As the Season 2 continues, we’re monitoring class balance and making adjustments to specializations that become outliers in group content and in PvP. With scheduled weekly maintenance in each region, we’ll make the following changes.
CLASSES
DEATH KNIGHT
Unholy
San’layn: Pact of the San’layn now stores 25% of all Shadow damage dealt into Blood Beast (was 50%).
Raise Abomination melee attack damage increased by 30%.
Army of the Damned Magus Frostbolt damage increased by 40%.
DEMON HUNTER
Havoc
All ability damage increased by 4%.
Aldrachi Reaver: Reaver’s Mark debuff application can no longer be parried.
Vengeance
Aldrachi Reaver: Reaver’s Mark debuff application can no longer be parried.
DRUID
Guardian
All ability damage increased by 5%.
Feral
All ability and auto attack damage increased by 3%. Does not apply to PvP combat.
EVOKER
Augmentation
Damage of all spells and abilities increased by 15%. Does not apply to PvP combat.
MAGE
Frost
Spellslinger: Splinter damage increased by 10%.
Spellslinger: Controlled Instincts damage increased to 40% of Splinter damage (was 30%).
Spellslinger: Volatile Magic damage increased by 25%.
PALADIN
Retribution
Blade of Justice damage increased by 80%. Does not apply to PvP combat.
Divine Arbiter damage increased by 50%. Does not apply to PvP combat
Final Verdict damage increased by 10%. Does not apply to PvP combat
PRIEST
Holy
All healing done increased by 4%. Not applied to PvP combat.
WARRIOR
Arms
Bladestorm damage increased by 30%. Does not apply to PvP combat
Slayer: Reap the Storm damage increased by 30%. Does not apply to PvP combat.
Fury
Bladestorm damage increased by 30%. Does not apply to PvP combat
Slayer: Reap the Storm damage increased by 30%. Does not apply to PvP combat.
PLAYER VERSUS PLAYER
DRUID
Restoration
Mana regeneration reduced by 75% in PvP combat (was 70%).
EVOKER
Preservation
Time of Need no longer has its healing reduced by 25% in PvP combat.
Energy Loop no longer has its mana reduced by 25% in PvP combat.
Verdant Embrace healing increased by 15% in PvP combat.
MONK
Mistweaver
Mana regeneration reduced by 35% in PvP combat (was 40%).
Feather Feet (PvP Talent) now increases the duration of Lighter than Air to 12 seconds (was 6 seconds).
Jade Serpent Statue’s Soothing Mist healing increased by 60% and its duration increased to 14 sec in PvP combat (was 8 seconds).
Vivify healing increased by 20% in PvP combat.
SHAMAN
Electrocute damage increased by 75%.
Restoration
Torrent’s bonus to Riptide’s initial heal is now 100% effective in PvP combat (was reduced by 33%).
Healing Tide Totem health increased by 75%.
Mana regeneration reduced by 60% in PvP combat (was 65%).
Enhancement
The healing bonus from Improved Maelstrom Weapon is now 50% effective in PvP combat (was 25%).
PALADIN
Retribution
Luminescence now increases Lightbearer’s healing by up to 150% (was 200%).
Blessing of Sanctuary’s cooldown increased to 60 seconds (was 45 seconds).
Gleaming Rays now increases Holy Power spender damage by 10% in PvP combat (was 15%).
Holy
Denounce (PvP Talent) damage increased by 100%.
PRIEST
Holy
Mana regeneration reduced by 55% in PvP combat (was 50%).
WARLOCK
Affliction
Rampant Afflictions now decreases the damage of Unstable Affliction by 45% (was 60%).
Unstable Affliction backlash damage increased by 20%.
WARRIOR
Shattering Throw’s damage increase to shields is now 30% less effective in PvP combat.
Wrecking Throw’s damage increase to shields is now 30% less effective in PvP combat.
Arms
Execute damage increased by 20% in PvP combat.
