Classic players are being asked if they want to merge classic with retail after MoP

If the devs really want to merge the two, they should launch a brand new wave of classic servers. Exactly to give everyone a chance to earn the rewards unavailable in retail fairly, if they still are in favour of the petty approach of not bringing it all back to be farmed easily. As is, it would come out as a lie towards all those who didn’t play earlier classic expansions because they didn’t expect any of it to be usable in the main game, even with all the benefits of the idea.

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I believe that what I am about to say is a jerk move. And that is why I believe its possible.

Blizzards has said there woudnt be a Classic and Retail collection but now that Classic is soon to end (maybe MOP, maybe Legion) a merge could be accompanied with a new batch of Classic servers in etched there will be an influx of playeras for removed rewards that werent playing until now.

Anyway, with a second Classic progressive coming with Anniversary having isolated collections doesn’t make sense. I think Classic as whole doesnt make sense for collections anyway. Collection only works in Retail and in eternal severs of your favorite expansion.

Personally, at least with achievements and not the other collections, Blizzard should merge the collections but in a specific way.

Achievements are just a todo list of things to do and things you have done, so having to separate them does not make sense. Not having my old MOP achievements on MOP Classic doesn’t change the things that I did those things. Achievements are information and hidding the information doesn’t make it stop being real. And showing that information on Classic servers allow players like me who played the original expansion to easily see what things I never did.

At the same time, even if I did those MOP achievements, some I did on later expansion, and it obviously, it was easier.

That’s why I believe achievements should be shared, but instead of just showing achievement as done/not done, show the achievement with different colors depending on how you did it.

Gold if the achievement was earned during the relevant patch/phase
Silver if the achievement was earned during relevant expansion but on later patches/phases
Bronze if the achievement was earned on later expansions.

And that applies to both Classic and Retail achievement. An achievement from WORLK earned during Retail Cataclysm is bronze, and the same achievement earned on Classic Cataclysm would be bronze too. But if the achievement is for example from Ulduar raid earned after ICC launched in Retail, it will be Silver, and the same during Classic WOTLK

This could be applied to rewards too, maybe having achievements that have rewards for Gold version but not Silver and Bronze. This way, instead of creating multiple achievements per season to be removed after season ends, those achievements just change from Gold to Silver and later from Silver to Bronze

They could also make that achievements that grant rewards only grant the reward in a Classic server for players who did it on Retail or previos expansion with restrictions. For example players who earned WOTLK Bronze achievements (it means post-WOTLK in Retail or current Classic) can’t have their rewards until Classic Annyversary reaches Cataclysm and those achievements are bronze on that server. And players who earned Ulduar Silver achievementes (during TOC or ICC) can’t have their rewards until TOC is launched. And for Gold achievements they can’t opt to allow only playes with gold achievementes to have the reward, or only players from the current server

while enduring minimal dev resources put into the game, paying for transfers because blizzard didn’t care about neglected realms, buggy releases, 0 communication etc. getting to keep our rewards is the LEAST they could do for us

by all means, if people want to revisit and farm these rare items again, i think they should have the possibility to do so, but they’re in for a surprise

This is not true Classic 2019 started at a later patch and with different stats and raids were cleared within hours of launch for example MC was cleared by only 26 players in wearing green gear and 4 of which were only level 56.
MoP classic is no were near how MoP was it took just 36mins to clear the raid.

MC for example phase 1 of classic

https://www.youtube.com/watch?v=vbrebGZfouI

MoP raid

https://www.icy-veins.com/mists-of-pandaria-classic/news/mogushan-vaults-cleared-in-36-minutes/

They are nothing alike at all so please stop.

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challenge mode is also way easier compared to 13 years ago + better addons like weak aura, more information about Minmaxing player skill have also increased by allot if these people have played m+ before

it feels kinda like travelling back in time but with the “wisdom” from now, which is kinda unfair.

People will hate me for it: but i wish we getting new Rewards/cool items what are as cool as archiving the Challenge mode sets in mop, because they are looking cool

last time when i had this feeling was in Legion

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not only are you referring to the easiest raids, but also the world firsts clear which fyi were cleared by players who not only play on betas but also on private servers for years. idk how that translates to the avg person’s experience

and to ensure smooth clears, people expect you to grind a lot for your pre-bis, reps, etc. much closer to the real experience than some retailer buying aotc mounts with coins or sitting in bmah

on an additional note, gl leveling alts in vanilla

we got much harder mage tower challenges since shadowlands, yet minimal rewards, while people bragging about how easy they were in their nighthold and antorus gear

I’ll let You know then: knowledge trickles down. Average player is way better now compared to vanilla. Playing on private servers gives zero advantage - I used to frequent mage discord up to WotLK classic, and remember how often they had to correct people’s takes on what is optimal by saying it is private server knowledge.

