Can you nerf tyrannical more please blizzard

I don’t think I should be able to at 150. But the fact I can accelerate a key to +12 on a rogue under 200 ilevel before gaining any gear…

You can look at my rogues Rio you will see tens of tens of failed keys. You can see it’s just persistently spamming the finder with my own key.

And yeah sometimes I got lucky and the group carried me. Other times they reliesed my gear before starting and quit. Sometimes I had friends and guildies to do those keys.

You get boxed into either spam applying to keys that are for Ur ilevel, if they decline you because your not considered meta your forced to run your own keys.

Which persists of climbing too fast for your ilevel.

It isn’t fun to be stuck with a +12 key at 194 ilevel. But if no one will let you join their groups u will inevitably eventually get stuck on that.

I’m not stating I should do a +15 key at 150 ilevel. I’m saying the gearing process is too slow for the rate of key growth without using other players keys.

I’ve never run another person’s key.

All my keys are the keys I’ve gotten from the spam

If I add up how many keys I’ve run including failed ones.

It’s likely over 7 characters 200 onwards… the m+ is fun for the first 2 days then it gets boring.

Give us better loot

Or allow me to lock the level my keys at so I can optionally not increase its level.

And before u say “just delevel it” I might aswell make a group for it with that intention🤷 help some player get their vault weekly in the process

Just let me lock the key to a +8

If I can spend a week or 2 with my key and spam a +8 on every dungeon to allow me at my own speed to gather that gear and progress at a suitable rate I will be happy enough.

For aslong as I can randomly strike lucky and a +2 a key into something I can no longer do without relying on only inviting people 20 ilevel higher then myself. It becomes a problem

And there isn’t a fix to that. People decline me I’m melee in a expansion no one likes melee

This chars a warlock again unlikely to be accepted. So what do I do. Roll a mage just to fix my own problem? Should I intentionally play classes I don’t like to bandaid a problem blizzard need to fix?

this is the problem blizzard don’t want people to play their game.

It’s whack atm I don’t ask for dungeons to be nerfed. Affixs to be nerfed. But as much as people hate to beleive it and accuse boosting and more. Persistence is basically the game play now.

If you spam 20 keys in 1 day you will RNG roll with a group u made and time something that’s just factual

And the entire gearing process as been pushed to that.

I don’t care how hard to game is, providing they add a suitable path to obtain that level at the rate u progressing into the game and currently. unless you utilise all of it you won’t

I’m a m+ only player. My entire gear sets come from m+. I don’t run raids I don’t PvP. I stopped raiding In legion.

I’m not saying loot should triple in pace either. Just lemme lock a key to a certain point

It doesn’t feel rewarding to walk dungeons anymore doesn’t help blizzard straw salt in our wounds rewarding us 220 upgradables for completing all 15 with over tuned affixes. While pvpers just need to farm 1800 rating for the same equivalent gear ilvl which can be bought in 1 day just farming lesser rateing.

Tbh I think m+ could be improved multiple ways. Hopefully we see some positive changes and refining of this valor system.

The expansions actually alot of fun it just feels like a inevitable wall after sometime though

I agree on the expack and classes are fun its just the mythic + side that feels overtuned like why should you die on boss adds doing 70k frost bolts on tyrannical in necrotic wake or plaguefall 1st boss 1 add leaking through due to lack of fun speccs dps in tyrannical should get nerfd.

I haven’t had too much issue with the actual monsters except when I’m trying to a +12 on a undergeared toon :rofl:

I would say some of the mechanics aren’t fun though, it felt pretty good on my DK. But I burnt out of it soo hard by the 4th week do doing m+… I think that char has easily 60 onwards timed keys… that’s not even counting it’s depleted keys. :tired_face::tired_face:

This week im going to prolly have to spam some content prior doing keys as I’m now with a +11 and I’m not even gonna try that without friends because there’s no way I’m of any use at 174 in there.

I did like 2.8k DPS in the +12 I did for jokes yesterday.

So I guess smash out LFR all base level m+0s. Complete my covenant campaign, and maybe do a normal CN raid If I get that far.

See if by mid or end week I can get this char to 200+ then try do the 11…

We will see, I will try play it the “blizzard” way before I rant on the situation too much. And well I hope for improvements to the Valor. We will see when it launchs.

its only 2 specc’s balance druid fire mage.

when you lack arguments you try to ridicule.

nobody is asking for +15 being doable in 150.

its all about completion ratio and people having fun .

look at last tier of BfA - and completion ratio for +15 - people had a lot of fun - and sole reason of it were corruptions which worked even better then TF did.

people need some sort of char progression power over time for mmorpg to work properly .

SL is completly fails in this regard. the char power progression is completly non existent outside of GV for majority of playerbase.

thats why 9.0.5 will be complete disaster that wont solve anything. because “soft caps” wont move an inch with current implementation .

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Well I ain’t compromising that much. I’ve found some success in stick to my own key though less seem to care about what the leader of the group is.