Show No Mercy now increases the critical strike chance and damage of Execute by 5% per stack (was 15%) in PvP combat.
another class tunning its been awhile and what a surprise no boomking changes? how so in every prev tunning we had one
uhd s tier m+ highly desired in raiding getting more buffs, ret pala most popular spec in M+ and wow currently more buffs when the spec is decent already
when bm hunter is getting some love? how being bottom tier in m+ is performing good ?
the changes makes me and not only me wonder if those people who make them have any idea about the game
Hey Blizzard any chance you can change Gargoyle for UH DK.
It would have been really nice if it got changed to summon 3 Gargoyles to bombard the enemy target with each having a chance to apply a Festering Wound to the target, also make it so while Gargoyle is active it will also increase the damage your undead does, and while at it make it also while it’s active it will increase the chance to proc Sudden Doom.
I also think it would be smart to move Gargoyle to where Unholy Assault is and make them in to a choice nod CD talents to offer a bit more options in their individual play styles.
This is way better than it’s current design and would make it way more interesting as a 3 min CD as well as making it feel like a impactfull one.
Also can you pls replace Unholy Pact for Raise Sludge Belcher. Raise Sludge Belcher offers so much more to Unholy than what UP does, Unholy Pact is just to gimmicky with how it requires us to position our self to deal damage with it, but what Raise Sludge Belcher offers is way better utility, and it improves on every thing our Ghoul previously could not. Some of them are such as it can cleave out side Dark Transformation and Aoe while in it, and when you use your pet defensive it no longer requires to be in DT to use it as it will attack with the defensive being up , it just get a little bit stronger in DT instead. Other things it also does is it gives UH DK a physical Death Grip which is a massive quality of life improvement to counter magic immune enemy targets. Just slap on something like a 10%-20% damage and health increase when Raise Sludge Belcher is talented.
Last request also Blizzard. Can you replace Ruptured Viscera for something like a passive that makes it so when you use Dark Transformation your All Will Serve Skulker will get DT to turn it in to a Giant Bone Lord, it will use the model of Lord Marrowgar from ICC. What this could do is that when DT is used on it, it will use Bone Storm and charge in to the enemy target and deal damage to them for 5 seconds, after that it will just do normal cleaving attacks to the enemy while DT is up, in addition, things like Infected Claws and Ghoulish Frenzy will also work with the Bone Lord during Dark Transformation.
This changes could really help to give UH DK a better damage profile for it’s minion build as well as giving bringing some fresh air to that poor Skulker no one takes because it has no interaction with the rest of the talent tree.
can you stop buffing augmentation already? spec ruined the game since when it’s been released maybe it’s time to let it sit in the past for way more than 2 months of patch isn’t it?
also outlaw rogue needed months (even more) for a bugfix and yet we’re buffing ret paladins kekw gg
If you’re going to nuke blood beast like this can you at least give us some meaningful ST buff that we’re actually going to see in mythic+? Magus frostbolt buff isn’t even going to be felt, and abom is just for raid…
BoJ and Judgement both. BoJ is doing reduced AoE beyond 5 targets IF specced into Blade of Vengeance (which they don’t. Holy Flames is being used (DS buff and spreading Expurgation).
The Pala discord. Using their logs as a base. Rough estimate which is usually correct just like it was the last time when Ret got buffed.
And again ret isnt specced into Blade of Vengeance currently but runs the DS Holy Flame talent in both ST and AoE since it gives the 3% ST increase and the expu spread for AoE.
At this point i ensured there is no dev playing warrior at all. There is litteraly 0 point in buffing Bladestorm while Ravager is a default pick. Also not getting any changes to aoe damage (aka m+) while giving aug a whole 15% buff places fury at the bottom of a dps chart without any competition from any spec, congrats my fellow fury warriors. I know there is a lot of hate towards Mike Ybarra, but he was playing a war atleast, and i guess that’s why our class wasn’t awfull back then. Im not asking for fury to become meta, just make this class competitive with others by adjusting some numbers and maybe giving some utility.