"Combat" addons gone in midnight end-game content

Youre character is under 20 minions and totems and 57 explosions firing off and warrior bladestorming top of you and his dh friend doing zig zag with fel rush over your character, there is zero way of having sound or visual signal from this whether they just used kick on you or not if you try fake casting without simple addon like omnibar showing kick cds top of your cast bar :smiley:

All jokes aside its insane how bloated the game looks these days visually, its disgusting and unreadable really.

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not to be mean but
you pvpers where an abandoned bunch for a long time already, why would that change in midnight?

We agree.

But while you want them to give you that kick tracker, which is the easy solution, I want them to fix this. It isn’t fun. There are a million reasons to fix this as well, this is just a tiny, tiny part of the issue.

I am sick to death of not being able to see what me or anybody else is doing, and I don’t want to keep piling on addon after addon after addon.

There’s this giant open thing in this game that we’re all looking at called the game world. The game world should solve this.

Somebody showed numbers recently in general there being same amount m+ players as pvp players, the amount of them that rely on casts and healing to do fake casting I dont know however.

We cant know for certain the right amount for either as both playerbases have multitudes of accounts and alts but there seemed to be same amount on these numbers we could see on any case, large part of it is melee so the people who rely on fake casting aka casters and healers will be less. However if healers feel they are neglected that will reflect badly.

People already complain of long queues for shuffles, if they make it even less desirable to heal we experience even longer ques, also their matchmakings algos try prevent same specs in same lobbys for shuffles and if we suddenly see people drop playing their locks and mages and boomys and sps cause they coulnt reliably fake cast anymore the queues also become longer if there comes more dh, retri, war in the ques.

This is some good news
removal of combat addons in wow is a must/ it helps the dev team to focus on the problems that are in the game that can be fixed with addons.
it helps them to make fights more simple, if they remove combat addons and heavy addons then they have to fix and fill the gap with something better that comes from the game itself

seems like perfect time to skip season or 2 of m+ then

its gonna be horrible experience without weakauras and dbm and similiar .

it will affect healers and tanks the most in low / mid keys :confused:

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if they add this the same way they added the cd manager 


i feel genuinly sorry for people who do anything higher then +10 -_-

the same players who were advocating for that now wont be able to complete +2s :smiley:

it will work the same way as abandon leave worked for them :smiley:

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If people don’t have to focus on 30 Weakauras in order to know what to press when, Blizzard can make encounters much more involved and fun instead.

Personally I think the best raid in this game thus far is Battle of Dazar’Alor, not only is it a visually pleasing raid it also had a lot more involvement in mechanics with interesting approaches like the Jadefire Masters ability where you get pushed into the air and have to dodge stuff or Mekkatorque with the bots.

I would love to see difficulty in the encounter itself than ramming my keyboard 300 more times during an encounter, because that doesn’t add difficulty at all, just repetitive movements based on bells or flashlights going off telling you what to do.

While FFXIV is not really a great example of great combat as I think it’s very slow and disconnected, the raid encounters are far more involved than WoW, with some mechanics following up rapidly like can be seen in this video at around 2:07 mark:

The combat is far slower, with long GCD’s but that means you have far more time to do mechanics and this is the direction that Blizzard is presumably going to take by removing useless filler abilities. Not necessarily to grind combat to a halt, but to make difficulty lie in the encounter itself rather than you and others pressing your buttons hundreds of times more.

Obviously I would love it to have fewer flashy lights as in FFXIV, but still more mechanically interesting fights where doing the mechanics is more important than min-maxing DPS would in my opinion be great.

Let me wipe by doing the 3rd mechanic in a short window sequence wrong rather than wiping because I didn’t press enough buttons or failed to do them in the right order because I had to dodge mechanics, leading to a 0.01 - 0.1% damage loss that ended being the reason for the wipe.

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I think it will be fine, as long as they make telegraphs and mechanics more obvious in fights. I raided on FF14 for years with no addons (PS4/5) and pugged the savage raids and all I did was watch a video guide, memorise and practice.

If you need a million addons to do content, then there’s something wrong with the design of the content.

When I came to Wow, I found I needed DBM, WeakAuras, Details, Plater, GTFO, etc - it was pretty surprising, although I got used to it.

I just hope they manage to balance it properly and don’t make the content be too hard or too easy to make up for the loss of addons. I’m all for making specs less bloated, but hope we won’t end up with vanilla style of playing.

I can’t care less if players can complete +2 or not. It is not important at all.

Game difficulty is only a matter of number. It can be easily adjusted and tweaked by buffing and nerfing number.

But addons is a fundamental systematic issue. It is the biggest problem and cancer of WoW.

WoW needs simplification and standardization. And this is the step to the right direction.

haha, it doesn’t make sense to me for them to continue making fights with ever increasing mechanical vomit, in order to combat the addons which then make the fights easier, because there’s too many mechanics.

Because as we all know Blizzard is known for the fast good tweaking and tuning

First couple of tiers are gonna be total disaster tuningwise after those changes

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The problem is not that they’re doing this, it’s that they have made it come so far in the first place.

I am in full agreement with their choices for combat and addons, some ‘must have’ WA’s were so intensively buggy like the Causese one’s that are extremely popular, that would cause freezes during encounters in Raids or M+ for several seconds.

It even would cause freezes in non-instanced content, which almost led me to believe there was something else wrong outside of the game.

But these are the types of WA’s everyone tells you to install because otherwise you can’t competitively play M+ or other encounters.

They just have to get used to the default UI(it is actually a lot more informative than people who has hid it behind addons for years, think), and they will be fine. Blizzard will also likely adjust the visibility of ingame notifications and sound effects.

I am curious if they will add timers though. That is the only huge thing it’s missing.

I hope by “simplifying” specs they reduce the amount of procs that constitute a large portion of a classes damage profile. As a Destro or Affi Lock in m+ most of my damage is Blackened Soul, a proc attached to Wither. It’s really boring. Most hero talents are like this.

And there is a big “if” for it . Whatever they have come up with in terms of blizzard ui is half baked incomplete addon alternative.

Just look at cooldown manager or even party interface .it is missing important spells and they have not shown any interest in nerfing the difficulty .

Blizzard is not known to keep their word when it comes to implementing stuff .

Nothing but darkness remains, more despair, more sadness
defeat. People gather in large crowds and cheer but there’s no strength there. They re pruning, dumbing it down chasing the normie crowd. The game is regressing.

All sparkly patches pushes it closer and closer to a mobile Final Fantasy clone with glitter. The depth is vanishing.

The community cheer because they like shiny distractions, they dont care about the game.

The Titanic barreling straight into the iceberg
people on deck sipping champagne and clapping at the orchestra
while the hull cracks beneath them and the water floods in.

And the ship will disappear into the abyss, leaving nothing but echoes of what once mattered.

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You don’t need a single WA for heroic or +10. you don’t even need a WA for most mythic bosses and title range keys.