanted probably becoming more common than the rest now that the layers are gone.
So you’ll see things becoming more expensive.
Which actually makes it easier to catch up, since once you get a hold of that expensive resource, you’ll get more currency for it, and therefore quicker driving up how much in store you’ve got of that currency.
Golemagg you Say? Post as your Golemagg Char then This is Classic Forums after all. Private Servers? Haven’t played on em Never will. But i do see a lot of “Private servers had it wrong” as they didn’t capture the whole Vanilla experience. What guild are these you speak of? Blizzard isn’t playing Catch up. They just a different company all together. They seem to be facing a good ol Illidan poster . But in reality i expect their looking at it from a different angle then the average Playerbase. It’s probably looking more trough Bussiness models, Market Strategies etcetera. Rather then Should we Release also I’m expecting them to never keep “Classic” running as long as some Private servers did. I personally feel the World Buffs like Ony weren’t intended to be used in that way. And was a reward a form of Celebration. Not a Let’s get Ony Buff for our weekly Raid thing. “Fun” Means many things to a lot of people but “Funny” thing is it ain’t always the same.
Most Classic realms are easily 2-3 times bigger than the biggest old Vanilla realms.
That is a lot of players, in a world designed for 1/3rd of them (at most).
Prices will skyrocket on most Classic realms, if the current nodes and respawn timer are staying as they are now.
Private servers or not, it’s a no-brainer : we need either more nodes, either faster respawn timers, either a combination of both.
Otherwise the prices on most Classic realms will be so high, that casual players (which are the bulk of the player base) will most likely quit the game, because they won’t be able to buy sh.it.
I am sure that Blizzard finally understood that “we think we do”, that Classic is the most popular MMORPG on the market (and the biggest one, player wise), and measures must be taken in order to keep casuals in the game.
Without loans, then people will never pay more than they can, and the sellers will never sell for more than they can sell it for. It’s self-evident.
Another way of putting it is that people without the means won’t be able to buy as much, which is natural, but as long as people are buying it then people will keep selling it.
Supply and demand.