like the people that never got even to 1.5 in 2s like you?
like the people that never got even to 1.5 in 2s like you?
I don’t understand what you’re saying. Try to stay in the pocket of the argument next time.
It’s a good game when player discover it, but if everyone know everything, it’s not the same.
this is the real deal, Classic main problem is that it has nothing new to discover, and no unknown future, so game gives no long lasting motivation at all.
BUT GG the effort you did to make that long post, is more than the effort Blizzard did to re-create vanilla into classic xD
That the people that left retails are the ones incapable to win an arena even at 0cr
That the people that left retails are the ones incapable to win an arena even at 0cr
Oh, that is what you meant. Yeah, no crap, Sherlock. I haven’t played a single Arena Match in BfA. What is the point of it? Endless mana, all classes are the same, there are no rewards for the Rating/Arena Points. Everything is time gated for the sake of being WoW Mobile? Nah, thanks. I just resubbed for Classic. Have no interest in the total bs retail has to offer. Maybe, just maybe… to install ATT and go collect some stuff… Tops. Collection game for toddlers.
I hope you are right. Im about to leave til TBc is here.
Bots and metas will find a way to corrupt tbc too
Retail that way ----------------------------------------->
Classic still gives you feeling of playing mmo, retail does not
I know this is talking to a wall, but let me explain why this “Classic easy” argument is missing the point completely.
Retail WoW is an Action MMO, with some RPG elements.
Just like FFXIV or ESO, you reach a gearscore threshold that defines the amount of mistakes you can make in execution, not much else really matters.
Dodge, spread, stack, bring the light ball to the thing, and more of these are all action-oriented mechanics, they utilize WoW’s only action mechanic which is movement.
Your performance is defined by where you are on the gearscore threshold and how much you can manage those action mechanics without losing DPS uptime.
The only small RPG elements here are that some classes bring some small utility, such as Warlock gates, DK grips, Druid roars and buffs, so on and so forth, but with 25 people per raid it’s not like you have to make a choice of what to bring.
(Note: all of this is excluding the 0.001% of players who engage in Mythic raiding world first runs, for them substats and having the absolute best gear is obviously important)
Vanilla/Classic WoW on the other hand is an MMORPG true and through.
You can put on whatever gear you can put on, it’s not uncommon to see Holy Paladins with Mail, Leather and Cloth items, sacrificing their armor for a bigger MP pool, or Hunters doing the same because a piece maybe has more agility, or tanks trying to stack agility over strength, trading damage for additional armor and dodge chance.
Gearscore is not in Classic, because it’s impossible to make something like that work.
The RPG elements are the absolute king of this game, and you don’t really get streamlined gearing until you start getting set pieces for your class.
And this is the issue with Classic, the RPG elements are the difficulty and they are static, in other words it’s like playing Final Fantasy VII, or Chronotrigger for the 10th time: You already know what to do and where, the puzzle is solved. It’s enjoyable, but obviously it’s not difficult anymore.
Classic’s difficulty is in the preparation and the adventure, but when that part has been completely streamlined by the playerbase with countless addons and guides, there simply is no way the game can offer a challange.
You’re essentially playing Chess with an engine and that’s why it’s easy.
This is something we all knew, you’re telling us nothing new.
The reason people wanted vanilla back was not just because of the drama that led to it with private servers being shut down, it was to tell Blizzard “Hey, these RPG elements are still fun in 2020, don’t abandon them to chase the Action MMO trend”, and lo and behold the message was received and Torghast was born, a slow methodical experience where you build your character as you go, for better or for worse.
The influence of vanilla on Shadowlands is something undeniable, and that’s what people wanted, for them to step away from breakneck action and RNG on top of RNG on top of RNG, and just have an RPG where people can have fun together without having to sim their character for azerite traits or down 5 green monsters to power through 10 hours of M+ facerolling.
There’s obviously a ton of problems with Retail’s systems trying to be infinite timesinks, but it’s at least a good direction rather than a BFA direction.
