Class Tuning Coming 29 June

With our next scheduled weekly maintenance (29 June in this region), we intend to make some tuning adjustments to several classes.


  • Druid
    • Guardian
      • Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • All damage and healing abilities increased by 3%.
      • Fracture and Shear damage increased by 20%.
      • Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Warlock
    • Affliction
      • All ability damage increased by 5%.
        • Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
    • Destruction

Player versus Player

  • Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
  • Hunter
    • Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
      • Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
  • Mage
    • Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat.
    • Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
      • Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
  • Monk
    • Mistweaver
      • Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
      • Enveloping Mist now heals for an additional 10% in PvP combat.
      • Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds).
        • Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
  • Paladin
    • Retribution
      • Templar’s Vindication (Conduit) now causes Templar’s Verdict to deal an additional 15% damage (was 30%) in PvP combat.
      • Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
        • Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
  • Priest
    • Holy
      • Mana regeneration reduced by 60% in PvP combat (was 55%).
      • Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
      • Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
      • Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
        • Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
    • Shadow
      • Shadow Word: Pain damage increased by 15% in PvP combat.
      • Vampiric Touch damage increased by 10% in PvP combat.
        • Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
  • Rogue
    • Outlaw
      • Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
        • Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
  • Warlock
    • Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
    • Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
    • Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
    • Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds).
    • Affliction
      • Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
        • Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
  • Warrior
    • The amount of Mastery granted by Conqueror’s Banner (Necrolord Ability) reduced by 33% in PvP combat.
    • Fury
      • Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
        • Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.

Where feral buffs for mythic + ?


Excuse me but I don’t see where Guardian Druid and Vengeance DH need a buff. They are totally fine with their DMG and healing.
I really would love to see some Prot Warrior changes that makes them having a comeback after being literally just s**t all expansion long.


10% mangle and aa buff for guardian. looks like we are now top dps tank. kappa. Meanwhile maul still never used because it shares the same resource as our defensive :man_facepalming:

Go to warcraft logs and watch logs from a single target fight and come back to this forum.
Dh and dudu around 5.5. Monk and warri 7k and pala and dk 8k.


What about Shadow for PvE? This is unbelievable!


Can someone who mains Destro for m+ tell me how much of a nerf is that?

Is the whole spec down the drain or it will just make it middle of the pack?

I’m legit unsure how you can do a balance pass like this and ignore both druids dps specs.

Instead you buffed bm hunter, ww monk and some mage specs in the last balance pass - like they were struggling! I’m actually dumbfounded at how inept you are when it comes to choosing priorities.

Well played reigning in destro locks though, only 4 months into the season, I’m embarrassed for you.

Same with pvp changes if I’m honest, that clownfiesta of a round robin tournament that turned into rmp vs rmp vs rmp vs someone who wasn’t rmp that got obliterated was sure interesting to watch. These events are meant to raise the games profile and make people excited, not entrench the view that you’re clueless and couldn’t give a toss.


Where are the shaman buffs for Mythic+? Enhancement takes far too much effort to do mediocre AOE dmg. Make Lava Lash spread Flame Shock to 6 targets(like we told you on PTR), make chain lightning hit 6 targets. The top M+ specs are so far ahead of other specs it’s ridiculous so start buffing the lower specs to at least make them a choice. It’s not fun waiting for hours to get +15 run because you’re not a warlock or hunter, well I guess maybe just hunter now.

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Where boomkin buff for m+?


Its been literal hell competing in anything outside of raids with destro and survival running all out with their broken tier sets, it actually puts me off when you thought Shadow tier set and the covenant legendary along with feral and balance was a justified nerf while those exist.

And honestly Shadow has always had a rough time grouping up because of its lack of utility outside of PvP, this has just ruined all kind of hopes i had going into this patch that i decided to drop from our raid team. its just not fun and i feel constantly demoralized for playing a spec i actually enjoy.

I just hope we dont have to wait another 8 months for changes like this.


That’s a massive nerf to sustained AOE. Shard gen won’t really ramp up as much as it did.

Even if that’s correct, of all 3 roles, tank balance is the best and arguably the only tank spec that needs some help is protection warrior. It seems weird that PvE healer and DPS balance isn’t being touched.

:smiley: so many people started gearing DESTRO
and now all those rerollers are done


There is even developer note down saying that they are buffin SINGLE TARGET because DH and Druid are lacking
and that is true because my paladin/DK/monk is doing lot more ST dmg then my druid

The nerfs on rogues and mages are rly not enough.


I fail to understand, but I don’t have all the information here.
To me, 5.5 is less than 7 which is less than 8. Also 7 is closer to 8 than it is to 5.5. So, if you want to balance these numbers, the easiest is to raise 5.5…

But, why prot warrior need so much help, exactly ? Genuine question.

This legit shows that Blizzard has no idea about what the problem with classes are. Biggest vDH problem is that its a paper tank. Our damage is actually ok cause our aoe is so good so it makes up for the bad ST damage that we have. Dont buff dmg on tanks, make them tankier cause after all thats what we are supposed to do = tank dmg


Could you buff arcane, so it’s an alternative at least to fire? I always get asked to go Fire, even though I’m tired of that spec. It should also do way more damage, because as Arcane you are required to stand still during your Burst for a long time, while fire does more during a combust, but can also run around freely outside of SKB-procs…

Idk i prolly doing something wrong or some poop…why isnt sp touched in pve at all is a mystery for me…when it comes to shadow…only thing you can see in tuning passes are nerfs…there is propably some playstyle or some way how to play this spec and be competitive that only developers aparently can see…

10% to dots in pvp…bro…our dots need like 200% buff to make a difference…10% of nothing is still big fat nothing.

W/E i give up…lets see what nerfs we will get for season 4.


Hey do you even play hunter? do you know squishy they are? Give some kind of healing…
you do changes without even playing the class…

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