Here’s what google came up with, the very first hit on social aspects so we’ll go with that:
Social aspects are the commonalities among people within a specific culture. Social aspects may include the following:
language*
norms*
rules*
values*
beliefs*
customs *
These commonalities are the foundation for any society. The way we communicate, interact with one another, and function in our daily lives are all influenced by the social aspects of our society. Social aspects in the United States, for example, may include a belief in God, valuing hard work and success, and gaining an education.
Norms, rules, values.
Each QoL improvements in WoW somehow devalues something, somewhere. Dual spec devalues class identity. Mount slots devalue bag space. Riding at lvl 30 or 20 devalues traveling and planning. These QoL improvements are needed to let new players catch up and give current players incentive to keep playing. QoL changes are not bad, but the sum of them eventually adds up to a slot machine and a player mind set that follows. Blizzard sat their foot down at RDF.
Blizzard believe RDF has too big of an impact on social aspects, such as what we value, how we behave and what spoken/unspoken rules we follow. None knows how RDF will affect our social aspects in WoW today, but Blizzard have no intention to find out. Yet.
If they had only meant “socialize” they would have said so, but they said “social aspects” and that’s what we are going with.
Social aspects cover a lot more ground than “socializing.”
I know, every Wotlk players know.
It’s not because you don’t know that everyone don’t know.
I played 12 years on Wotlk, 12 fkin years, with some serv with RDF, and some without RDF (asking from players !) and at the end NOTHING changed, NOTHING, and again, it was asked FROM PLAYERS.
“You think you do but you don’t.”
And TBC Classic proved that again no RDF is no more social.
And currently, Wotlk pre patch is proving that.
LF TANK DPS HEAL RAMPART
“+1”, “dps +1” “heal +1”
“Hi”, “Hello”, “Yo”
“Ok let’s go”, “Go summon”
Rushing taking full pack with AoE
15min after => “Ty all cya”
The reality is in the game, play it, or stop play with your friends and play soloQ, you will see.
Yes please, do it.
And even if i wrote it, maybe i was talking about my first toon and i re started from lvl 1 6 months after that and played until AQ40 cleaned.
Yes i read that and i don’t care because i only care about reality and practicity in game.
And the practice is far away of the dream like our friend Elias is talking about, who is too much buzy to judge people
From my perspective RDF was a nice way to include everyone in the game and its a pity they didn’t include it in TBC also. Selling tank services, invites to groups only if You had certain class/spec. The RDF did not discriminate. Even now on the new servers I see LF 3 DPS (mage/warlock). Is this fun? I think that its not about social experience, its from blizzard perspective people would be gearing too fast (lol?).
so, people have jobs, families, chores, etc, and i have to waste 4h to organize a party for a 20 minute dungeon, just because people like you, with free time to spare, dont like rdf system… get a job and then tell me you have time for 4 or 5h searching for randoms to play.
Even tho I despite RDF because I remember back in the days how it slowly killed the game, I will say this to you pro RDF people : It was implemented in 3.3.0 back then, when icecrown citadel came out, so nope, no RDF just yet, get over it
And about the “People have jobs, families”…bruh, you think people didn’t have that when it first came out? And also, you’re supposed to be in a guild, it has always been fairly easy to just make a group real quick and go dungeon.
Don’t blame others for your lack of social skill or/and procrastination. Loads of people don’t want RDF, you guys are a minority, and even tho, it wasn’t implemented until the end of wotlk.