Completely unplayable game

Full vengeance and in 356 gear, my WoG hits at 35-40k HP and crits around 55-60k HP
As a tank, i don’t stack up on crit, so WoG crit are anecdotal at best.

To be honest, i don’t recal my HP full buff, should be around 180-200k, So 40k is about 20% of my HP. WoG has a 20 sec CD too.

I think it is obvious DK self healing capability is far stronger what the paladin can do. DK does not have a shield, but does have blood shield that works well with deathstrike.

It’s entirely possible that paladin and warrior are more gear dependant than DK (and druid) so they start the expansion a bit weak but will catch up with better gear, perhaps mid firelands. But i need to see the math on that before being positive. Right now, a group raiding with a blood DK is heavily favored vs other tank.

I think there should be a talent in the prot tree (so unavailable to holy and ret) that either

  • reduce the CD of WoD or
  • add a shield that absorb a % of healing done by WoG

So again more than any of my heals at 351 with realistic pre-BiS (No Archeology/expensive BoE and no Maelstrom Enchantments on Gear) my Heals do more or less 10-12k on Holy Light, 20-24k on Divine Light and Flash of Light and about 40-45k on WoG. Calculating AoEs is a bit tricky. So yeah Prots don’t have that poor of heal especially if we also count in other defensives.

Again, i did say full vengeance, meaning i’m taking a good beating, and i will not survive with only 40k healing every 20 sec.

This is not a competition between healer and tank. The design philosophy of world of warcraft going forward is that tank take a larger role in their survivability than merely passive stats on gear and relying on healers.

In this “modern” approach to tanking, DK are far ahead. I am not advocating to nerf DK (or maybe just a little bit), but i think i would benefit the entire community if every tank would be closer to each other.

I’ve always dislike the “flavor of the month” effect. When one class is clearly above the others, everyone plays it. Even if cataclysm is a old expansion, i still believe the dev team should strive to a better balance.

PS: I can only talk about tank, if you want to talk about balance between healers, i am not qualified to do so.

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Of course not. I believe I’ll have to go back to the statement I opened that discussion in.

I’m not asking tanks including Prot Paladins to take care of their own healing themselves. I’m asking them to use their defensive cooldowns. I’ve seen so many tanks refusing to use any and dropping like flies with “wtf Healer” when I already did what I could to try and prevent that. I don’t run on infinite mana to spam Divine Light or better yet FoL every single GCD. No healer can really keep a suicidal tank that refuses to use cooldowns and dodge mechanics

How on earth you have mana issues when using your CDs is beyond especially when you say it is happening all the time, sadly the problem lies on your side amigo.

Don’t tell him that :stuck_out_tongue: he is just a baby

Spoken like someone who haven’t played Healer in Phase 1, much less so Holy Paladin.

As I said the heals take about 7% Mana for heavy ones and still only do about 20% of tanks HP. We have exactly 3 throughput CDs of which one increases mana usage. The only mana Cooldown is Divine Plea - 24% mana recovery over 9 seconds - each 3 minutes. During the recovery healing is reduced by half. Belfs recover extra 6% every two minutes with their Racial. If the tank drops like a rock due to poorly used cooldowns the holy Paladin is effectively forced to use heavy heals on GCD and can’t even use Divine Plea due to the downside. That will drain them in less than a minute. Especially if the tank keeps pulling more and more. Sure I could use Holy Light but that only works if the tank doesn’t die immediately.

seems like bad healer excuse would make :slight_smile:

Seems like a Paper thin’s tank trying to justify their squishiness

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imagine not using crusader strike

I would not “argue” with this lilith guy. Dude´s capability for nonsense is limitless.

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Hehe I ignored the guy a while ago. But you gotta give it to him, he’s one of the forums most consistent trolls.

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melee weave for mana + holy power, last hit something for crusader 80k holy lights if you even have the talent. pummel casts and hoj helps alot.
you have bubble sac aswell, holy shock on cd to fish infusions for free holy shocks into WoG its not that complicated :tipping_hand_woman:

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And that does what exactly? Deals miniscule damage and charges Holy power. Something I can already do by A) Casting Holy Shock, B) Casting Holy Radiance, C) Casting Divine Light and Flash of Light on unit with Beacon of Light on them. Also outside of chance of Miniscule mana Refund (Seal of Light’s healing and MP gain calculates off base MP so it’s like 1-2% assuming I have time to even land hits) staying in Melee range ain’t that hot since it makes using Light of Dawn more cumbersome since it being frontal Cone means that in Melee I’d have to stand on the same side as tank (thus eating all frontal AoEs and aim at Ranged units.

Also I’d need to be darn lucky and precise to hit that last strike with my 3k damage attack.

im also having absolutely 0 problems to stay alive on my prot paly offspec in hc dungeons and in BH :0

so yeah - in this case - healer problem :slight_smile:

My other half is kinda nasty sometimes not gonna lie :rofl:

imagine being so right that you start ot have impersonators :slight_smile:

really nice feeling :slight_smile:

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Wotlk was overhyped and was kinda bad.

sheesh you managed to stay alive in HC dungeons AND BH??? AIN’T NOO WAAAYYY

considering how i dont plan to raid ? yeah thats plenty enough for me :slight_smile:

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