Also make it so Raid gear is better in raids and mythic+ gear is better in mythic+ and we’re set.
oh first they gotta give captcha so no idiot/botter/pveer joins any pvp
to throw the game and wasting our time
epic bgs xd such joke 59 bracket and 60+rated
I wonder how you do that without making raids repeatable; I guess you could also give it a currency for guaranteed loot
WoD pvp gear was as follows:
PvP gear was setinstone ilvl out of PvP content, lets say for easy numbers sake, 100.
The average ilvl PvE-ers could get at end of expansion was roughly 110.
PvP gears ilvl was however boosted in pvp only by 15 ilvls.
That means that PvP gear was still under PvE gear outside of PvP by 10 levels, while inside of PvP content it was better then PvE gear.
- The PvP set worked fine as entry level for PvE, and PvE gear worked fine for entrylevel PvP, but it was never more optimal then going for a full set from the content you got the gear from, so PvE for PvE and PvP for PvP
Agreed, I suspect that the PVP system design, is as big a problem as gear.
It’s one of the reasons I’m not sure that gear is going to ‘fix PVP’… but if it does, then that’s gucci…hopefully it would mean fewer PVPers fulminating about PVE, in General Discussion on the Forums… although that might be being too optimistic.
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If it truly were just 207 item level in terms of current season numbers, then that compared with stat prios that are horrible for most (there’s maybe just a handful of specs that do genuinely want to stack vers) then anyone who does content that’s below the most casual won’t see benefit from gathering conquest stuff for PvE.
One of the reasons raid loot is so scarce nowadays is M+.
No need to make a lecture about it, I think everyone knows that M+ has made gearing up to max ilvl faster. And everyone, I think, also knows that speeding up the gearing process is something blizzard does not want.
[myopinion]
Tbh, they’re right. It should take time to gear up your char. Enough so that you have something to do/to aim for until the next content patch.
[/myopinion]
If only raid loot is really decent in raids, and raid loot is also worse than other types of loot in other activities, then they can definitively increase the drop rates in raids, because that would be the only valid source of gear for raiding. In fact, they’d absolutely need to increase raid drop rates if they do that.
Perhaps the answer is a secondary stat that is only beneficial in one type of content but not the other, ie. Raid or Mythic+ …and use a grindable currency for that kit, rather than having to tinker with drop rates?
Doesn’t matter. In my previous comment “increased drop rates” stands for anything that increase the rate at which you recieve an equipable item.
It can be actual number of items dropped by bosses.
It can be a currency.
It can be materials that you then use to craft gear.
It can be whatever the hell you want.
Still think grindable currency has the broadest appeal to the biggest number of players…as we have seen, drop rates proved controversial, both in the last Xpac and this one, for different reasons…as for a generic material for crafting, I just prefer a currency…other players’ mileage may vary.
I’d scale it up for Warmode as well - that would give casual PvPers like me a helping hand in open world PvP against M+ / raid geared Warmode tourists.
Here we go…
Where is the problem? Warmode is for PvP, it’s not a free buff.
You want to use PVP gear to gank people who otherwise would clean your clock, in wPVP.
What actually happens is PVErs turn War Mode off, especially if they are in a small zone with a lot of mobs… then you complain that wPVP has died… you also get slaughtered by peeps who are not ‘casual’ PVPers…at which point you also turn War Mode off and the whole thing becomes pointless.
Yea, that’s my opinion aswell.
Separation of PvE and PvP gear has some advantage, but also disadvantage.
And it won’t solve the problems we have now.
PvE and PvP gear will ever be separated again.
Er, no. I want a 220 M+ player to be on level playing field.
Does it, though?
No, it will mean Warmode is more balanced as it’s Horde Warmode “free buff” players who make it imbalanced.
If they go for this system I really hope they severely buff raid drops. If for example that system was live most people I know would be 10 ilvls lower in PVE right now.
The solution is simple and many said it.
Separate content pvp and pve.
Lets be real-90% of players focus mostly on one aspect of the game.
Those who do both, do it because they want.
Pve shouldnt ever be better in pvp and viceversa!
Boosting In PvP has become 200x worse then PvE.
ATM PvE players are buying boosts for PvP gear to pve with. We are already living a worst version of your concern.
It’s cheaper to get boosted in PvP. With more concrete rewards and a 233 wep. Every statistic in the game is currently showing PvE content is getting less and less popular then PvP content because of this.
Players will chase gear and just like PvPers have been pveing for gear but just being angry about it. PvErs are doing the same thing now
This system is a good system. Yes it means those who want both have to carry 2 sets of gear. But at the same time. It also means PvP becomes equalised. And even if it’s not hard to obtain it doesn’t matter because if everyone’s at 230 and no one can go above 230 gear no longer is a problem in the enviroment.
It delivers the scaled gameplay factors which people want to catch Alts up while at the same time providing a progression system in the mode.
WoD gearing was a good system. It’s one of the few things WoD is spoken fondly of over