Change PvP Rank System

I say this as someone who hasn’t fully taken advantage of the system but plans to if it remains. But PvP ranking needs to be changed as its essentially going to break the game (i know thats a bit extreme but its more attention grabbing to say).

Why would i spend ages farming dungeons for the chance of gear dropping when i can commit the time to grinding AV and getting guaranteed good gear and a 95g epic mount?

It kinda makes everything else seem a little pointless. Also we’re going to have a server full of high warlords, which just seems silly. I dont deserve or want that title, im not that good at pvp.

Am i the only one thinking this?

1 Like

Classics pvp system never had any skill requirement, just a time investment requirement(like all of wow i suppose). With this fresh being 2x rate of progress without increased gear drops it is necessary.

Getting the gear also takes weeks. You might aswell be asking why you would get gear in this phase when there will be better gear out in phase 6.

Agree, the old system was only more grindy, didn’t require any skill, just more commitment and it was pretty much abused in the high ranks.

The speed of the Anniversary version is the only thing that annoying me, because I want to enjoy in the game and not rush it. Yesterday, I just started to level my first alt, made something totally diferent, to experience the game in the other way. I am happy to see many people leveling still and doing the content from starting zones to the end game, but I would really like to stay that way and not feel pressured to push just because the phases are much shorter.

As others said, Vanilla ranks were never about skill, just time commitment and to a lesser degree abuse of system: Creating endless lvl 1 alts and getting 15 kills on them to inflate the “brackets”. I played on Zandalar Tribe RP-PvP and we inflated the brackets to the point we had 6 new grand marshalls each week instead of 1. It meant making an alt, running to nearest graveyard where a Horde bot kept spirit ressing every second and being oneshot by lvl 60 Alli. Over and over again for hours. And then the chosen 6 played for 16+ hours per day, often sharing accounts, to get 1 400 000 honor or something like that per week for 2 months straight.
Now instead of 16 hours per day and 15 kill alts you just play comfortable 5 hours per day for 6 weeks. It is no less “earned” or easier, just the time requirement was cut by about 2/3.
Like, if Wintersaber trainers rep quest started giving 150 rep per run instead of 50 and the whole grind now took 50 hours of gameplay instead of 150, would the violet cat suddenly become worthless and unearned?

90g epic mount

It’s too late for that, but I agree. 5 man dungeons are a huge part of vanilla and the new pvp system made them irrelevant. Maybe in 2029 fresh.

I do wonder what the people that play AV 24/7 to get rank 14 have in mind once they finally get it though.

Raid logging. It’s the final state of all wow players, most people seek to achieve it but never succeed.

The goal of every wow player should be to play this game as little as possible.

If you feel like that, why not do something else? Strange little gnomelette.

The system in Classic is most fair thing you can ever encounter in WoW, you do grind spend a lot of time doin it and get a reward.

No one can ruin it for you no bots taking your mats, no RNG no nothing. You play the game invest effort and get reward and it exist only in Classic.

Why do you think it’s unfair to have skill requirements? It would be a lot better for people to strive and put effort into getting better, rather than just requiring more time spent

They have retail and cataclysm for that they have arena where you don’t want to even put skill into it because the gear is useless in the raid.

Here you spend time play the game and get a reward you can use when raiding or farming or whatever.

But if the gear is useless there then we don’t have retail or cataclysm for it.

The optimal solution would be to make pvp gear for each raid phase and have a rating requirements per pieces with weekly rewards of points to buy the gear. Then it’s not a one time farm and it’s not naxx level gear available for MC.

Wow classic is good because it’s not ruined with ideas from players, like this.

2 Likes

i guess that is a valid opinion coming from someone who looks like the south park caricature

1 Like

It is a bit late to change it.

But I agree. This system is weird in its current state. It is too easy to rank. Everyone will be grand marshal, it makes no sense.

What’s the difference between farming AV monotonously or farming 5 mans monotonously? Both are monotonous in thr end

1 Like

One is playing your character to the fullest with a group of 4 others, which is often social. The other is being a human bot. Pretty different.

The only necessary change is reducing the required honor to maaaaybe 25% of what it is.

Why, indeed, seeing how nothing in those dungeons justifies the effort anyway?

It’s 90g, not 95g.
Trust me, I bought 3 (3 chars at rank 11).

Everything else IS pointless, it doesn’t just SEEM “a little” pointless.

40 people raids, kill a boss, 2 pieces of loot drop; if you’re lucky, only one of them will be utter crap and completely unusable (seal of the archmagus sends its regards).

The fact that PVE content is completely meaningless in “vanilla” must be something new to you?

I do - but I can’t get it, because it’s locked right now.

The effort required to get it on 3 chars is also insane. 5 weeks of grinding ~500k/reset. That’s 15 weeks for my 3 chars. Hell, call it 4 months.

In real life money/work, that’s about 40,000.

How’s that for effort?

Yes.

Break?

Nothing can break this game, simply because it has always been broken. There’s nothing left to break.

From broken professions (good luck if you’re not herbalist/engineer - and good luck getting Arcane Crystals or Black Lotus if you’re not running a bot farm) to 1v1 “balance” (haha) to grinding speed to raids to consumable stacking to world buff stacking to pointless pve content with underwhelming rewards (both in terms of quality and quantity) to defective loot systems (anything that’s not “forced personal loot” is abused to no end, from HR items to “LC” (wink-wink) guilds etc).

What exactly are you worried about? There’s nothing anyone can break.

Ya, except for the part where it’s never social, but rather anti-social.

Try to find a group for anything, everything worth getting is HR.

I know, I know “then make your own group” - right, let’s be group #1000 in the queue waiting for tanks and healers, FS HR, Rend MH HR, Truestrike HR.

The rest of the players are seen merely as resources, a temporary inconvenience you have to put up with until you get your item.

“Social”.

AV bots are more social than “pve” players.

1 Like

Yes. That is exactly what PuGs are. You get your items to play with your guild, premade or to play solo with. PuGs are literally an inconvenience you have to suffer on your way to the items. An inconvenience that may turn into a nuisance if they also need on your drop. A bot would be better than a pug since it would be both more effective player AND won’t ninja your gear. Pugs are suffered for lack of other option.