Nooo … Personal loot goes into your bags … you decide … Unless you are unable to say no… is that your problem, i dont think so… looking at your forum posts
If as you say, officers will decide everything, then i assume right now it would mean everything that can be traded, officers decide, hint… it isn’t …
So unless you can prove that the magical officer ranks gives magical powers to force you to trade items, then you really have no argument against lifting all trade restrictions. It goes into your bags … you have to press accept to trade it … So it will be on you if you trade an upgrade away.
I only do LFR for TMOGS so no i never tried trade deals
cause after boss is dead and i don’t have loot from it
i leave faster than a speed of light
i don’t do normal or HC pugs cause that is and always will be in my eye wrong way to play the game
if i had time to raid again i will do it with a organized group cause i actually want something in return for my time invested
When you’re in a mythic guild and refusal to trade that loot would mean you’re benched/removed from the raid team, then yes. It would very much be your problem.
What if you need mog from third boss of the wing and you get an item you don’t need from the first boss of the wing that someone else wants? Sounds like the perfect opportunity for a deal!
So once again, you cater to the 1% … interesting … funny how you always claim everyone else does that
I’ve been in a few mythic guilds, i’ve never met anyone who had a problem with trading away gear, i’m sure some exist … But it would be the vast minority …
Guilds that touch any sort of organised raiding are more than just the 1%. There’s a differnce between Limit and the random guild that will go into mythic and see how far they can get, likely bordering on cutting edge a week before the next patch releases. Both of those would get equally messed up by council loot. Even some heroic guilds likely would, because the system is such a perfect way to practice nepotism in your team and get your friends all the loot first as an officer.
A minority can be anything from 49.999999% of the playerbase (since it’s less than a half) to 10 people. There’s a difference between a group that’s simply less than half of the playerbase and the literal 0.1% of the playerbase. In the overall guild raiding community (which is a minority when you look at the entire playerbase, but they’re also the only ones truly affected by any changes in guild raid loot systems), there’s definitely more room for loot abuse in council loot-like system than there’s benefit to be had from removing “feel-bad” moments of upgrades going to waste.
But at the same time, you shouldn’t feel pressured into trading away items by your officer team if you want to consider guild raiding. For fixing the cases of someone else’s BiS getting disenchanted because you couldn’t trade, improving the rules of trading eligibility is a superior option. Improve on it so that an item you’re not going to wear ever is not going to count as an upgrade for trading instead of getting rid of personal loot as we know it.
I don’t get what your argument is here. In the event that a guild could do this with all loot being trade able then they’d already do this but in a limited scope. Trying to invent more metrics for determining upgrades feels like an unnecessary way of attempting to protect people who can’t say no or who join a guild that isn’t suites for them.
It’s not horrible for the top guilds, it’s horrible for blizz.
If they allowed full item trading, the top player will clear their content even faster, and we are already at a ludicrously low level, like 2-3 weeks top to clear the hardest content of a patch.
And obviously this trickles down to everyone else, the faster you gear, the faster you clear the content.
The real issue is that blizz can’t create anymore engaging content.
Again, why should we cater to the top .1% that go to idiotic lengths to clear it in that time?
Then we should see examples of that abuse right now … I’ve never seen an example … Never heard of one with the current system… and i dont see how everyone certainly turns into abusive loot XXXXX because of this change. That’s just silly fear talking.
And your little 49.999 is a strawhat arugment and you know it …
AotC is at around 30% completion … And we both know, the majority of HC raids are not gonna bother with loot council ect.
CE is normally around 2-5%, we might see these metrics go up with this loot change…
Limited scope is the key thing here. You’re not letting them go ‘ham’ on taking people’s loot away from them and in result make guild raiding less toxic. If a system is open to abuse and you’d make the overall community a less welcoming place by bringing it back, then the system is flawed and changing it was a objectively good change.
As i said, it trickles down to everyone. If you can funnel gear, the top 1% will clear in a week and the top ten 10% in 2 instead of 3-4. And so on.
And the lower you go, the harder the gear has impact, as most of the guild who clears hc and some myth bosses, clear myth simply by almost overgearing it with half the player that carry the other less skilled (or more social) half.
Do you know why you’ve never heard of it? That’s because the current system does not allow for the sort of abuse fully tradeable loot would. Sure, you could have the hypothetical case of someone getting chestpiece with best in slot stats and a loot council pressuring them into trading it away because they have one of the same item level with poor stats. That’s about the worst it could get in theory. That won’t even be a massive change, since the upgrade was relatively minor and you’re not losing that much. Or even maybe losing a BiS trinket because you had a stat-stick of the same ilvl. That’s more of a loss, but still not that bad.
With no limits on trading, on the other hand? You could be pressured to trade away your +20ilvls upgrade weapon because the council wants to redistribute it better. Or lose a heroic/mythic trinket that would be a massive upgrade for you when you wear a LFR one because an officer wants it more. Or you could lose a domination/tierset chestpiece that is an entire difficulty level higher because an officer wants the set bonus on their third alt.
There’s a clear difference between these examples and you can see which of them will feel worse to experience than the other. You do not currently see abuse because the way this system is set up prevents that abuse from happening. Is that not evidence that the system is good at what it was meant to do? When there’s flaws in it (like stuff that’s really not an upgrade to you not being tradeable), the solution is not to scrap altogether. It’s much better to improve on the foundations that’ve already been laid.
It’s this simple. Choices are good. If you join a guild / whatever with ML and don’t like it you have the choice to leave, just as they had the choice to implement it.
People want social cohesion in game and groups working towards something greater than the individual. ML, done right can foster putting the team before yourself. If that isn’t for you or the group you are in doesn’t work like that then move on.