So are you saying that 1.12 MC is not easier than 1.1.0 MC was?
There always will be hardcore guilds clearing raid hour after release. Even harder pserver variants with disabled world buffs and alike were cleared like so… but only by a small percentage of guilds.
Classic content is well prepped for. Private Servers have been fine tuning tactics and gear for years to make stupidly short MC clears. You can’t make MC harder unless you make players dumber and revert all gear to it’s worst possible versions, and even then the latter will just result in new combinations of gear to clear it.
Yeah, so obviously the solution then is to make Classic MC even easier than it was originally. Genius
retail style pushover endgame
Wait what? This doesn’t make any sense.
So are you saying that 1.12 MC is not easier than 1.1.0 MC was?
That’s kind of irrelevant. Yes it is easier, but Blizzard did not choose the patch at random.
Well obviously not but it still remains true that raids in Classic are currently significantly easier than they were originally. To be clear I mean that they are objectively easier. Even a time traveling raid from 2004 would find them easier.
So then my question is how come something having always been easy is an excuse to make it even easier?
Well obviously not but it still remains true that raids in Classic are currently significantly easier than they were originally. To be clear I mean that they are objectively easier. Even a time traveling raid from 2004 would find them easier.
So then my question is how come something having always been easy is an excuse to make it even easier?
I think they are not done easier by purpose, it is by product of Blizzards decision to use the ‘fixed’ edition of the game, which due to less broken aspects (i.e. class fixes) make some content easier. It is same thing that why private servers were harder ? Not because of a master plan, but because the makers did not know correct values and did guess work - harder content was a by-product.
Yes, many players would love to have the launch, patch 1, patch 2 experience, but from game devs POV it makes sense to offer most compact-fixed edition and rebuild and reference from that.
Basicly noone was raiding in 2004, just fyi.
Going through patches like that would end up being an even bigger mess though. People would stockpile gear and materials, rolling on things that were awful with the understanding it would be changed later. Some classes would be left leveling even slower than they are, while some would get hefty nerfs after a few months (ie, weapon normalisation and the like). And would this also include re-creating every bug that affected any raid (or pvp) to any effect?
It would simply be a mess. Sure, they could buff, or make “hard modes”, and then you’d end up with either the same “run this on x different difficulties ad nauseam” from later expansions, or that some raids would be even more quickly redundant. They made it with what they had to work with that would take the least work to get running and be least blatantly abusive to half the classes in the game.
If the endgame can be completed by a bunch of lvl 55’s wearing greens, then there is no endgame.
Those lvl 55s dream those fights at night.
I assure you your guild isn’t going to replicate their success.
Basicly noone was raiding in 2004, just fyi.
Yes, so make the raids easier then?
I’m not really seeing arguments as to why the raids ought to be easier. All I see is people stating that they were always easy but not justifying why that translates to them needing to be easier still. Also I see explanations for why they are easier from a developer perspective.
There are two problems with peoples perceptions of the endgame…
One, people are seeing what the 1% of the 1% are doing and calling the endgame dead having not even tried it themselves.
Two, many have been playing on private servers thinking they were accurate when they were always just based on guesswork. This means people say things like “vanilla was harder” but this view is tainted by experiences on inaccurate servers.
Lets just try it for ourselves first before we condemn it
As I posted earlier, I would be in favor of a “hard mode” but not until well after the last content phase.
They’re not being “made easy”. Classic is merely a snapshot of one period of the game. And it’s nigh impossible to re-create the situation during early vanilla, with players being largely clueless, gear being nonsensical, talent trees being overall a mess etc etc. You’d need to find a group of players with no knowledge of the game, then purposfully revert every sensible improvement throughout vanilla, only to reach some mythical accuracy to what it was.
That’s just silly.
So launching Legion using the full 7.3.5 patch would not have been “making Legion easier”?
Can you elaborate on what it would take for you to call it “making it easier” if deliberate decisions that make something objectively easier isn’t enough?
What part of “this is classic, not vanilla wow done all over again” is hard for you to grasp?
You’re speaking as just yet another poser who had no idea about the shortcomings in early vanilla, and why it’d be madness to spend tons of dev time trying to recreate what was horrible.
Do you think it would make the game “better” if your t1 gear had NO +spellpower on it? If the might set was a dps set? And that sometime through classic they’d do what they did back then, change everything around? Can you imagine the mess that would create? “No you can’t get that gear, because in 6 months it will be tank only”.
I’m sorry for you that you weren’t around for that experience, but it’s not going to magicly come back whatever you want.
er by purpose, it is by product of Blizzards decision to use the ‘fixed’ edition of the game, which due to less broken aspects (i.e. class fixes) make some content easier. It is same thing that why private servers were harder ? Not because of a master plan, but because the makers did not know correct values and did guess work - harder content was a by-product.
Yes, many players would love to have the launch, patch 1, patch 2 experience, but from game devs POV it makes sense t
Um no, “fixed” has no meaning. The reason why MC was intentionally made so much easier in 1.12 is because it was just supposed to be a light stepping stone for the later raids which were already out. This clearly isn’t the case in Classic.
They’re not being “made easy”. Classic is merely a snapshot of one period of the game. And it’s nigh impossible to re-create the situation during early vanilla, with players being largely clueless, gear being nonsensical, talent trees being overall a mess etc etc. You’d need to find a group of players with no knowledge of the game, then purposfully revert every sensible improvement throughout vanilla, only to reach some mythical accuracy to what it was.
That’s just silly.
Ah it’s human nature to assume everyone from the past was more stupid and less capable. If anything the average player back then was much better, because modern mmos have trained players to expect to faceroll everything with no effort.
MC wasn’t “made easier” with intent, it largely stayed unchanged (the simplicity of it didn’t really require much in the way of changes or fixes, unlike later raids), it just became easier (yet still MOST players never cleared it) as most have understood, by a mix of gameplay being refined for classes and roles as skills and talent trees were made more consistent and logical, and as gear received numerous overhauls to actually help the character significantly (not like early caster gear that more or less only allowed you to cast for slightly longer for example). As did more sources of pre 40man gear (ie zg, and partly DiM, and some craftables) make it easier to get geared up well enough (though an established raid would would be pulling along green geared recruits for easy t1 anyways).
What part of “this is classic, not vanilla wow done all over again” is hard for you to grasp?
You’re speaking as just yet another poser who had no idea about the shortcomings in early vanilla, and why it’d be madness to spend tons of dev time trying to recreate what was horrible.
Do you think it would make the game “better” if your t1 gear had NO +spellpower on it? If the might set was a dps set? And that sometime through classic they’d do what they did back then, change everything around? Can you imagine the mess that would create? “No you can’t get that gear, because in 6 months it will be tank only”.
I’m sorry for you that you weren’t around for that experience, but it’s not going to magicly come back whatever you want.
All I see here is personal attacks based on pure assumption. Would you like to try some actual arguments to justify why Classic ought to be deliberately easier than the original was?