i mean theres many of them, and to check pvp everyone would take me hours, if not days
what i mean, is just, that glad isnt rank 1435 as players say, if we take into account the high number of twinks.
so glad have even less players currently, or other kind of rewards, i have seen in shuffle for example some dps specs are rank 50 at 2.4, What does that mean if you subtract the twinks? You can count the players on one hand
or 2s in shadowlands ssn1 or bfa ssn1 2.4 was rank 4000 or 4500, and now it´s just 0.1% lol
since df ssn2 i dont really know what they are doing, also ssn2 of df was weird, i quit in the mid of the season, came back and saw, that the r1 cutoff went from 2.550 up to 3k+ in such an short period of time, most likely in the last 2 weeks like what the f xD
Here League isnât much different though. While they patch constantly, they ignore Problem characters and items for long periods of times. Maokai been dominating top for months now without enough nerfs.
On the otherhand they nerfing Kayle mid because of 1 player abusing her in a role they donât want. ( on record , Nemesis reaction to it is funny af )
HOWEVER since there are over 100 champions and you can Bann issue Champions usually the games are less stacked with meta
Also idk who said that but its weird to compare wow to lol or csgo mmr system since its very similar so thats prolly not the reason people dont play. Also these games have like no reward except 1 skin in lol at the end of the season. Yet people are willing to climb.
There will always be people to call others bad, either because they are better themselves (and it is all a matter of PoV) or because they are mad.
Being called bad once by two people who have been playing 12h per day since Cataclysm or so, and get paid to play the game at high level is something I probably will be able to take and still survive. Especially considering the way I play right now seems to be working fine, considering results.
I also literally only made one post in here as far as I remember. You want more details ? Alright. Here goes.
Basically, the reason why I am overall opposed to MMR buffs is because people are way too focused on rating in this game, when they should be focused on ranking instead. MMR changes simply change the rating value and nothing more, which just serves to access fixed rating rewards but doesnât change the ranking, or in other words doesnât change the ladder âhierarchyâ. So itâs just for fluff.
Yes, it is true that in deflated seasons it may feel bad for some people to be stuck on low (or lower than usual) rating, but the opposite is also true, in inflated season people play way higher than what they normally do.
The actual issue, in my opinion anyways, is that most people established that one time inflated season of SLS2 as the new benchmark just because it is the one time they peaked in rating value, so they now believe they deserve it every season no matter what somehow. Iâll use myself as an example otherwise someone takes my word as forum flaming. You donât see me running around saying that Iâm some mighty 3k player all the time. Because I have the intelligence to realize that at the time I got that, it was purely due to overinflation and I never got it again. Maybe, maybe I could now because Iâm better at the game than then, but I donât behave like Iâm due this rating by the system. Because Iâm not. And in truth 3k when I got it was way worse ranking than when I did the glad in the same season, or SL S3, or my end of season ranking in SL S4, or when I did my glad in DF S1 or my current rank now. Yet, it is my highest rating achieved. That really shows how irrelevant it is, no ?
So tell me, if deflated seasons are unfair, and people should be given a means to get more rating so they reach their ânormal ratingâ (whatever that means), then how are inflated seasons fair ? Itâs the same issue, only people have more rather than less. But itâs equally bad.
And finally, whether you agree or not, it is rather factual that a good chunk of people asking for MMR buffs simply want a free reward that they got once or twice in the past due to inflation. You can check when you see it happen. Thatâs an attitude I dislike because these people prefer to do nothing and wait for stuff to be given to them rather than improve and go take it. That way of behaving I really dislike, and it isnât tied to World of Warcraft. It is a life thing.
Some people (we have that in this thread for instance) say it would be better for the game to have inflated rating. I donât agree in the way that the more you give people free stuff the less they work towards it, so the worse the overall level of play becomes, and that makes the game way, way less fun (to me, at least). But I agree that if it makes more people play then it is good. So, yeah. Good sides, bad sides. As always, there is no black and white.
I hope what I think beyond âall he does is forum bashing lolâ is a bit more clear to you. And again, this is my opinion. Feel free to disagree with it. In the end it is a very subjective topic.
Iâm sorry but that really isnât true. I donât know if you sometimes play with more casual players who had a one time rush in SL, or one in SL and a random one with Augmentation last season and/or Ret in S1, but I do and I can assure you many people want free rewards because they randomly got those rewards on the occasions I mentioned, and have decided that it was now the new normal, and are really not understanding why they donât get the rewards today.
