Funny how they said this would actually be horrible for them, guess you know better than them
Current system there is anger every single boss kill because Billy got an item he doesn’t want, but Timmy really wants it… But billy can’t trade it cause reasons …
He’s not a youtuber. It just happens that he uploads his takes from his twitch channel onto youtube. He’s a raidleader for currently 2nd best guild in the world (no biggie, right? lmao)
How about make it COMPLETELY OPTIONAL (what a shocker oh my god) and the ability to turn it on is granted when everyone in the raid confirms it by clicking “accept” button. Only then, the loot rules are changed within the group. This is literally an idea off the top of my head that doesn’t hurt anyone.
This already has been discussed in 100 different topics and it has been also acknowledged by WoW’s lead dev that this is an issue and I’m hoping they are working on removing the restriction in 9.2 . If you have never played on alliance then you won’t understand the issue really so I’ll leave it there.
Grinding a system on one character is more than enough work (you’d be surprised how many people don’t even fully grind one system on one character). Let me play my alts without having to do the grind all over again for no reason at all.
The only thing that is “difficult” to balance are trinkets which people have already simm’ed for different classes and specs and I don’t think people have found any new bis trinkets from legion m+ so yeah. TW M+ is a fantastic idea and your opinion is just straight up dumb for disliking it.
We don’t have tier sets. And people do want tier sets. lol.
No they’re not. Having only 1 viable/optimal talents combination for each spec is just boring and bad design.
are you trolling lmao
consumables =/= raid buffs. lool. Also I forgot what his take about raid buffs was but I’m not sure what is your own issue with that
Don’t they do those anyways? By doing stuff like buying BoEs of high enough ilvl to trade and so on. I vaguely recall that being a thing when ML got first removed.
Right now it’s very limited, in an ideal world, they dont wanna do it at all, as someone who’s done it, it is EXTREMLY boring… Worst thing i’ve ever done … With masterlooter, it would become even worse, because there’s be even more split runs.
Imagine if you can trade everything what that will mean for the top 1% … it means it won’t be cloths splits, it’ll be mage splits where they funnel all the gear to 2-3 guys … and so on …
Oh well… those give even more reason to never bring master looter back into the game ever again. I thought that at least the 0.1% could possibly benefit from that if it’s on their wish lists. As I’ve just learnt, it sucks even for the 0.1%.
The guy you were responding to is literally Sheldon Cooper in the flesh. I was reminded earlier of his tale of joining a group and not having a role selected and being asked “tank, dps or healer?” and his response was “yes”. After a bit of back and forth like this with him being an utter derp, he was kicked and proceeded to moan how unreasonable the other person was.
Interactions like this seem like the norm for him so I’d bet plenty on the “bad at picking a guild” option.
So your idea is to keep it as it is, where it’s extrmely frustrating because i can’t trade things to my mates i dont need, and the other way around… Because if we changed it, it would become worse for the 1% … Is that legit your argument right now?
So who want’s the game designed for the .1%… ? Oh yea, that would be you it seems While hating on most things because of the .1% …
No. My argument is that master loot would suck both for the 1% and the rest of the playerbase. For every case where you got an item that wasn’t upgrade for you and you couldn’t trade it, there’s probably like ten cases of someone missing out on an upgrade because the officer or the officer’s buddy wanted it.
I actually watched his video and I sort of see the point he’s making with not having two mythic-level trinket and not being able to trade. I’ve also had the cases where I wore a 246 staff and couldn’t trade a 239 offhand… and you know what? The way to fix those is not to re-introduce master loot, but to instead maybe fix the way determining whether an item is tradeable or not works. If you have a high-ilvl two-hander then any other weapon should be tradeable for example. Just tossing ideas here, a dev team could surely think of a better system to determine whether stuff you get is actually upgrades or not for trading purposes.
That’ll let people use the loot council addon despite it not being ML.
Fixing the way upgrades are determined instead of reverting the best change they’ve ever made to loot would be a way better way to go around this, you know. Even something like… letting you trade away items that do not have either of your two highest secondary stats, or rings that don’t have both of them.
I honestly think these buffs are handled in a pretty bad way. I think the argument for adding spells like bloodlust to mages and hunters was so that shaman wasn’t a mandatory pick. But they’ve kinda doubled down on that and there are many classes now that have a monopoly on very powerful buffs and/or raid cooldowns or utility. It’s especially frustrating when you’re a melee player considering how competitive melee spots usually are in pve.
Some melee speccs offer absolutely nothing unique, what does a survival hunter bring to the table for example compared to the unique buffs and utility that warrior, DH and DK give etc.
i only trade gear in LFR when i don’t need that for my TMOG collection
But if i going to trade something i’m gonna do /ROLL not just trade to random guy
Have you ever tried doing trade deals in pugs? Can honestly be a decent way of increasing your chance at targetting loot. You get item X and do not need it, someone who doesn’t need item Y but wants item X asks you about it, and you tell them you’ll trade item X to them if they give item Y to you after they get it.