Blizzard, why the hell did you screw up Echo?

they would have said they reduced the health pool of the boss. (as they normaly do like "health pool has been reduced by …%) and all the aura data indicates this as well that it is just leterally 5% less dmg dealt without changing HP.

Sad troll is sad

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I imagine that limit will clinch it right after the reset - the fight looks solved but the gear isn’t there yet. Limit will probably kill it while echo is reclearing or even before their reset.

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Id like to blame Blizzards for world hunger, first and second world war, climate changes etc, BUT check the patch notes from July 13, its not Blizzards fault you all cant read!!

…hmmmm or is it?

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world first race should be counted in hours on when they started to when they finished realy, not just who kills first, becuse Us always have one day extra to try it out now.
even if Limit now kills sylvanas first, what they probably will, Echo is still almost 24 hours faster if they also kill sylvanas on wensday.

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The issue right now is they are all hitting beserk, due to not having the gear.
Once reset happens Limit can use the tuesday to reclear, split run, etc, then on Wednesday while Echo has to reclear (Unless they want to chance it by extending) I think limit will get it.
Outside of bugs though, I am wondering why a more global raid opening is not possible and global unified reset day. I mean they do it with expac launches already…right ?

easy fix…you buff Sylvanas to God Mode till lets say Saturday, than you nerf it Sunday 00:00 and let the games begin :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue:

That says nothing other than that they just reduced her overall HP on normal /heroic by 5%. NOT changing the % needed. I do wonder with this comm sometimes

Don’t think they actually reduced health though. If they did they would have just stated “hp reduced” as they do anytime they reduce boss hp.

I’m wondering if she phased at 50% before the change as well, I’m not sure about that so I could be wrong ofc :slight_smile:

No, you don’t understand. This completely unrelated totally related patch note proves that everyone in Echo, Limit and other top guilds are just too stupid and the forums have totally know this for weeks now.

People were aware though? Limit Max said it was known already and even some Echo people said as soon as it happened “I told you it’s 45%”.

My tinfoil hat theory says they did it to extend the race, the moment the race ends WoW’s viewers are going to plummet and FFXIV will take over on twitch as the most viewed MMO.

They’re trying to keep FFXIV off the top spot, they ain’t got no chance once the race ends.

/tinfoil hat

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I think this is weird game design.

Making it not be 50% is sort of an odd choice because you do really set up this expectation, and if that expectation is not met then there’s gonna be a moment of reflection for the player going “Huh, there’s more!”

Now, that moment of reflection can go one of two ways:

  1. The new stuff is really cool and the player goes “Oh wow, I’ve discovered something new! The hard mode has been found, let’s goooooo”
  2. There is no new stuff and it’s just a changed percentage and the player goes “What … ? But I killed it…”

I’m not sure that Blizzard made a design mistake here, but honestly this is pretty… boring? Because there’s nothing after 50% it just feels like a “haha, got ya because my mobs can have negative HP!” moment, which is pretty silly.

Yet a hotfix reducing the boss HP is usually written as “Decided X’s HP by 5%”, and these bosses tend to die rather than end at a specific hp value.

Different wordings tend to mean different things, and here the other option seems fairly obvious to me.

For what it’s worth these very guilds tested heroic Sylvanas with a 45% HP ending on the PTR, and saw how after the hotfix it ended up being 50%.

They should also make the Olympics have a 1 day difference between the USA and all the rest of the participating countries. Because why not…

Imo, calling it a race when one side has a clear time advantage is laughable. One of the many reasons I’ve never cared for this.

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It was absolutely gutting watching yesterday when the boss didn’t die, but the Echo team all seem in good spirits today which is fantastic to see. It’s annoying that it wasn’t at all clear what the win condition was for the fight (and still isn’t, since we won’t know if it’s 45% until someone reaches it). Really hoping they can conjure up another 7 million damage out of thin air before reset, however unlikely that may be! Whatever happens, it’s been great fun to watch so far and it’s absolutely fantastic how much money the streams have raised for charity too.

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The main issue is that right now echo is ahead of limit by probably a few hours. They will most likely not be able to kill Sylvanas this week if it continues like this as they need more gear. Usually when you are ahead of your opponent, they will have to put a lot of effort into catching up. The difference here being that they get a free catch up and are put ahead of echo because they get to start raiding half a day faster. Blizzard is literally giving NA a head start compared to EU on this while echo has worked incredibly hard to get ahead of limit.

They problem here is the weekly reset, and blizzard is at fault here. The few hours they are ahead of limit is negated, and actually inverted by having to wait much longer to get gear and getting back into the fight.

It was always at 50% though, only on Mythic it seems to be less than that, because of hidden change that can be seen with datamining only.

If they move the threshold from 45% to 50%, this means having to do 50% of her HP in damage rather than 55% which is 9-10% reduction rather than 5% mentioned.

Meaning its unlikely it was that change, or theyre pretty bad at wording.

It wasn’t known. There was speculation. It would be fair to assume that a mythic only phase starts at 50%, not that it just takes another 5% of the boss health to end the fight. That just sounds like a dumb decision to artificially extend the race.

I’m not great at maths so this could all be wrong.

They had to reduce the total boss health for that patch note to be true. Because the fight ends at 50% total boss HP, they had to reduce total boss health by 10% in order to reduce the damage required to reach 50% by 5%.

And to translate the 5% into the the mythic situation, if Sylvanas has 132 000 000 HP, that means the group needs to do 66 000 000 damage to get to 50%. Increasing group damage by 5% would make it 69 300 000, but that amount of damage would only put the boss at 47.5%, not 45%. So they need their damage to go up by 10%.