I suppose it is good for you if you have never crossed path with people with that mindset. Lucky you. To be fait Blizzard just inflicted permanent, or long lasting at least, damage on their game by allowing those overinflated moments to happen, and to last for so long.
That doesnât mean everyone asking for MMR buffs want free rewards. Some, maybe like you, want that to revive the PvP scene a bit. But itâs just wrong to think thay the more casual part of the community - which doesnât struggle to get queues by the way - doesnât want MMR buffs to get their transmog or maybe Glad with much less effort.
That much is completely true, however. The problem (in my opinion) here is that most people who get glad cannot get R1, and they know it. So, they stop, because Glad isnât an end of season reward anymore so you can farm it and leave the game. That creates a hole in the ladder, a lack of teams. But giving more MMR wouldnât solve the issue. If everyone gets +200, it is still the same players that can or cannot get r1 at a set moment in time.
If my input matters, I really donât care. I do have a job, hobbies, a life, beyond the game. Itâs just one of the hobbies and there is no hope or will that it turns into more.
One of the reasons I could improve at this game was through people creating free content like this, sharing knowledge and examples. I simply decided to do it too as I think itâs really nice to give to the community this way, rather than, you know, try to spread hate on names via forums. Wink wink.
Aw. Cute. Iâm very triggered to be considered bad by people with 20+ R1s and consistently good results in every tournament these past 8 years, while I have none of that, if that makes you happy. Iâd call myself bad myself, compared to them, without a problem.
So basicly we skip the part that the whole reward system is based on the player count and also if the casuals are more likely to quitt than then tryhards, that the decline of players effects the whole reward system.
We just behave that nothing is happening until we personaly are effected. Some people are realy resistant
I rather have 200 more rating for everyone than people quitting - change my mind.
And btw if you compare R1 with differente seasons you will realise that this system doesnt make any sense.
Because the 1300 R1 from SL S1 are more likely to still play the game than the players who caused that high number of R1´s. So basicly the R1 from SL S1 play now for Glad in best case. There is no logical explanation how this can be right else than, i can get R1 and i want to keep the others away (which is from your pov and 20 other peoples legit) but that doesnt make the system better.
Itâs not delusional. Itâs about taking the right advice and information and then applying it for a bit.
Keywords âtaking the adviceâ. Done this multiple times for friends and irl friends who wanted the elite set transmog on their mains or completely new characters.
And even if you donât have a friend to teach you stuff, thereâs just an overwhelming amount of free information out there.
Take the SkillCapped videos for example. Or all the class guides on YouTube.
Itâs just a matter of how willing you are to accept you are a potato and overcome this. You donât need to be a master tournament level player to have a few addons installed, realize your healer is crowd controlled and cannot heal you, and press your defensive CD.
You donât need to be an insane player to realize somebody is bursting and you might die. No. All you need is basic game knowledge of the other classes and your own.
And some addons. Thatâs about it. The rest is just putting what you learned into practice and doing it until you reached your goal.
I was trying to cap an alt and I found some Disc priest in LFG that needed 2.1 badly in 2s. The guyâs winrate was about 800 wins and 1200 losses. By game 2 I realized he did not see when I am being CC-ed - I asked him, hey, do you use BigDebuffs to track if Iâm in CC or not? He replied, no, whatâs that? I told him to grab it, the next game he instantly saw if Iâm sitting a fear or stun or whatever and dispelled it. Told him to get OmniCD as well, so he can see that Iâm using my own CDâs before he has to press his own.
Then it was a breeze for the guy from 1950 to 2100. After struggling for over 2000 matches.
And sometimes you may not get that guy that explains to you how to improve, thatâs when you gotta learn for yourself by searching the information. Simply spamming games infinitely while making the same mistakes and thinking itâs the gameâs fault is how people get hardstuck on ratings.
Itâs actually insane people take someone flaming on stream seriously since thats what some people do 24/7 for content. The best example would be drainer who would blame everyone 24/7 even if they did nothing wrong just cos why not. From my experience some people are also extremely delusional. I qued into 1 team 9 times in row as we were 2 highest rated teams at that point queing into matchup that is imo like 65:35 for them (like iâve never Lost that matchup as their setup) and the very next day member of their team called us snipers. It was in the middle of season, noone was streaming, 1 am, litteraly noone cares about cr at that point yet man thought weâre sniping. Idk people are weird
The issue is the whole mmr issue is cos Casual people quit. If they kept playing there would be more spots. The other issue is they know theyâve been 2k their whole life and they wont be getting another sl s2 glad so they rather quit in order to avoid reality check and those who did not quit got even harder reality check. Sl s2 and 3 were almost the same yet there are people claiming they had most Fun that season and other seasons were not tun. Pure delusion. Basically Its their fault all in all and if iâm not able to get glad then i know Its my fault.
