Class Tuning Incoming - 7 May

As the Season 2 continues, we’re monitoring class balance and making adjustments to specializations that become outliers in group content and in PvP. With scheduled weekly maintenance in each region, we’ll make the following changes.

CLASSES

DEATH KNIGHT

  • Unholy
    • San’layn: Pact of the San’layn now stores 25% of all Shadow damage dealt into Blood Beast (was 50%).
    • Raise Abomination melee attack damage increased by 30%.
    • Army of the Damned Magus Frostbolt damage increased by 40%.

DEMON HUNTER

  • Havoc
    • All ability damage increased by 4%.
    • Aldrachi Reaver: Reaver’s Mark debuff application can no longer be parried.
  • Vengeance
    • Aldrachi Reaver: Reaver’s Mark debuff application can no longer be parried.

DRUID

  • Guardian
    • All ability damage increased by 5%.
  • Feral
    • All ability and auto attack damage increased by 3%. Does not apply to PvP combat.

EVOKER

  • Augmentation
    • Damage of all spells and abilities increased by 15%. Does not apply to PvP combat.

MAGE

  • Frost
    • Spellslinger: Splinter damage increased by 10%.
    • Spellslinger: Controlled Instincts damage increased to 40% of Splinter damage (was 30%).
    • Spellslinger: Volatile Magic damage increased by 25%.

PALADIN

  • Retribution
    • Blade of Justice damage increased by 80%. Does not apply to PvP combat.
    • Divine Arbiter damage increased by 50%. Does not apply to PvP combat
    • Final Verdict damage increased by 10%. Does not apply to PvP combat

PRIEST

  • Holy
    • All healing done increased by 4%. Not applied to PvP combat.

WARRIOR

  • Arms
    • Bladestorm damage increased by 30%. Does not apply to PvP combat
    • Slayer: Reap the Storm damage increased by 30%. Does not apply to PvP combat.
  • Fury
    • Bladestorm damage increased by 30%. Does not apply to PvP combat
    • Slayer: Reap the Storm damage increased by 30%. Does not apply to PvP combat.

PLAYER VERSUS PLAYER

DRUID

  • Restoration
    • Mana regeneration reduced by 75% in PvP combat (was 70%).

EVOKER

  • Preservation
    • Time of Need no longer has its healing reduced by 25% in PvP combat.
    • Energy Loop no longer has its mana reduced by 25% in PvP combat.
    • Verdant Embrace healing increased by 15% in PvP combat.

MONK

  • Mistweaver
    • Mana regeneration reduced by 35% in PvP combat (was 40%).
    • Feather Feet (PvP Talent) now increases the duration of Lighter than Air to 12 seconds (was 6 seconds).
    • Jade Serpent Statue’s Soothing Mist healing increased by 60% and its duration increased to 14 sec in PvP combat (was 8 seconds).
    • Vivify healing increased by 20% in PvP combat.

SHAMAN

  • Electrocute damage increased by 75%.
  • Restoration
    • Torrent’s bonus to Riptide’s initial heal is now 100% effective in PvP combat (was reduced by 33%).
    • Healing Tide Totem health increased by 75%.
    • Mana regeneration reduced by 60% in PvP combat (was 65%).
  • Enhancement
    • The healing bonus from Improved Maelstrom Weapon is now 50% effective in PvP combat (was 25%).

PALADIN

  • Retribution
    • Luminescence now increases Lightbearer’s healing by up to 150% (was 200%).
    • Blessing of Sanctuary’s cooldown increased to 60 seconds (was 45 seconds).
    • Gleaming Rays now increases Holy Power spender damage by 10% in PvP combat (was 15%).
  • Holy
    • Denounce (PvP Talent) damage increased by 100%.

PRIEST

  • Holy
    • Mana regeneration reduced by 55% in PvP combat (was 50%).

WARLOCK

  • Affliction
    • Rampant Afflictions now decreases the damage of Unstable Affliction by 45% (was 60%).
    • Unstable Affliction backlash damage increased by 20%.

WARRIOR

  • Shattering Throw’s damage increase to shields is now 30% less effective in PvP combat.
  • Wrecking Throw’s damage increase to shields is now 30% less effective in PvP combat.
  • Arms
    • Execute damage increased by 20% in PvP combat.
    • Show No Mercy now increases the critical strike chance and damage of Execute by 5% per stack (was 15%) in PvP combat.
  • Fury
    • Slaughterhouse (PvP Talent) duration decreased to 12 seconds (was 20 seconds).
    • Show No Mercy now increases the critical strike chance and damage of Execute by 5% per stack (was 15%) in PvP combat.
    • Strength of the Mountain increases the damage of Bloodthirst and Rampage by 25% (was 37%) in PvP combat.
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2 Likes

So…when is the rog dev coming back from his vacation?

