This is so irrelevant , you like to play a class that has more keys go play that , i play 10 classes and multiple specs .
Dh is a high octane /mobility dmg dealer . why would we wanna see homogenization ? it destroys class identity .
Sometimes, class or spec identity is no fun. For instance, Blizzard said that DK and paladin lacking of mobility is part of their identity. It’s not fine, because PvE requires heavy movement, more than ever.
As a Mythic raider, it’s frustrating to being gutted by the lack of mobility. This is why I despise Uldir. Awful raid as a slow class.
Speaking of slow, now arms warrior is considered as “Hitting hard with weapon with slow paced gameplay”. Again, that’s not fun, many arms warrior players are complaining about the current state of that spec.
If having fun means homogenization, then I take homogenization. Fun should always be nimber one priority over “making each dps spec unique”.
Regarding DH, Blizzard should not fix what is not broken.
We are very happy for all three of you but sorry but BM is just as easy than dh if not more. Beside every class got simplified nowdays. I don’t get people saying dh is too easy, ok the rotation is like 4-5 buttons but if you play a 6-7 buttons rotation you aren’t really a big brain class either.
That’s not you concern , if you don’t like it don’t play it .
Are you some game developer in your free time ? or you have a full time job as a dev for some company ?
Where is your meta? Your bars are a mess too, its hard to see what is there and is missing.
Then your shaman. You have stuff in your bars, that I dont understand why do you keep them there wasting space. Did you put them there so that it would look like your bars are more full?
From my point of view, your shaman has lots of unneeded buttons on your bars just filling it up. Then your dh has everything taken off the bars except bare minimum and as I mentioned, it feels like its even missing stuff. Also, I think you are using spec that has even less buttons available and are passives. Dont care enough to check, though…
Also, what is this latest campaign against dh’s on these forums? There hasnt been this much since legion start. Are dh currently op or something? I’m not maining this one anymore nor playing any relevant end game content so I dont really know.
The basic DH rotation is 4 buttons, and that is including “cast meta if off CD”
Other stuff is not basic rotation, and conditions you add based on build / situation. The basic CD is:
Use meta if available.
Use eye beam if available
Use chaos strike/annhilation
Cast Demons bite.
It is a rotation that doesn’t change much if aoe presents, in that you simply add *cast blade dance * above chaos strike, otherwise priority is unchanged
Not only is it a low button rotation, it’s very simple because it lacks conditions. It is NEVER wrong to cast meta or eye beam if in combat. It is pretty much always a dps gain. There is no nuance in the rotation, it’s simply “cast X, if not X, then Y, if not Y, then Z” and with fury you dump it ASAP, there’s no benefit to holding it given eye beam generates fury through recommended traits, so your demon form always has fury to work with upon casting, so the need to stockpile fury prior to cast is essentially non existent.
I’m not saying it makes the class bad. Simplicity =/= but it’s disingenuous to argue that DH isn’t the simplest dps, it clearly is.
Their basic “without conditions” rotation is 4 steps, their “big boss prep” rotation is about 8-9, other classes are about twice as long in both situations on average and theirs is usually full of “IF and only if” and conditions to the pririoty rather than “if ready, use it” as eye beam is a St dps gain, as is blade dance in many cases, which means there’s never a wrong moment to use them.
The closest is probably BM hunter. Frost DK is close too, but even they are not that simple as their rotations usually create conditions because of procs, which DH lacks. All “procs” are automatic for DH and do not create decision making situations (chaos strike proc simply gives you fury for free. If it were a “Demons bite generates X more fury on use” it would be decision making as you either continue dumping and run risk of proc overlapping or you spend the proc to maximise fury but cost potential dps)
What are those two buttons exactly ? Even if I go as barebone as possible with the most restrictive definition of a rotation we have demon’s bite, chaos strike, blade dance and eye beam. So I can safely say that our rotation is at least 100% more complex than what you claim since the amount of button pressing involvled is what you base your point.