People are leaving, this is obviously bigger issue than just few % people getting glad or not. We should focus seeing the big picture of this whole situation the game is in. I want a healthy playerbase for wow pvp, currently it has no players in system that is based entirely on participation so rework it or find a way to make it more appealing for all to play. Few % getting glad or not is the least thats on my mind on all of this.
Yes i agree, but not helping people that got glad or whatever archivement is also not correct, if not their skill has changed but the playerbase. Because not helping that people will cause even more people to quitt.
it´s atleast entertaining, it´s funny when drainer did this, when i see other stramers are doing it, it´s just cringe, and toxic, they also report players when they die, just cringe idk
if drainer does that, havent watched him much in df, but in bfa/sl it was kinda funny, i loved the peacedopiece journey
idk why people take always ssn2 as an example, sl ssn1 was also inflated tho, does anyone have the data from bfa ssn1? i couldnt find it
so if some people dont get glad because other peoples left the game (the players where filled the spot in the past in 1.8-2.2 range) it´s their own fault, to not get glad?
i mean u could say always to anything âit´s a skill issueâ at the end it wont help anyone, and change the fact, that the mmr system isnt that great, and how inconsistent it is
i wouldnt say "its completely the fault by peoples who cant get glad, it´s more of a fault from peoples who just dont play the game cuz they want easier rewards, see solo shuffle. and ofc for blizz to make a ânew mmrâ system with sl ssn3 what killed close to the entire pvp base
i think most of the peoples had fun to collect stuff, i mean for me if they have fun with it, i dont care pretty much, arena shouldnt as inflated as ssn2, but also not deflated idk
But what I care more about is when a game is dying, or is feeling dead, and when i compare df with legion,bfa, sl it feels like a dead private server ^^ (only my feeling, if u dont agree, its fine)
rewards shouldnt be free, but the game also shouldnt be dead.
I saw few talking of it only on the glad perspective if some get their glad this season or not when the issue affects the entire ladder and the whole pvp playerbase as whole. So I adviced to try see bigger picture of the situation. Big portion of people quitting or not playing hurts all and the whole system.
But why are they leaving? Isnât the capped mmr system one of the major reasons for it? Isnât it the most unfun when you can basically only lose mmr and canât climb anymore?
Fun class design, healthy balanced meta and so on are definitely also good points and they should continue to rework specs which have been run over in recent years and left lying on the track. Customise and upgrade toolkits without overtuning them!
But more important right now is to keep the playerbase we have and therefore I think we need a mmr buff. At least when they want to keep the rank design with fixed ratings for titles and achievements.
When player canât reach or keep the rank they got in previous seasons or expansions, even though they improved as a player, they will quit. People wonât play and pay for a game that is more frustrating than fun!
The issue on EU (specifically on EU) is that the ladder is far more dead and more sweaty for how dead it is.
On most days if youâre around the MMR of farming Glad wins (2.3 - 2.4 - 2.5) your games vary by a brutal margin.
You win a few games on 2.3 for a few wins into Duelists, okay, great, you win a few more, suddenly youâre at 2.5 MMR. Okay.
And once you are 2.5 MMR, you realize almost nobody else is quing at that MMR. So what happens? You face a 2.7 team that has been sitting queue for god knows how long, you get completely ran over.
The same applies for Shuffle. If youâre 2.6 or 2.7, it is very unlikely you will get matched with people the same MMR as you for a fair chance of winning rating. The previous time I queued being 2620ish I got into a 2530 mmr game and going 4-2 made me lose MMR. Itâs even worse for healers on such ratings, their odds of gaining anything is nearly zero, unless they try to snipe Lontar or Mehhx or something, and then you have a chance to get MMR, but youâre against Lontar or Mehhx, so that negates those chances by a good margin based on what theyâre playing.
On NA you donât have this issue. I am not being toxic towards the region or anything, but thereâs literally instant queues all day every day, and thereâs things like clicker MM hunters with messed up UI on 2.5 / 2.6
Yes, and its what everyone have said almost all season now and only increasingly so after players started quitting. Its the least effort fix they could had done then and still can in order to try get people playing the game. I dont think there will be any changes on the rating system in near future but I would advocate for such and currently the game needs mmr increase as the easyest / cost efficient least effort fix they could possibly do to get people playing the season still. Its not ideal solution I agree with some on that but its the lesser evil and less boring solution than watching handful of peoples playerbase currently even playing the game.