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another class tunning its been awhile and what a surprise no boomking changes? how so in every prev tunning we had one
uhd s tier m+ highly desired in raiding getting more buffs, ret pala most popular spec in M+ and wow currently more buffs when the spec is decent already
when bm hunter is getting some love? how being bottom tier in m+ is performing good ?
the changes makes me and not only me wonder if those people who make them have any idea about the game

2 Likes

Hey Blizzard any chance you can change Gargoyle for UH DK.
It would have been really nice if it got changed to summon 3 Gargoyles to bombard the enemy target with each having a chance to apply a Festering Wound to the target, also make it so while Gargoyle is active it will also increase the damage your undead does, and while at it make it also while it’s active it will increase the chance to proc Sudden Doom.
I also think it would be smart to move Gargoyle to where Unholy Assault is and make them in to a choice nod CD talents to offer a bit more options in their individual play styles.

This is way better than it’s current design and would make it way more interesting as a 3 min CD as well as making it feel like a impactfull one.

Also can you pls replace Unholy Pact for Raise Sludge Belcher. Raise Sludge Belcher offers so much more to Unholy than what UP does, Unholy Pact is just to gimmicky with how it requires us to position our self to deal damage with it, but what Raise Sludge Belcher offers is way better utility, and it improves on every thing our Ghoul previously could not. Some of them are such as it can cleave out side Dark Transformation and Aoe while in it, and when you use your pet defensive it no longer requires to be in DT to use it as it will attack with the defensive being up , it just get a little bit stronger in DT instead. Other things it also does is it gives UH DK a physical Death Grip which is a massive quality of life improvement to counter magic immune enemy targets. Just slap on something like a 10%-20% damage and health increase when Raise Sludge Belcher is talented.

Last request also Blizzard. Can you replace Ruptured Viscera for something like a passive that makes it so when you use Dark Transformation your All Will Serve Skulker will get DT to turn it in to a Giant Bone Lord, it will use the model of Lord Marrowgar from ICC. What this could do is that when DT is used on it, it will use Bone Storm and charge in to the enemy target and deal damage to them for 5 seconds, after that it will just do normal cleaving attacks to the enemy while DT is up, in addition, things like Infected Claws and Ghoulish Frenzy will also work with the Bone Lord during Dark Transformation.

This changes could really help to give UH DK a better damage profile for it’s minion build as well as giving bringing some fresh air to that poor Skulker no one takes because it has no interaction with the rest of the talent tree.

2 Likes

can you stop buffing augmentation already? spec ruined the game since when it’s been released maybe it’s time to let it sit in the past for way more than 2 months of patch isn’t it?

also outlaw rogue needed months (even more) for a bugfix and yet we’re buffing ret paladins kekw gg

3 Likes

Mainly ST ye if we ignore the minuscule AoE aspect of Arbiter and BoJ cleave (if specced into it). Ret ST damage is non existent.

As for the outlaw bug: Welcome to Rogue? Its a surprise if something isnt bugged for once in the first place.

Sincerely doubt its gonna make a difference. Its still gonna be horrible and not going to compete with devastation.

If you’re going to nuke blood beast like this can you at least give us some meaningful ST buff that we’re actually going to see in mythic+? Magus frostbolt buff isn’t even going to be felt, and abom is just for raid…

Havoc → 4% buff

Paladin → 80% buff.

Favoritism where?

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hold up fam, are you really comparing an aura buff for your class to the damage of a singular generator ability?

4 Likes

80% buff on an ability thats like 3% of your overall. Lol

3 Likes

Every class tuning update for Holy Priest is a flat healing % increase… :joy:

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Blade of Justice is your main Holy Power generator which does a ton of damage and also hits in AoE uncapped.

I would trade 4% overall buff for 80% increase on Blade Dance or Eye Beam any day.

No it isnt and no it doesn’t.

80% to eyebeam and blade dance. hahahaha

2 Likes

Looks like you don’t even know your own class

Talents that buff this ability aren’t listed btw, it’s waaay stronger :slight_smile:

BoJ and Judgement both. BoJ is doing reduced AoE beyond 5 targets IF specced into Blade of Vengeance (which they don’t. Holy Flames is being used (DS buff and spreading Expurgation).

Its around 3-4% overall ST for rets as well.

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Where are you getting this numbers from, there hasn’t been physical time to test this.

Not like sims are a thing people do anytime things like this are announced.

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The Pala discord. Using their logs as a base. Rough estimate which is usually correct just like it was the last time when Ret got buffed.

And again ret isnt specced into Blade of Vengeance currently but runs the DS Holy Flame talent in both ST and AoE since it gives the 3% ST increase and the expu spread for AoE.

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At this point i ensured there is no dev playing warrior at all. There is litteraly 0 point in buffing Bladestorm while Ravager is a default pick. Also not getting any changes to aoe damage (aka m+) while giving aug a whole 15% buff places fury at the bottom of a dps chart without any competition from any spec, congrats my fellow fury warriors. I know there is a lot of hate towards Mike Ybarra, but he was playing a war atleast, and i guess that’s why our class wasn’t awfull back then. Im not asking for fury to become meta, just make this class competitive with others by adjusting some numbers and maybe giving some utility.

5 Likes