No actually. I’m 36 years old, I have a wife, two kids and my own roofing company. I think it’s you that’s gonna struggle when your kids can’t eat the pixilated bore meat you been collecting…
Okay, so your solution is to revert it to BFA (40% + 1 timed)
One can still fall prey to the luck you describe of “no items in X runs” so you haven’t actually solved the problem. You’ve just made the figures were told occur seem better, but does this help the casual gamer who gets no loot in 15 runs? Or would you tell them to “run more dungeons” (a previous argument you dismissed)?
as said, regarding the wider game how do you square this access to loot with PvP? 1.5 competitive items per week versus a 60% per dungeon hardly seems fair. BFA PvP was reviled for having this exact setup.
This reintroduces the problem blizzard have tried to get rid of via a vis raiding which is the normal and heroic tiers can become meaningless, which means their only use is as a “stop gap endgame” for players who decide this is their ceiling, rather than as a progression step. It may be you are okay with this, which is fine, and a valid opinion, but not the only one out there
This would very much solve problems for ppl in your position. But what about people in a different one? That’s the issue.
We can rest on figures like “the majority don’t do X” as a reason to dismiss their concerns, but is that fair? I don’t care to nolife the game within a week either, but I still see it as legitimate point that if someone plays a bit more than I do, what works as a monthly progress to gear bis for me becomes 4 days for them then they have no incentive to play that char anymore. Even if I disagree with their viewpoint I see it
This is the difference I guess. In the current situation the casuals arguably have “no reason to play” but that is perception based based upon luck. You could easily rework it as they have more reason to play to ensure their GV is a good one.
With BFA that dude who gears up in a week, literally has no progression based reason to play. It’s not their perception, it’s that they’ve hit the wall in actual fact. This is why I see this model preferable to the last even if I don’t think it’s perfect.
A perception based problem is less of an arguable issue than a literal problem.
And as said, buffing drop rates doesn’t actually resolve the issue ppl are claiming here with bad luck. You can still get no loot in 15 runs even if you have a 60% chance to get loot. What then?
WoW is focused on gear. Very focused. Other MMOs have the grind for the best gear being a secondary or even tertiary priority with actual replayable gameplay being the main thing.
And I mean proproperly replayable. You run a dungeon or raid once and you’ve done the content. M+ and PvP might be infinitely scaling or provide varying play-outs respectively, but they are both heavily restricted by gear.
No gear? You can’t push higher keys. That raid boss just won’t fall. You’ll just not be able to reach the high damage parse. You’ll be one-shot in PvP.
People are paying Blizzard monthly and devoting time and effort to do content that can sometimes be grueling… for no reward? Sure, no reward after one dungeon is understandable, but getting nothing after countless runs of the same dungeon is just horrible. Things get boring. It becomes a chore. It is the change from fun content to depressing same-same crap.
Doesn’t seem like it’s the chance that is at fault here, it’s getting ****ing conduits 99% of the time that aren’t even for your specialization instead of gear.
because every customer has right to review any product they use if they are happy/unhappy about it.
you are happy - thousands of people are unhappy and are vocal about it.
if blizzard wants to keep such bad PR so early in the expansion - they have right to do so . but shareholders surely wont be happy once 75% of subs vanish in month nr 1.
Conduit are extra loot, looting a conduit does not prevent you from looting gear.
And tbh fact they are not tied to loot spec for people that like to switch spec is a God send, so you don’t always have to worry about what lootspec you need for each boss/dungeon.
How was it fine in BFa when similarly nothing had changed there, LFR dropped m0 gear.
So the situation is the same, you either jump from LFR to Normal which is entirely possible or narrow the gap with m+, the only thing that is different this expo is m+ drops 1 item less. The chain of progressing is the same regarding ilevel tiers.
You didn’t address any of my points specifically I’ll add regarding concerns. I’m not sure how mentioning lfr ilevel serves as a suitable argument against them? I’m particularly interested in 1) and your thoughts on that.
The relationship between m0 m+ and LFR is a different issue altogether which I didn’t ask you a question about (I asked about m+ remedies) and you replied with a m+ remedy to which I brought forth my concerns. Bringing up LFR ilevel is whataboutism. It’s totally possible to raid normal in LFR gear, that’s how normal is designed. If players expect higher that’s a community issue similar to how some people demand ilevel 190 for m+2 for example. It doesn’t mean the content requires it.
There is absolutely no way for people to have left BFA due to Azerite, Essences, Corruptions or anything other on gear side (not going to poke on other reasons outside of gearing, as the thread is considering those things).
Some most likely will, I know for sure that overall time gating will piss me off before that, but I can not say for now which aspect of it will be the tipping point.
And people will leave for what ever reason. Can’t keep them all subbed.
Points it out as well. If nots the the loot issue. Then who said that there wont be another factor(like class being broken, raid booring, pvp bad and etc etc etc) being the final straw.