We continue to regularly monitor class balance and make adjustments to specializations that over-and under-perform in group content and in PvP.
With scheduled weekly maintenance in each region, we’ll make the following changes.
CLASSES
EVOKER
- Augmentation
- Nerub-ar Palace 2-piece class set increases Upheaval damage by 15% (was 30%) and Eruption damage by 15% per stack (was 30%).
- Developers’ notes: With recent buffs the Augmentation’s personal damage, this older class set became stronger than intended.
- Preservation
- Healing of all spells and abilities increased by 4%. Does not affect PvP combat.
- Living Flame healing increased by 30%.
- Spiritbloom healing increased by 20%.
- Echo’s base healing increased by 100%. This only affects the raw healing, not how strong copied spells are.
HUNTER
- Survival
- Explosive Shot damage increased by 15%.
- Fury of the Eagle damage increased by 25%.
MAGE
- Frost
- All damage dealt increased by 3%. Does not affect PvP.
PALADIN
- Holy
- Lightsmith: Blessing of the Forge healing increased by 15%.
- Lightsmith: Hammer and Anvil healing increased by 20%.
PRIEST
- Shadow
- Psychic Link now causes direct damage to inflict 35% of damage dealt to targets afflicted by Vampiric Touch (was 30%).
- Halo damage increased by 30%.
- Voidweaver: Entropic Rift damage increased by 12%.
ROGUE
- Subtlety
- All damage increased by 5%. Does not affect PvP combat.
SHAMAN
- Restoration
- Farseer: Elemental Reverb now increases Riptide healing by 20% (was 10%). Not applied to PvP combat.
- Farseer: Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 25% (was 15%). Not applied to PvP combat.
- Farseer: Offering from Beyond now reduces the cooldown of Riptide by 3 seconds (was 2 seconds). Not applied to PvP combat.
- Farseer: Primordial Capacity now increases maximum mana by 10% (was 5%). Not applied to PvP combat.
- Farseer: Hydrobubble absorption increased by 25%. Not applied to PvP combat.
- Farseer: Hydrobubble now lasts for 15 seconds (was 10 seconds).
WARLOCK
- Destruction
- Diabolist: Ruination damage increased 35%.
- Diabolist: Wicked Cleave damage increased 15%.
- Diabolist: Chaos Salvo damage increased 15%.
- Diabolist: Felseeker damage increased 15%.
- Diabolist: Gloom of Nathreza now causes enemies marked by your Havoc to take 7% increased damage from your single target spells (was 5%).
WARRIOR
- Arms
- Whirlwind damage increased by 100%.
- Fury
- Whirlwind damage increased by 120%.
- Thunder Clap damage increased by 25%.
- Odyn’s Fury damage increased by 30%.
- Mountain Thane: Thunder Blast damage increased by 25%.
PLAYER VERSUS PLAYER
DRUID
- Balance
- Wrath damage increased by 15% in PvP combat.
- Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
- Restoration
- Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
DEATH KNIGHT
- Improved Death Strike is no longer reduced by 50% in PvP combat.
- Frost
- Frost Strike damage increased by 12% in PvP combat.
- Obliterate damage increased by 12% in PvP combat.
- Unholy
- Magus of the Dead’s Shadow Bolt damage is no longer reduced by 50% in PvP combat.
- Festering Strike damage increased by 100% in PvP combat.
MAGE
- Frost
- Frostfire: Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
- Fire
- Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
- Pyroblast damage increased by 20% in PvP combat.
- Fire Blast damage increased by 15% in PvP combat.
- Fireball damage increased by 15% in PvP combat.
- Scorch damage increased by 15% in PvP combat.
- Frostfire: Isothermic Core now causes Meteor to call down a Comet Storm at 200% effectiveness (was 250%).
- Frostfire: Frostfire Bolt damage increased by 15% in PvP combat.
PRIEST
- Discipline
- Power Word: Radiance healing is no longer reduced by 10% in PvP combat.
- Ultimate Penitence damage and healing increased by 35% in PvP combat.
ROGUE
- Outlaw
- Combat Stamina now increases Stamina by 18% in PvP combat (was 12%).
SHAMAN
- Restoration
- Earth Shield healing increased by 20% in PvP combat.
- Earthliving Weapon healing increased by 20% in PvP combat.
- Healing Rain healing increased by 15% in PvP combat.
- Totemic: Surging Totem healing increased by 15% in PvP combat.
- Totemic: Lively Totems now casts a free Chain Heal at 150% effectiveness in PvP combat (was 100%).
WARLOCK
- Demon Skin’s armor increase is now 30% more effective in PvP combat.
WARRIOR
- Arms
- Execute damage reduced by 15% in PvP combat.
- Rend damage increased by 15% in PvP combat.