I don’t really feel that loots are earned, hence the quotations. I’ve tried to elaborate on that in previous posts, but I guess I can go on a little more.
I don’t want to write “I feel” or “to me” 20 times, so just bear with me and consider everything below as just my humble and biased personal opinion.
You do the content, you get a reward, that’s how the game is at the moment (and mostly throughout its history). But that’s not exactly true, isn’t it ?
You CAN get a reward, either if you are lucky or if you happen to have a friend that will trade it to you (another form of luck, arguably).
You earn currencies for doing the dungeons and at the moment in this very season, you get them at the end of each key (providing you finish it). The amount of currencies varies depending if you timed it or not.
The main difference is there. You don’t really earn loot because it’s never about any effort (except finishing the key). It’s not about personal or group skill nor about the amount of bosses you killed. You can even get loot if you frak off mid-dungeon and the rest of the party clears it without you.
The vault can protect you from this dependency to luck, but it’s also very random so it does not really change anything. It’s just another form of luck.
You get one set piece from the 2000 achievement, that is earned, rest is nothing but pure luck.
Also, I often see the word “earn” as tied to “deserve” and some kind of elitist mindset. I don’t mean you specifically though. But sometimes I read topics and I get the impression that you have to be some kind of god-like player to “deserve” rewards.
You know the type of topics I’m talking about, hardcore players and casual players clashing about what rewards is suited for what content.
But to me it’s all bs. One does not deserve more because they play the game better, and one should not get loot in the mailbox doing nothing either.
Rewards in this game shifted from actually, you know, rewards to some kind of goal in itself. To me, gear is a mean to an end (i.e being able to do content that’s more difficult). But I understand that it’s not at all like that for a lot of people, and that their main goal is acquiring the gear itself, rather than accessing and enjoying a game mode.
Back to my first point :
If I was to give an example :
The other day, I logged in, my friends and guildies asked me if I wanted to join them in a normal raid. They had 3 bosses left to kill.
I’m not a raider, I haven’t read any guides so I had no idea what I was doing the entire time. Sometimes they’d just say to me “avoid that” or “don’t stand in that”. I’d just heal people until the bosses were dead.
If I had gotten loot, would it be because I earned it ? Me that did just leech a group that had knowledge about the fights ?
Wednesday, when I will open the vault, I might get lucky, I might not. But there’s no real notion of earning. At the end, I have the same chances as my friends that did most of the work. Deserve has nothing to do about it, neither has “working for it”.
You either get lucky or you don’t.