Blizzard should end mage boosting

You are not using the same flasks, so no. Also they don’t pick the lotus required Wich sets the price for flasks in the first place. If 10% of the players have 90% of all the gold, prices will go down, not up.

Here are my suggestion; either nerf pve Frost Nova being able to freeze only like 15 enemies at the time or drop the experience gained in instances to be based on the contribution of the player (if you afk or just hang around you don’t get any experience).

And for people who say that absurd gold farming won’t finally ruin the economy; what happens when most of players are forced to have a mage that will farm them gold so they can afford for example consumables for their other class chracter since all mage alts are driving prices up?

1 Like

You can farm and sell those consumables/mats for those consumables and make bank off all the rich mages?

I really don’t see how this is a problem.

1 Like

It was banned/fixed on almost every private server because it was running the economy, just as it is right now. Blizzard just doesn’t care.

It’s not the same strategy in classic compared to a private server. Why should it be banned when there is no manipulation or any game breaking stunts involved? Its literally FD and usage of a path designed in the instance.

Then you probably will claim that mages farming ZG after release should be banned as well. Even tho they literally only use spells implied by Blizzard themselves.

Please Ban me for knowing how to use my class. I farm goblin + Princess with fire build. (ZF is very tedious)

Also ban the hunters who solo tribute.

Also ban the warlocks who solo farm The Eye of Shadow.

Also ban the tanks who sell their services.

Also ban the Priest who farms DM using holy nova.

Also ban the rogues who farm BRD pickpocketting.

:slight_smile:

4 Likes

Ban does not necessarily mean to penalize you or any other player. Ban can mean to just simply make a little nerf to the tactic to make it useless.

#No changes should be applied not just to the mechanics of the game, It should be applied to players too. Any tactic for leveling, earning gold or honor if it was not extensively used in 2006 it should not be allowed in 2020. Small little changes are needed to contrast those tactic changes in players to have true no changes.

Is a pity how I have heard about long hours and days in AV, and that does not exist in Classic because changes in players has not been nerfed.

Consider this: boosting was viable in 2006. I’ve farmed SM cath solo as a mage. ZG crocs. Many of the farming methods we see today that didn’t exist in 06 because they were not discovered. It’s like saying Cars should be banned in 2020 because they didn’t have Cars earlier.

You are giving my the reason. That tactic was not discovered in 2006, so in a 2020 recreation of the 2006 game it should not be allowed. No changes it also mean that, to not allow changes in tactics. This is like saying that car race of historical cars should not allow modern cars, and precisely in that example it is not allowed.

They were not discovered, but it was doable if someone discovered it. So imo, should not be considered “bad”. If this was so bad blizzard would have done something.

Well, I think the changes in AV tactics are very bad and totally break the idea of how AV was (but of course the first wrong thing about AV is using 1.12 AV). It is irrelevant that it was technically possible in 2006, it is still a fact that people did not use those tactics in 2006 so they shouldnt use it in 2020.

Another fact is that players will optimize their play style, so the only solution is to nerf any non-2006 tactic to make play the old way become the optimal way. Any theorical tactic that was possible in 2006 but not used should not be allowed now, allowing it is a change, and changes should not be allowed.

And how much time and effort do you think is needed to prevent people from playing as they like in 2020 and force them to play as in 2006?

Not possible. Blizzard would surely lose waaaayyyy too much money when people left.

An MMORPG is supposed to be a game where you can explore and discover things, even methods, tactics, and ways to use your class.

Not so much, just make some nerfs in experience gold and honor received using “new” methods. AV? They could reduce the honor received if the battle is too short, making more efficient if it lasts at least some hours. They dont even’t nerf to nerf every new tactics, only the ones that are too prominent so most people use that instead of the original tactics. People always optimize their play style, so any new thing is only a thread if it is optimal.

Yet, this is a recreation of a 2006 MMORPG, if you want to change the game with those new tactics you can go retail where the game and the players are always changing. This is a recreation of the game as it was in 2006, new methods, new tactics and new ways to use your class does not belong to Classic. If you don’t want to play like in Vanilla I dont know what are you doing in Classic.

So because I am exploring a new way to play an old game, I somewhat dont belong? Hahahah.

So any new player coming to wow classic and exploring it different and playing it “wrong” should go to retail? Man you crack me up. No point in this discussion anymore.

Happy weekend. :joy::joy:

7 Likes

There is nothing wrong if you want to explore new ways, what is wrong is that you don’t want to play the old game like in 2006. Why are you playing a 2006 game if you don’t want to play as people played it in 2006?

If you want AV to last 20 minutes instead of hours then you dont want to play in Classic AV, what you want is Retail AV, that BG it actually made for lasting 20 minutes. If you want fast leveling with aoe boost, what you want is retail leveling.

And there is nothing wrong in new players to use new ways, they just should “fail” by playing that way earning less experience, gold and/or honor. My problem is not that new ways exist, my problem that new ways should be worst than old ways. People should be incentivized to play the old way.

First of all, as others have said, Mage boosting doesn’t generate gold into the economy. It takes gold from 4 guys and gives it to the mage. I also expect the problem to be somewhat self-correcting. On the one-hand, as this is a great farming method, I expect more and more people will be rolling mages. On the other hand, this seems like the golden age of alts, based on my personal experience from myself and guildmates; I highly doubt people will be creating alts at the same pace throughout the whole of Classic. More mages+less alts should drop the prices. The leveling meta is evolving. When I leveled my main, everybody and their dog were doing spellcleave dungeon leveling. 6 months later is boosting. Who knows what will happen in 6 months?

Secondly, it has been widely known for years (even since Vanilla, although not as widely) that some classes/profs had a distinct advantage for farming. Who started Classic without a farming plan hasn’t done their homework. Hell, one of the reasons I rolled Hunter was so I could farm DM Tribute.

Edit: as for incentivizing people to play the ‘old way’, people did so because they didn’t know better. The road from ignorance to knowledge only works one way, you can’t make knowledgeable people ignorant. Which means that, only way to make them do the suboptimal stuff they were doing in 2005 be the optimal stuff now. While this is not an invalid approach, it should have been a design decision made before launch IMO. Then, there’s also the question where do you stop? Let’s say you nerf some farming methods because they weren’t widely used in Vanilla. Where do you go from there? Do you nerf good items that people considered bad in Vanilla? Do you buff/nerf classes so they correspond to their population percentages and perceived power level from Vanilla? Do you randomly allow only 1 character in 10 to raid because let’s say only 10% of the players raided in Vanilla?

2 Likes

It aint easy boosting. Everyone seems to thinking that just by having a mage you can farm like a casinomachine. But it requires a lot of hours to know the class and how to manage pulls and mobs in dungeons as a little move will probably kill the mage if you have 30+ mobs attacking at the same time.

No they banned it on private servers, not because you did something illegal or exploiting, they banned it because it caused massive inflation which was against the spirit of classic. Farming 150g/h (which on my server is very possible and I’m a hunter myself!) shouldn’t be allowed to exist.

Months before Classic release I had hours of discussions whether Blizzard would “nerf” this because this IS GAMEBREAKING (yes it is, it’s just too much gold in the economy), and we all agreed they would. But they didn’t and now it’s ruining every bigger servers economy by flooding it with raw gold.

Most private servers went the no changes route, but this was nerfed. For a reason. Everyone and their mom had a hunter alt and was abusing it.

the mages are not the problem. It´s the dumb fools taking them up on the offer.

This is very true. It’s taken me a lot of patience to learn the pull strategies and then actually pull them off. Same with the other farming strategies, none of them are super easy and it takes practise.