Building in Azeroth: A First Look at Housing

although they did say that they were the two zones they are focusing on, they didn’t mention architecture. And that’s what differs from Garrisons. I kinda expect that we will be able to choose aesthetics that reflect the race we chose but in a generic setting (at first)

I disagree with those stats! I see 10 vulpera for every 1 blood elf :joy:

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Ohhh boy, I can’t wait to be someone’s nightmare neighbor. :imp:

Show me those 10 vulpera! :stuck_out_tongue:

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Greedy Elves always demand more things for them and are never satisfied.

Give blue eyes
Give tiaras
Give hairstyles
Give high elf skin tones
Give housing

:man_facepalming: :rage:

You and Jito could pair up! Terrorise your neighbours

If you think that those players won’t at some point cross paths, then you are very much mistaken.

I respect this is a fairly extreme example and likely a 1 off experience, but it is one that happened to me last week. It is a true story, no matter how ridiculous it seems.

I was in WSG, and there was a pre-made on my team of 5 players from Agent Dawn. Cool a pre-made… nope, they were busy RPing in the middle of the map some epic battle that they were imagining they were having.

Who are the toxic ones here? The 5 players getting angry because their time have been wasted by 5 people not participating the battle ground.

Or the 5 players who are enjoy the Game the way they want to play, because the game encourages that.

Neither side is toxic here. The game has cultivated this toxicity because it has made people believe that this behaviour is okay.

Another example, and much more common.

Time walking is a chance to relive old dungeons in WoW. It also has a Weekly Quests which (currently) offers Heroic Raid gear for completing 5 dungeons, also has a mount for doing this 5 weeks out of 7. It is also a really fast way to level characters.

My personal mission in TW is to get through it as quickly as possible to either 1) Get my 5 dungeons completed for the heroic reward that I can use in the main game, or 2) get that nice bunch of XP at the end, since completing the dungeons fast is the best way to get XP.

Now in TW, in particularly thinking of Stratholme, you can complete this dungeon by killing 1 Boss. However, there are multiple bosses in the dungeon, and there are some quests. Occassionally you’ll get a new player who wants to live the experience, trying to kill all the bosses, or trying to complete the quests which offer no XP or reward. This will slow down the experience for the rest of the group and will often result in a Vote to Kick.

Now, who is toxic here? The players who want to get through the dungeons as quickly as possible. Or the players who want to live the experience of the dungeon?

The game cultivated this toxicity through offering variety.


Mythic+

Some people want to get the dungeon completed as smoothly as possible to progress their score/rating. Other people want to get their dungeon completed for the weekly vault.

Some people want to play with experienced players, some people want to learn the dungeon.

I’ll tell you this now, if there was an option which allowed me to never have to see or interact with a player with less than 1 expansions experience, I would be clicking that button. Not because I’m toxic, it’s because I want a smooth and enjoyable experience.

Player housing will open up a door to more casual players. Just like Solo Dungeons and Story raids made the game more accessible to Solo players. Eventually these players will find themselves wanting to get into multiplayer versions of the game. but they have been trained (by the game) to do it solo.

this creates a volatile environment. It is better to train players to play the game the way everyone else does.

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A tauren house on a pole would be nice too. :smiling_face:

Stop being so thirsty hungry!!

I have the perfect candidate for you… :smiling_imp:

Give tattoos!!

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I have purchased all of the Kaja Cola from the AH and will be yelling nonsense outside your window in the small hrs of the morning! :joy:

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If Blizzard could make plots of land for every zone across all of Azeroth, they would.
If Blizzard could include Housing architecture for every single race, they would.

But if The Garrison taught us anything, it would be the absolutely insurmountable task it was to develop it.
And it was only one plot and one appearance.

What Blizzard have shown so far with Housing was to be expected. Complimenting the land plots with more land plots, and the architecture with more architecture, are very big wishes that demand a lot of development resources.
It’s doable, but it’s costly. The Garrison showed that.
And at some point you have to question the value of giving players more choices versus emphasizing the development of that which exists.

If you want many options for land plots and racial architecture, then the design scope of Housing will remain as it is.
But if there’s a desire for a larger design scope so that Housing expands as a feature, well then you can’t also focus development resources on more land plots and racial architecture.

So it’s a question of design focus. And from what I’m reading, it doesn’t sound as if players are aligned with whether they want the existing feature to expand in scope, or whether they want it to remain as it is but with thematic choices of variation.

And I promise you, that I’ve played with players who have played every single expansion and dies to stuff on the ground, so that won’t matter in the long run. What people needs to understand is that toxicity doesn’t make a player better, and it definitely doesn’t smoothen things up, but a vast majority of players are not thinking of the groups interest, they only want was benefits themselves, and that my friend, is a growing problem

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That’s the thing. Not everyone plays the game the same way.
Your way is not ‘the one and only right way’ to play WoW.

What if I would turn that around and say: Let’s get rid of raids and dungeons except for follower ones and storymode raids. Because it’s better to train players to play the game the way everyone else does.

Sounds ridiculous, right? But that’s exactly the type of thing you’re saying, just in reverse.

At the end of the day we as players are expected to deal with our differences in a well adjusted adult manner.
The issue lies there.

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No absolutely not! Anything just not elven.

It should be in order of when races have become playable. Therefore

  1. Humans and Orcs (done)
  2. Dwarf and Tauren
  3. Gnome and Undead
  4. Nigt Elf and Troll
  5. Blood Elf and Draenai
  6. Worgen and Goblin
  7. Panda

2,3,4 doesn’t have to be in order i wrote.

And again, you’re attaching toxicity to the player. Toxicity comes from the what the game allows.

My point exactly!

The game has cultivated this through too much variety. It’s not the player, it’s the game.

That’s where it lies. Just because you CAN act toxic, doesn’t mean you SHOULD.

With that kind of thinking, you just want to force everyone to play the same way.
To me that sounds absolutely horrible and a prime reason to quit. Choice is good.
Choice is a great power. And …

Teach people to want to be better people instead of forcing them to.

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People are never happy.

Not interested as long as we can’t settle in Quel’Thalas or beneath Amirdrassil. Places created only for housing sounds silly; where’s the nostaligia in that? I want my characters to live in well known places…

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We started getting Heritage armour in Legion and theres still the Pandaren to get their. What makes you think youll get different racial themes quickly?

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Public neiboroughs sema a good concept, I will definitly out my house in one.

I just hope to dont be forced to buy midnight or TWW to access it.