Peaceloving hippie talks on Dracthyr? THE soldier-race thereof? Are we playing the same game? Dracthyr lore shows how their entire existence and history has been shaped by war and conflict. Their personalities are that of hardcore soldiers like Star War’s clone troopers.
Neutral =/= peace-loving.
Would be better to describe them as pro-war characters in this case, I think. A character can still be a die-hard patriot for their respective faction without wanting to start another worldwide conflict. Since, you know, the last one kind of screwed both factions over. And we also have seen in the Time Rifts what would happen to a future where A/H would just keep on fighting. It’d be an endless war and fighting for the sake of fighting without a goal.
Ironically, this is the kind of stereotyping I was referring to when it comes to viewing the Orcs lol
No, Orcs are not violent, irredeemable monsters who want to do nothing but pillage and raid and cause genocides left and right. They are a diverse people made up of several clans and their traditions, all of which are now unified under Thrall’s Horde. The reason why Warcraft Orcs are so beloved is because WC3 started to actually humanise them and gave them nuance and layers. Compared to other settings, Warcraft is one of the few where Orcs are not treated as what you describe.
Just like how Tauren are not at all only ‘peace-loving Alliance sympathisers’, as we can see with the Grimtotem and the Bloodtotem on Highmountain, just as an example.
Honestly, I believe with decades of having faction wars going on, it’s warped people’s expectations and willingness to explore the nuances of what shapes a character in the world of Azeroth. You can see it in this thread as well. As soon as you mention neutrality people think your character is a ‘hippie peace-lover’ (btw I don’t even know why this is treated as a bad thing lol).
And I’m all for race conflicts. I love Humans vs Orcs, Orcs vs Night Elves, Humans vs Forsaken, … and so on. But I hate how faction conflict generalises the struggles of the playable races. Not every race, not every character shares the same views or struggles and their race is not a monolith. Warcraft, as a setting, has always been about fighting for what’s right. In this case, fighting your oppressors, fighting for a hopeful future, fighting for your family, for home, etc. That’s why we have recurring themes like Suramar’s and Azj-Kahet’s storylines where people rise up to defeat their oppressors who would sell them out for power.
The spirit of adventure and conflict in WoW is about confronting and overcoming challenges, not just on the battlefield, but in understanding the evolving world of Azeroth itself and its characters that inhabit it.