Can we PLEASE get RDF NOW!?

It should be noted that half the social interactions they have actually typed out in the document don’t even do this.

So it’s all bollocks.

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Just made a freudian slip.

Or more likely, you still have no idea what you’re talking about.

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Pot, meet kettle.

Do it like in D3, when complete heroic dungeon reward the group with a rdf token for heroic+ :smile:

alot “classic era elitists” here hating on more casual players, i wonder why. Not everybody has the time anymore sit and play their favourite expansion like they used to have 15y ago everyday all day. And if u dont agree to these people all they are saying “go back to retail” why would people go back to the retail, it has RDF yes, but other than that, it has 10000+ things that are not enjoyable by most players. Let people enjoy wrath as it once was is all im saying. “smiley face”

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If you don’t have time to play the game then just don’t play it instead of forcing everyone who has the time for it to play a different game.

I do have time for game - as I like it.
But would like some times also help others by running dungeon with them.
But not doing as I do not want leave where I am, travel, travel, travel to dungeon and after dungeon travel, travel, travel back again.
For me TP to AND from dungeons is the best thing of RDF.
You can have all the bribes and extra damage and pour down drain for me. TP and not be forced to read, read, read in finder all time.
I want Quest, then do bit dungeon, then Quest more. As is now, I do only Quest.

If I understand your post correctly it seems you don’t have time to experience all the features of the game you’d like to. So it’s not as bad as Ratscience’s case, who apparently doesn’t have time for anything, but I understand that it is a tough situation. However, I don’t think shortening all those activities is the right move.
Would you still like to quest if all questing was shortened to: teleport to mob - kill 1 mob - teleport back to quest giver - teleport to next quest giver?

Is not for my own sake. I enjoy game questing, exploring, having fun, I play as little or as much as I can every day. Sometimes hours, sometimes minutes, and slowly levelling more and more toons. Is what I like, Is what I want to do.
But all clamouring fro more ppl doing dungeons. I tank, I would like to help, but I do not want waste so much time helping others as I use for travel.

NO: This one reason why I not play Retail, You try doing NE - jeust jump off tree, just get TP back from cave.
But Questing is like line you travel, Dungeons outside of line. I can have TP there if I like and some want do that. But when dungeon end I stand ther, not able to play what I like, from having helped oters.

That’s what about 80% of the playerbase did, in fact, since WotLK. Great approach from Blizzard.

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it is actually, if you like me, dont care about gear, RDF will literally fix everything

Most people wouldn’t kick if the dungeons were as faceroll as a regular hc. On PS it was not uncommon to be a 3.2k or so DPS in a party of 5k+ GS players in a regular hc like Nexus or UP and just tag along as they cleave through everything in 20 mins or less as if you weren’t even there. Ppl were likely to kick you for low GS only in FoS/PoS/HoR hc because of the higher difficulty.

But between hc+ and no RDF, Blizzard pushed this horrible meta onto us instead.

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And these dungeons even came with an ilvl requirement to queue for them in RDF which indicates that they could do this for H+ etc as well if they wanted to.

The rampant kicking from RDF is simply a myth that never happened. AFKers got kicked and that’s about it.

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The only frequent case of kicking I remember on pservers was to abort certain unwanted dungeons, such as Oculus and CoS, but otherwise yeah most ppl wouldn’t have kicked a single low GS char from something like VH or UK hc.

Yeah I can’t comment on pservers cause I never played them, but in the original a few people might leave Oculus and CoS but kicking still really wasn’t a thing that happened.

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If you want the faceroll version of HC then just do HC, don’t go into HC+. HC+ is a neat feature to finish gearing new characters. Finish gearing, not gearing. I’ve been in 1h+ UP runs with randoms because the sub 3k people just didn’t have the dps to get bosses down and kept dying to boss mechanics. If my 4.9k holy priest runs out of mana then you’re not ready, try harder. Theres nothing wrong with running people through HC+ with guildies, but don’t expect that from pug runs. You really think that if you take your 3.5k into a HC++ with RDF that you won’t get kicked or have the rest of the group leave? If you don’t have the gear for HC+ then just run Naxx 25 once or twice. Theres usually loads of spots that get filled with garbage just to get more bodies in. Yes, there will be some HR pieces, but you’re wearing garbage and are being carried so don’t complain.

On the note of PC, which era of PS do you mean? Pre 2018 when every wrath server was running mongoose where the core devs didn’t know how to write code and every encounter was just a tank and spank because none of the mechanics worked? Yes, you could run those HCs at lvl 77 with no issues.

A fine sentiment if they hadn’t included a badge bag from H+ that gives you more badges than full raid clears do on a weekly basis.

That bag makes H+ “non-optional” if you’re remotely serious about raiding.

Remove the bag and make H+ truly optional content.

The point is not what one person does, it’s what everybody does. And right now the majority of players are doing hc+ because of the extra emblems and are kicking people with a low-enough GS that they might need the items dropping.

It was much better on pservers, where only hc existed. High Gs ppl did them for the daily emblem, and in doing so they carried the occasional new player that still needed gearing. It made gearing new players much faster, and without anywhere as much grief and drama as we see now.

It might be the case that hc+ was done for catching up purposes, but as usual Blizzard ended up catering to vets as far as tuning etc goes and in doing so ruined the feature’s purported purpose.

In short, HC+ and HC++ shouldn’t exist. If they weren’t in the game, most geared ppl like us wouldn’t care anywhere as much about having one or two undergeared ppl along for the ride. My 5.1k GS warlock could prolly run through something like Nexus hc in 20 mins max, even if she was the only DPS in the party. Nexus hc+? Not so much.

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Yes, it is. It might not be the most profitable approach, but we all know that the most profitable approaches are what ruins games.