Litterally even undergeared most pug players don’t notice you at all they just move through and blame you when it goes wrong and they finally notice :rofl::rofl:

I agree with you on that 9.0.5 won’t make the game any fun for raiders mythic + people or content people like blizzard needs to wake up bit more than they already are and look what mythic dungeons has become like literally no one wants to do more than 1 or 2 dungeons anymore i remember playing loads during bfa and legion it was more fun the bosses went down now they take forever to go down, like guilds don’t even want to do raids anymore because the bosses are meta specs

ill give again example of my alts - so what if completing +5 will give them 207 gear - im already capable of doing +10 not in time with 200 itlv. its not a fun experience - but its doable. thing is those 7 itlv wont change a thing - i wont suddenly do double my dps - at 207 i still wont time those +10 . how do i know it ? my hunter is 208 and is incapable of finding groups that time +10 - i can find groups that clear +10 but they wont time it,

the first time i timed +10 was this week on this 212 DH - why ? because i was lucky to be in group that was 215+ - which is kinda proving my point - that pugs need to overgear content to be able to do it. but then again i wont be able to join any group doing +15 on this toon untill i will be like 220 + - how i will get there ? by spending next 3 months getting items only from GV .

thats why from my own experience and years of experience in wow i do know that this system is destined to fail . because it cannot work in enviroment when you need X / Y /Z numbers to survive/kill/time stuff

you can do it in pvp - all you need is do enough matches to be matched enough times with "weaker " players - but you cannot do the same in pve because bosses wont suddenly randomly do 50% less dmg , have 50% less survivability etc etc like weaker players in pvp do.

thats why those “gear brackets” are anithesis of mmorpg games.

i would fully support them if what is locked behind them was purely transmog gear - hell for all i care they can put a costume literaly sh…ing rainbows around on KSM - but this system as gearing system is destined to fail .

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Having fun is not a measure, a metric or anything tangible.

Having fun is subjective thing. People should stop using this as an argument in why things aren’t good.

I am having loads of fun in m+ dungeons. I don’t use FUN as metric to if it works as it should, if gearing is working as should, if bosses are ok etc. FUN is not something you can measure.

Doing +15 keys should not be GIVEN for every casual player, it should be a goal to work towards skill-wise.

Completion rate is a metric but it is arbitrarily decided what is a good completion rate, there’s no universally good or bad completion rate.

Having gear progression over time is GUARANTEED by Blizzard’s trash vault system which awards ridiculously high ilvl gear, allowing you to play 2 hours a week and get a good item. This is done for the casual playerbase that doesn’t want to invest time in the game. Devoted players don’t care about the vault, they would want it removed from the game with loot put back in dungeons and raids.

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Ye getting into others keys is impossible these days :rofl::rofl: I learnt that week one and stop trying. Spamming your own key is legit the only way you can get upgrades.

Either that or ye basically no life every type of content the game offers to try gear that way.

And ye I agree with the luck part.

1 in every 5/6 runs I get someone applying that’s ridiculously above the content and u question why the hell they’re there :rofl:

I had a 220 guardian druid and a 218 druid healer combo apply for my +12 PF and legit I assumed they’d quit among seeing my DPS. But nope they stuck around. I actually have them on bnet also now.

But yeah I was like 3.3k DPS in a group 20 ilevels above myself and they had no need at all to be doing my key yet were.

I will say SL has been successful at one thing though.

I went from a dude who pugged everything to tripling my bnet friends, being apart of 5 communities. joining a real guild (this char is horde I play alliance so this one isn’t in it yet)

The fact this expansion has forced me to effectively intentionally make friends, play with others and get involved in premade content, has done alot for my original fear of being around people who knew me and broke my pug comfort zone.

The fact I am on discord with random players from pugs from when we’ve gotten onto voice calls for the runs says alot it bolstered my confidence alot.

So I can atleast say that is a positive from this experience.

Then can we compromise on allowing the blocking of levelling keys?? As in a option to prevent our key going upwards.

I feel alot of the gearing problem would go away if I can reliably spam 8s til I’m in full m+8 gear, then lock again at 10 and spam 10s til I’ve reached the gear again.

This would offer me a way to gear without putting punted into a key I’m not geared to be able to perform in.

Depleting your key after every run several times over is proof something like this needs to exist.

And with this fix we can also have RIO correctly track keys people have left better compared to intentionally delevelling. Allowing us better to dodge those who quit keys far too easily.

I mean I put weekly not in time on every key i run as they’re too high for me to realistically garuntee timing. And I still get leavers because we aren’t gonna time it :rofl::rofl:

Communities are the answer! :slight_smile:

Communities are butat times I do find I have to pug espically when playing around less popular hours.

I am in calmer keystones for the alliance. I’m also in a guild which does some m+ on days they aren’t raiding. Which does go a long way in sometimes being able to rally up timed keys and more.

But I do feel like pugs got enough worse this expansion. And while I get most say it’s just not a great way to play the game. I think something needs to stop it deteriating even further

Pugging never was good. When i started this game in legion i was a resto shaman and it was 100% impossible to get into M+ pugs or raid pugs. I had multiple evenings spamming lfg for hours never finding any group. It was terrible in legion, it was in bfa terrible on a resto shaman and on a holy paladin for M+ (didnt try raid), and it is now terrible.

pugging has 1 advantage though

you can be 100 % selfish - being in community / guild makes this impossible.

thats why pugging will always win.

i want to play at odd hours due to work ? pugging is answer - i want to be selfish and leave key whenever i feel like it - pugging is the obvious choice.

pugging will be always supperior to being in guilds/communities.

Legion I was a puggaholic :rofl:

I pugged all the way to Antorus curve on a survival hunter :rofl::rofl:

Don’t think my m+ really rose til BFA 8.3 which is when I came back to the game. Did get the keystone master achievement for that expansion tho.

This season I’m unsure I will reach keystone master in all honesty, we will see imma prolly try raiding again and stuff to see if I can elevate a char enough to get that deep.

But I am doing that with a warlock :rofl::rofl:

True but still you be left out if you don’t play a preforming spec who can deal with the over tuned affixes