Classic has been an absolute success in every way you look at it.
TBC Will fix nothing, expect a lot of bots at Elemental Plateau of Nagrand and fishing bots for Primal Water. Maybe the PvP aspect of the game will, but having the 90% of the population farming at the same spot its just… meh, also expect gank fiesta at Hellfire and lets not forget about the sweet Netherwing eggs at Shadowmoon Valley.
And ofcourse the warlock population x10 top PvP top DPS PvE.
Let’s see…
- Bots are bad in any game they are not intentionally a part of so nothing new.
- Yeah should hit these people with a ban for a few weeks and reset the pvp rank they have back to zero. If they do it one more time perma ban.
- Classic raid are 15 years old. Motlen Core was created in about a week. And we are on the NERFED version on all raids as we are on the Naxx patch. You can’t realistically expect these raids to be mechanically on the level of something that was developed 15 years from when they where created. And we are still HALF way with AQ40 and Naxx to go.
- Guilds have been doing this for years and it’s not like getting a few items that one time in MC will make a character as strong as someone doing current raid content. MMO’s have catch up mechanics in place for a reason.
- No that is nor true. Legendary items are not like epics they still take a full group of people to gather. Sure more people know what to do but how shocking considering most of us have played wow for years some since vanilla. And it’s full of guides and tutorials.
- Raids are not a chore to organize for any decent guild. And you don’t have metrics on how many people are going in and out.
- Healing is fine a lot of people are fine with the role YOU may not like it but that’s your point of view. Heal in Naxx and we will talk.
- One more time this is the first iteration of the game. What’s the point in of this comment at all?
- So your fixation with “parseing” got it. Some people raid for the fun of it but ok “parse” away.
- It’s NOT needed. Moving on.
- Yes all mage EXPLOITS in the game should be banned. The ZF graveyard and anything else that uses EXPLOITS. The rest is a design flaw.
- You are part of the problem if all people that did this stopped the actual Q will go down. So joke is on you.
- Battlegrounds are very poorly handled by Blizzard. You don’t get points for that.
- Faction unbalance is created by players. A lot of Horde players don’t want to hear this but the faction attracts PvP tryhards.
If it’s not for you ok move on. If you prefer the glorified mobile game that is retail wow have at it.
Battlegrounds are for premade only and Alterac Valley 1.12 is a joke. Wargame proved that Blizzard focus is exclusive in premade, they don’t care about solo queue.
This i agree 100%.
Gearscore is not in Classic, because it’s impossible to make something like that work.
No, you literally just have a set BiS list of what you need instead lol.
PVP in classic is determined by your gear, PvE is determined by your gear.
It’s all set in stone of what items you’re needing in PvP/PvE.
Same with talents…
The RPG elements are the absolute king of this game, and you don’t really get streamlined gearing until you start getting set pieces for your class.
But you literally do, everyone pretty much follows their pre bis… otherwise they’re not allowed to raid xD.
Maybe back in vanilla, when people didn’t know about gearing as much… lol.
If pvp is determined by gear, what happens when 2 team of roughly equaly geared players meet up in warsong? Do they just fight for all eternity?
Classic became boring for you.But many still enjoy it.If you don’t like something just stop playing it.Nothing wrong with that.
And you haven’t played a single one in Legion, WoD, Mop, Cata, Wotlk and TBC
What makes it not a mmorpg exactly?
ARPG factor
But it’s still a mmorpg, just more action based?
Otherwise, every mmorpg that isn’t classic, isn’t a mmorpg lol.
MMO just means massively multiplayer online.
Doesn’t remove that from WoW, just because a few people think so xD.
In your case, you’d be more thinking it’s more of a “MMOARPG” rather than a MMORPG.
If pvp is determined by gear, what happens when 2 team of roughly equaly geared players meet up in warsong? Do they just fight for all eternity
PvP is literally determined by gear in classic, you aren’t going to win against a guy in full T2 in pre bis gear, unless the guy isn’t using any abilities lol.
think you should learn to read