Building in Azeroth: A First Look at Housing

You’re attaching Toxicity to the player again.

I’m not talking about someone swearing in dungeon because someone died.

I’m talking about how the game has cultivated what a player might consider to be a toxic experience through offering too many different expectations, objectives and goals.

I had a +2 key on an alt a while ago, I listed it, picked up what seemed like an experience pre-made. Everyone was suitably geared for a quick run, 1 player had 0 rating, but that wouldn’t have been a problem because they would have been carried by everyone else.

Boy was I wrong. Two members of this team were doing below 20k DPS. The Zero rating score player got lost and died alot. We ended up over the timer. ]

Obviously, I was upset. My time had been wasted in quite an embarrassing way. Imagine not timing a +2 key. Seriously. They said “well people have to learn”.

Now, if they had said to me “hey we’re new, we’re learning the dungeon”, I probably would have been fine with it. But they didn’t. They expected me to be okay with this.

Now me being upset at them for this experience might have come across as toxic. However, to me their expectation that I was okay with this was more toxic than anything else.

However, I understand that this situation was cultivated by the game design.

Such a thing doesn’t exist in this game :rofl:

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Love the idea of this - especially the collectables side - it would be awesome for example if you could use/collect the old greys from old dungeons - like paintings/old books etc.

adding in items as rare/not rare drops from old content (as well as new) too would be nice. Maybe a very rare item spawn here and there - think fruit basket :wink: items that people can show off to their friends.

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  • selling furniture on the shop
    why am i not surprised…

can we please stop this in game shop predatory behaviour
we dont need to monetized EVERYTHING in the game, give us players a break.

  • Put the furniture items on the trading post for tenders

I’m a dwarf hunter, I would have preferred Dun Morogh, but I can be happy in Elwinn Forest too

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I think Blizz went for the basic Horde/Alliance themes first because, while rather bland, they kind-of, sort-of fit every race, and they can always add more specialized areas later on.

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I am a dwarf hunter, I would be happy if at the beginning I could build the house like in the photo on the right

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I totally agree I want my own house to share with my bear. the dream would be a wooden house on the Dun Morogh mountains in the snow, with a fireplace lit

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SOME THOUGHTS and IDEAS

Dear Blizzard-Team,

as many others, i really looking forward to the new housing feature, even if many, me included, are somewhat nervous about how you will implement it. Your choosen design pillars are good :slightly_smiling_face:

I want to share some throughts and ideas i had over the years. I think, many of these ideas are already on your table and i also think, that some ideas are already set, but will be on a developement schedule for coming expansions/seasons etc.

Two areas are very important to me, when it comes to housing. As a pillar you have the social interaction, which only will occure, if there is a reason for it. The idea of common goals for neighborhoods is one way. But, …

I would love to have a reason to visit my friends houses on a regular bases. So here is IDEA 1:

  • Seeing how my friend or guildy did with his home is one motivation to visit them, but i think its not enough
  • But what i would do on a regular bases is, if i could use my friends/guidlies profession skill in his home. A small implementation of this could be, that personal crafting orders have to be done in the home of the people. More advanced would be, that a person could pre-produce items and i can go there and exchange them via their crafting materials or gold, until his/her stash is empty.
  • The idea, that i visit the home of a person, which i found via the trading chat, to let craft my item would be also somewhat cool.

Idea 1 needs a easy way to get to specific neighborhoods and also to travel between different ones. And this brings me to the second idea.

I think, one major let down for many is, that we will get only a human and horde themed neighborhood at the beginning. Many want to express their character fantasy through a fitting home. I would think, that this is one feature you want to develop over time, also that you have new content in the future. But i also think, the main start races should have their themes (human, orc, dwarf, elves, tauren, trolls, undead). In the future, you can add new themes fitting the various areas of a new expansion (for example Hallow Fall, Dornogal, etc.) so there is plenty of potential. The other argument you had was, that if there are a lot of different neighborhoods, players will get spread out. This is a bad argument, because neighborhoods have only 50 slots, so there will be a lot of sharding which means a lot of parallel neighborhoods either way.

IDEA 2: Make more variations of neighborhoods (at least 4 for the start, with night and blood/high elf themes fitting the midnight expansion) and interlink them via a Stone circle portal area with big portals, through which you can see their themes, sizes and names on top, and which allows for quick travel between them. Add also neighborhood partnerships, where guilds/communities can link various neighborhoods (by name) with each other. This will solve the problem of big guilds with more then 50 players. With this function, you can also automatically place portals of neighborhoods, where people build new homes for their various warbands. I can imagine, that with the new warbands feature, where we can have various warbands, we also can have multiple homes, one for each warband? Because i would love to have a nice orcish home for my Orc Shaman and a cozy nightelven home for my nelf hunter (preferable near the new world tree on the dragonisles).

I know this is a big step for blizzard and i hope you do it the right way without shortcuts. Because, if you can manage to get it right, this will be a feature which will bring many people back to wow.

You are one of the toxic poster’s on the forum and that is including me in there.

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Nope. That’s basically player power. That’s a big nono.

They already stated that that is not what they want. They want quality over quantity.
People who want a different style will just need to be patient for a bit.

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I think that’s only true for the alliance tho.

Most of there races are cool with the general human aesthetics but for the horde it’s orcs so we get spikes and mud huts which fits trolls and tauren too but forsaken and blood elves draw the short stick most of the time when it comes to horde aesthetics.

And it’s kinda frustrating to he honest when I have to sit in a hut with torches while goblins and forsaken have real electricity ^^

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But I don’t want a dusty orc hut in the barrens? I’m a Blood elf and Night elf player. You’re already stopping us from doing what you said we wanted to do by mking us live in filthy greenskin huts or Boring human rock house. Was the same thing with garrisons.

You obviously stopped caring about faction identities a long time ago so let us atleast keep our racial identity. No self respecting elf wants to live in a orcish mud hut. As no self respecting orc would want to live In An elven house.

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“Inspiration from Elwynn Forest with touches of Westfall and Duskwood”
Does that mean we can choose between 3 location styles or is it all just a mishmash?

This has not been said, so don’t jump to conclusions.
We don’t yet know what styles for houses we get at launch.

i mean - people were honestly expecting anything else ?

its gonna end up as a mini garrison without mini games tied to it.

again - what else people wer expecting out of blizzard ?

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Well, Blizzard…

It could’ve been worse.

At least you went with neighbourhoods. That’s pretty much the best outcome I could imagine, but it of course fails to create a persistent world for your server. Whatever that means now.

But overall - best effort I could’ve expected. If I had to make housing, and I’d really rather not, I’d have done exactly this.

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I’m hoping forum outcry will get Blizz to provide some more information on that aspect of housing, TBH.

It seems a bit odd to say “Well, you can build your houses here or here…”, but not a peep about what types of house (Except for the generic human house in the one piece of concept art), even in the vaguest sense.

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How to ignore all feedback about the garrisons back in WOD a summary. Basically.

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So, practically a miniature garrison wbut instead of building upgrades we get to place stuff in rooms?
Uhhh…nice, I guess, I wonder what took them so long to figure this out…