You believe that boosting and carrying doesn’t exist in classic?

That’s the best example of how things changed: leveling with today’s professional add-ons takes very little time compared to vanilla, and if You don’t even have that time, then there’s mage boosting readily available.

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in the context of world firsts, why that was even referred to, it does. as for “average player being better today”, yeah, so? skill obviously isn’t the determining factor for these exclusive items as we got a much harder scaling for let’s say mt

and if we’re going to gatekeep skill, it doesn’t make sense for people who doesn’t do mythic content to obtain mythic gear sets but here they are. even ppl who do aotc don’t get to keep their “exlusivity” as blizzard love to release the rewards afterwards anyways so it’s all just arbitrary

it does. the point is people are engaging with the content in the current iteration we were given. there’ll always be, and have always existed those who buy boosts and carries. they did it with cm gold runs back then too, and today some goes so far to buy m+ titles

even with that it’s extremely slow, and, we either have patches that drag on for too long or they’re short like current era and ppl won’t have a lot of time to level up alts

you lot always make it sound like these things were “given out” to classic players lol, which is even more ironic given the fact blizz constantly neglect classic servers and its players

Thats the thing what i dont understand, only reason what i can think of, is that blizz just wants to cut costs

to make cool rewards what are locked behind a challenge cost “resources” naaah cut it rather we bring a new Transmog set to the shop for just 20 bucks

Wish they put the resources into a new cool challenge + Transmog or mount instead of a Heartless new quest Area what i visit for just 30 Minutes to do the boring main story quest to get a Cloak what is needed in pve/pvp

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Collectors bounty, FOMO (also challenge) stuff for free in Remixes, Twitch drops, Amazon Prime rewards… etc.

Now playing with the intention to merge classic profiles with retail despite rejecting this idea since start of Classic. Just to make collectors play classic in new cycle to get more subs, consistency goes away.

And we are still at the start of an attack on the retail only collector player and devaluing of their collections. Prepare for more to come - Gladiator mounts, PvP Mogs… everything just to get the subs going, even for a short period of time. As everything this approach will stop working sooner or later anyway and we end up with WoW which has lost its soul.

Maybe just reconsider your time spent farmin collectibles, I did.

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I mean there are certainly things that should not just come back but there are also things that shouldn’t have left the game in the first place so those should absolutely come back.
And everything else can be handled via recolours

did it already when everyone got the Sha worldboss mount for just 2 Hours of work

or lk mount after 2-4 runs of icc because of the mount bounty buff.

i would have done it, while still having fun with the game

Ofcourse I would have had fun cause collecting stuff can also be fun.
I didn’t do it with the promise that the collections aren’t gonna be linked cause it was not fun enough to do it just for the Lols but with the added bonus of collecting it would have been fun enough

4 game modes says different and TBC coming soon and rumours of classic + please excuse me when i laugh at that comment

You missed the part when i said mc was cleared by 26 players in greens and not max level didnt you.

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I find that mindset dushonest. The fact that more players have the skill to do something is not a valid reason to deny rewards. If we look for example the TBC Zuldaman mount that was a reward for killing 4 bosses in a few minutes with TBC gear and talents. That was the skill bar. Just because on Classic there were more players with the skill to do it doesnt change that those players did the same challenged than retail TBC players 20 years earlier. The fact that now 200 do it abd back them it was 5 should should not raise the bar. Players are not the same we have more kniwledge. Yes, and? The reward was given for killing those 4 bosses fast, and that hasnt changed.

Wich is…irrelevant. MC is still available on retail and we had the collection event one month ago. For vanilla the only skill relevant reward exclusive for Classic will be Naxxramax and that raid was available with the samd spell and talents on both Classic and Retail

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And nothing of value was lost for the WoW game community. I don’t think anybody will miss toxic people like that.

Its not a big issue. Automatically reward all retail players with all the time-limited equipment appearances, mounts and titles too. Easy.

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No its not because it was just not just MC cleared hyper quick and in bad gear and btw its “which”
I played classic it was nothing like vanilla 2004, patches were different ,stats different, addons etc etc.

yeah…no not even close.

But still all of Classic except Naxxramax is irrelevant for what we are talking out. Clearing MC on Classic was easiet? BwL? Aq? ALL THAT IS EVEN EASIER IN RETAIL. Why would anyone care about those things for a Retail- Classic merge? Only Naxxramax matters. And Classic was based on Naxxramax patch? Addons? Those are players made so taking about then is mine talking about players skill. That was never the bar for the reward. At the end you are claiming who did the same that required the same skill should not have the same reward. And that is dishonest. Players knowledge was never part of the reward bar. Completing the content was